Genies for G8M/F [commercial]

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Comments

  • nemesis10nemesis10 Posts: 3,906
    edited October 2021

    May I add that this is also a lovely head sculpt?  

    The_Djinn.jpeg
    1488 x 1261 - 433K
    Post edited by nemesis10 on
  • RawArtRawArt Posts: 6,147

    Thanx...lovely render :)

  • Wishlisted for now, will get as soon as I can afford it. :) Dunno if anyone here is into Kamen Rider, but the smoke tail would be perfect for 'inner demons' like Vice from the current Kamen Rider series. 

     

    KRRe-Vice.png
    484 x 677 - 190K
  • GranvilleGranville Posts: 700

    Thanks RawArt! A definite buy.

  • RedfernRedfern Posts: 1,647

    Without the glittering, glowing and/or smoky effects added, does the "tail" blend with the skin tones of the torso, suggesting a worm-like extended appendage?

  • RawArtRawArt Posts: 6,147

    Redfern said:

    Without the glittering, glowing and/or smoky effects added, does the "tail" blend with the skin tones of the torso, suggesting a worm-like extended appendage?

    with the default skins that come with it..yes it does

  • RedfernRedfern Posts: 1,647

    RawArt said:

    Redfern said:

    Without the glittering, glowing and/or smoky effects added, does the "tail" blend with the skin tones of the torso, suggesting a worm-like extended appendage?

    with the default skins that come with it..yes it does

    Thanks for the prompt feedback.

  • Is there any way this could be attached to a G9 figure? (I doubt it.) Or are there plans for a G9 version?

  • RawArtRawArt Posts: 6,147

    I will likely make some kind of G9 version....but since the set was not that popular for g8, its not on my "urgent" list....unless i come up with a really cool idea to make it worthwhile

  • NorthOf45NorthOf45 Posts: 5,764

    Something with volumetrics, perhaps. I should try AM's Mesh to Volume to see how it works on the existing genies...

  • RawArtRawArt Posts: 6,147

    NorthOf45 said:

    Something with volumetrics, perhaps. I should try AM's Mesh to Volume to see how it works on the existing genies...

    I was hoping to work with volumetrics but afaik there is no way to rig them and a static propis just not functional enough 

  • IceDragonArtIceDragonArt Posts: 12,972
    edited February 18

    Really cool

    Post edited by IceDragonArt on
  • AdelaAdela Posts: 123

    PixelSploiting said:

     All I'm going to say I'm always in need of more Middle-Eastern or Indian looking characters and those figures are gorgeous even if may never use any djinni parts with them.

    Absolutely, I remember when Djins, Lizardian and Bapho were released around the same time,  that was such a great moment. They had so much personality, and you could really see the care and creativity behind their designs.

    I think many of us feel some kind of nostalgia, I would genuinely love to see them come back, whether as reissues, updated versions, or even new evolutions.

  • NorthOf45NorthOf45 Posts: 5,764

    Well, I got curious about using Mesh-to-Volume. Obviously it must be applied after posing, but results are promising, if somewhat crude. It is kind of chunky, but while making the voxels smaller (<0.5) makes smoother volumes, it clips the bounds prematurely, well inside the geometry, when the tail is posed. Same for very large voxel sizes, the volume actually is created outside the geometry. Contained Volume or Expanding Volume doesn't seem to make a difference.

    If you want to try, hide everything (including all shells) except the tail to run the utility. (there might be other configurations that work also)

    Vertical blend 1.0
    Intensity and Frequency: middling values.

    Adjust the Density Multiplier on the surfaces tab to actually see something after generating the volume.

    Make everything visible again. I only used Genie-Shell-1, leaving 2 and 3 off.

     

    Djinnea with Mesh-to-Volume on tail.jpg
    800 x 757 - 86K
  • RawArtRawArt Posts: 6,147

    It is great to see the interest in these guys. I did enjoy making them.

    As soon as I come up with an idea how to make them new and better I will definately work on them....thanx for the motivation

     

  • ArtiniArtini Posts: 10,608

    NorthOf45 said:

    Well, I got curious about using Mesh-to-Volume. Obviously it must be applied after posing, but results are promising, if somewhat crude. It is kind of chunky, but while making the voxels smaller (<0.5) makes smoother volumes, it clips the bounds prematurely, well inside the geometry, when the tail is posed. Same for very large voxel sizes, the volume actually is created outside the geometry. Contained Volume or Expanding Volume doesn't seem to make a difference.

    If you want to try, hide everything (including all shells) except the tail to run the utility. (there might be other configurations that work also)

    Vertical blend 1.0
    Intensity and Frequency: middling values.

    Adjust the Density Multiplier on the surfaces tab to actually see something after generating the volume.

    Make everything visible again. I only used Genie-Shell-1, leaving 2 and 3 off.

     

    Great results.

    Are you using https://www.daz3d.com/mesh-to-volume-and-back ?

     

  • NorthOf45NorthOf45 Posts: 5,764

    Artini said:

    NorthOf45 said:

    Well, I got curious about using Mesh-to-Volume. Obviously it must be applied after posing, but results are promising, if somewhat crude. It is kind of chunky, but while making the voxels smaller (<0.5) makes smoother volumes, it clips the bounds prematurely, well inside the geometry, when the tail is posed. Same for very large voxel sizes, the volume actually is created outside the geometry. Contained Volume or Expanding Volume doesn't seem to make a difference.

    If you want to try, hide everything (including all shells) except the tail to run the utility. (there might be other configurations that work also)

    Vertical blend 1.0
    Intensity and Frequency: middling values.

    Adjust the Density Multiplier on the surfaces tab to actually see something after generating the volume.

    Make everything visible again. I only used Genie-Shell-1, leaving 2 and 3 off.

     

    Great results.

    Are you using https://www.daz3d.com/mesh-to-volume-and-back ?

     

    Yes, but I am not that familiar with the process. It seems straightforward enough, but did not always do what I expected. It's a starting point...

  • RawArt said:

    It is great to see the interest in these guys. I did enjoy making them.

    As soon as I come up with an idea how to make them new and better I will definately work on them....thanx for the motivation

     

    I added the pair to my WL after this thread was revised. 

  • RawArtRawArt Posts: 6,147

    miladyderyni_173d399f47 said:

    RawArt said:

    It is great to see the interest in these guys. I did enjoy making them.

    As soon as I come up with an idea how to make them new and better I will definately work on them....thanx for the motivation

     

    I added the pair to my WL after this thread was revised. 

    Sometimes it is easy to miss things when they come out 

  • OldNorthridgeOldNorthridge Posts: 31

    Hi RA,

    Just wondering, any plans to port/update this for G9 in the future?

    Still works great, but would be nice to see a new version some day :) 

    RawArt said:

    miladyderyni_173d399f47 said:

    RawArt said:

    It is great to see the interest in these guys. I did enjoy making them.

    As soon as I come up with an idea how to make them new and better I will definately work on them....thanx for the motivation

     

    I added the pair to my WL after this thread was revised. 

    Sometimes it is easy to miss things when they come out 

  • RawArtRawArt Posts: 6,147

    As I said above...as soon as I get a new idea how to make them better, then I will try something

     

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