I'd like to remove unused morphs.

I've been working with DAZ Studio for some years, but only from the outside of the user interface. I'm still a noob about understanding what's going on inside.

From what I've read, when I add a figure to my workspace, Studio loads the basic datasets for that figure, mesh, bones, textures. Then I might move a parameter slider to morph the figure into a character, Victoria for example. The moment I alter the morph value away from zero is when the morph data is loaded and added to the other datasets for my figure. Every morph I touch will load more data into my workspace.

As I shape the figure into the character I seek, I may end up combining ten morphs to face and body. I may also tweak thirty-odd other morphs as I hunt for the effect I want by trial-and-error, and reject them by setting them back to zero. If I understand correctly, the data to enable all these rejected morphs is still loaded into my character, but producing zero effect.

If this is true, is there a way to clear out the unused morph data and lighten the loads in my workspace and filespace? If the answer is in one of the many nuts-and-bolts entries in a chain of drop-down menus, I haven't identified it yet. I appreciate the help and thanks for reading.

Hallelujah!
Disciple

Comments

  • As far as I know a save and reload wil clear out unused deltas (the morph shape).

  • DiscipleDisciple Posts: 185

    Richard Haseltine said:

    As far as I know a save and reload wil clear out unused deltas (the morph shape).

    Thank you.  Is there a way I can inspect my data and confirm its weight and integrity, besides the basic filesize?

    I saw the conversation in Easy way to remove all unused morphs?, but I'm not sure it's dealing with the same question.

    Thanks for reading.

    Hallelujah!
    Disciple

  • No, that thread is wanting to uninstall in effect.

    All that gets stored in a scene file, for a morph that exists as a morph asset in the data folder, is a pointer to that asset file - so file size wouldn't tell you anything. I am pretty certain that if you save your scene (assuming you'd made changes you want to keep) and reload it all the pevious data will be purged and only the non-zero morphs will get their deltas loaded. I don't think theer is a way to do that without closing the previous scene (which is what loading it again does) as the data is kept on the undo stack for a while; whether it is kept beyond that point (once the action involving setting the morph has dropped off) I don't know.

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