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Daz 3D Forums > 3rd Party Software > Blender Discussion

Question About Diffeomorphic and Object Data

MrRogerSmithMrRogerSmith Posts: 129
February 9 edited February 9 in Blender Discussion

I am struggling to understand how Diffeo processes object data when importing to Blender.

 

Scene 1

1. I move a Daz character 100 on the X axis.
2. I save that scene and export it via Diffeo.
3. The character shows up in Blender with a zero value on the X axis but visually the transform is applied.

Okay, I can follow that.

 

Scene 2

1. I move a Daz character 100 on the X axis.
2. I save that as a pose preset.
3. I zero the character's pose, undoing the translation.
4. I save that zeroed scene and export it via Diffeo.
5. The character shows up in Blender zeroed and without any visual transform
6. I use Diffeo to import the saved pose preset and I make sure to check "affect object" (and "affect bones", although I don't think that matters).
7. Nothing happens.  There is no change in the character's object data and visually there is no change.

This confuses me.  The Daz save pose preset option does save the transforms of the base character, and clearly Diffeo can read that data since it does so when importing an already posed character.  So why aren't those base transforms imported via the pose import tool?

Post edited by MrRogerSmith on February 9

Comments

  • PadonePadone Posts: 4,055
    February 9 edited February 9

    scene 1. It depends on the import settings, "apply transforms" does that. Generally in blender we import one figure at a time to be converted to a blender rig, in rest pose and zero coordinates. The addon also allows to import multiple posed figures together with the scene, mainly for rendering, but this will not work fine for animation.

    scene 2. The x 100 pose works fine here, it moves G8 by 100 on the x axis. Included for your reference. Be sure to update the addon before reporting bugs, eventually.

    my steps:

    1. import G8 with the G8 preset
    2. import the x100 pose: runtime > posing > import pose
    duf
    duf
    x100.duf
    267B
    Post edited by Padone on February 9
  • MrRogerSmithMrRogerSmith Posts: 129
    February 9

    Padone said:

    scene 1. It depends on the import settings, "apply transforms" does that. Generally in blender we import one figure at a time to be converted to a blender rig, in rest pose and zero coordinates. The addon also allows to import multiple posed figures together with the scene, mainly for rendering, but this will not work fine for animation.

    scene 2. The x 100 pose works fine here, it moves G8 by 100 on the x axis. Included for your reference. Be sure to update the addon before reporting bugs, eventually.

    my steps:

    1. import G8 with the G8 preset
    2. import the x100 pose: runtime > posing > import pose

    Thank you for responding.  As you suggested, I updated Diffeo from version 5.0 something to the current 5.1 and now the translation data imports as expected.  I'm relieved, as I had been very confused.  Thank you!

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