UltraScatter2 - Now in store!

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  • AnEye4ArtAnEye4Art Posts: 861

    Dormant Volcano.

    Volcano.png
    2560 x 1440 - 7M
  • Needs a large missile with a toon shark and person roped to it. Regards, Richard
  • AnEye4ArtAnEye4Art Posts: 861

    Ha! Good idea!

  • FrankTheTankFrankTheTank Posts: 1,526
    edited February 14

    What features are different between Ultrascatter Pro and Ultrascatter 2? I'm debating which one to buy, but I don't want to miss out on certain features of the Pro version. I don't see any feature list comparing the two directly.

    From what I see, I think its missing the "point at" and "matrix" features (maybe others as well?).

    So then I wouldn't be able to create crowds of people looking in the same direction, or parking lots or highways packed with cars, etc. Those are pretty big features to me. So is there any plan to release an "UltraScatter 2 Pro" version as a plug-in? I think the US2 regular version is too limited for what I need it for. 

    If there is no plan to release it, its not a problem. I just want to know before I buy the Pro version, which seems to have everything I want, except the added speed. So I would hate to buy the script version and then find out that a C++ version is around the corner with all the Pro features.. 

    Post edited by FrankTheTank on
  • AnEye4ArtAnEye4Art Posts: 861
    HowieFarkes take on this would be welcomed.
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