I'd like to remove unused morphs.
I've been working with DAZ Studio for some years, but only from the outside of the user interface. I'm still a noob about understanding what's going on inside.
From what I've read, when I add a figure to my workspace, Studio loads the basic datasets for that figure, mesh, bones, textures. Then I might move a parameter slider to morph the figure into a character, Victoria for example. The moment I alter the morph value away from zero is when the morph data is loaded and added to the other datasets for my figure. Every morph I touch will load more data into my workspace.
As I shape the figure into the character I seek, I may end up combining ten morphs to face and body. I may also tweak thirty-odd other morphs as I hunt for the effect I want by trial-and-error, and reject them by setting them back to zero. If I understand correctly, the data to enable all these rejected morphs is still loaded into my character, but producing zero effect.
If this is true, is there a way to clear out the unused morph data and lighten the loads in my workspace and filespace? If the answer is in one of the many nuts-and-bolts entries in a chain of drop-down menus, I haven't identified it yet. I appreciate the help and thanks for reading.
Hallelujah!
Disciple

Comments
As far as I know a save and reload wil clear out unused deltas (the morph shape).
Thank you. Is there a way I can inspect my data and confirm its weight and integrity, besides the basic filesize?
I saw the conversation in Easy way to remove all unused morphs?, but I'm not sure it's dealing with the same question.
Thanks for reading.
Hallelujah!
Disciple
No, that thread is wanting to uninstall in effect.
All that gets stored in a scene file, for a morph that exists as a morph asset in the data folder, is a pointer to that asset file - so file size wouldn't tell you anything. I am pretty certain that if you save your scene (assuming you'd made changes you want to keep) and reload it all the pevious data will be purged and only the non-zero morphs will get their deltas loaded. I don't think theer is a way to do that without closing the previous scene (which is what loading it again does) as the data is kept on the undo stack for a while; whether it is kept beyond that point (once the action involving setting the morph has dropped off) I don't know.