February 2026 - DAZ 3D New User Challenge - Lighting and Light Effects

LinwellyLinwelly Posts: 6,069

Sponsored by DAZ 3D

Are you new to the 3D World? Are you at the beginning stages of learning 3D rendering? Have you been around for a little bit but feel you could benefit from some feedback or instruction? Have you been around awhile and would like to help other members start their creative journey? Well then come and join the fun as we host our newest render challenge!

What do you need for this challenge?

-> DAZ Studio (4.24 is the lastest official release, but older versions work as well) or Poser or Bryce

-> the DAZ Studio Starter Essentials (the challenge requires no additional purchases)

there are two different levels of the challenge: A Beginner Challenge and an Intermediate Challenge.

So which "Challenge" should you choose?

Follow the Beginner Challenge if you are:

  • New to the New User Challenges
  • New to Daz Studio
  • Newer to 3D Rendering in General
  • Or if you have not participated in the February Lighting Challenge

Follow the Intermediate Challenge if you have:

  • Participated in the New User Challenge for awhile
  • Know the basics of Daz Studio and would like to learn more in depth topics
  • Been using 3D Rendering Applications for awhile and feel comfortable with learning Intermediate Topics
  • Or if you have all ready participated in the February Lighting Challenge

*Please be sure to list in your post which Challenge you are participating in*

Post edited by Linwelly on

Comments

  • LinwellyLinwelly Posts: 6,069

    Beginner Challenge:

    "Lighting"

    This month's focus will be on how you light your image. Lighting is what defines and enhances the viewer's experience when looking at an image. Lighting helps a viewer to "see" the story. The presence of light, or the lack thereof, provides us with the ability to believe the world we are looking at. It can tell us if an object is round, whether it is close or far away, what colors were used and even if the surface is reflective. As an artist, it will be your ability to master the use of light, that will set you apart from the others. Below is a source list of lighting tutorials, articles and videos that will help you understand how to use your software, the different techniques used to light a scene, and the theory behind why lighting is needed. This list is not comprehensive; it is just a starting point.

    Also, keep in mind the topics we've covered during previous challenges. Build upon what you have learned to create a compelling image to light this month.

    This year of New User challenges is just getting started. So far this year we have covered :

    Composition

    Other Helpful Links:

    When following tutorials, be cognizant of the different applications (Bryce, Daz Studio, Poser, Carrara Blender, etc.) and different render engines (3Delight, Iray, Reality, etc). Techniques for one may not apply directly to another.

    How to Use Your Software:

    DAZ Studio

    VII - Lights
    Daz 101: Lighting (video)
    Point Lights, the Basics

    DAZ Studio Lights Tutorial - Presets - 3D Software (this contains undressed characters that's why it has a warning at the start, just so you know)

    Iray
    Creating and Lighting a Scene with Iray in DAZ Studio by SickleYield  
    Lighting and Tone Mapping in Iray by SickleYield

    Regarding ghostlights which had some changes since DAZ studio updated: https://www.daz3d.com/forums/discussion/551301/ghost-lights-what-s-happening-and-what-s-next/p1

    Poser
    Poser Pro 11 Tutorial: Lighting, Part 1 https://www.youtube.com/watch?v=ZjCkDHWX6VM
    Poser Pro 11 Tutorial: Lighting, Part 2 https://www.youtube.com/watch?v=J_paY90kz40
    POSER Tutorial Lesson 3: Lights  https://www.youtube.com/watch?v=v3m4Xy5lPrE

    Bryce
    Artist’s guide page 125
    Thoughts on Lighting in Bryce 7.1 by Rashad
    Bryce: http://www.youtube.com/watch?v=C772CuZ6RgI
    Bryce: http://www.bryce-tutorials.info/bryce-tutorials/lighting-and-skies.html#
    Bryce: https://www.youtube.com/watch?v=e-Pe-IVp_dY

    Theory:
    Mastering Lighting in Blender the first 25 minutes of the video is relevant for everyone not just blender users.

    Lighting Basics:

    http://www.3drender.com/light/3point.html
    http://bensimonds.com/2010/06/03/lighting-tips-from-the-masters/

    I will be showing you examples of how to use lights during the month, without any purchase required

    For a list of the current contest rules, please see this threadChallenge Rules

    Closing Date: February 29, 2026

  • LinwellyLinwelly Posts: 6,069

    Intermediate Challenge:

    "Light Effects"

    This is a general render challenge with the focus on using varous Light Effects, such as Gels and Gobos. We are providing you with some links on the topics from a variety of sources.

    Gobos can be used to make interesting shadows and patterns, such as leaves, window blinds, geometric shapes, etc.  Your imagination is the only limitation.

    Gobos and Gels can be used in both 3Delight and Iray.  There are many products in the DAZ Store or, if you are really adventurous, you can try to make your own.

    This is as well where you can play around with bloom and all the fancy sliders in the tone mapping and environment settings

    Gobo and Color Gel Lights Definition, Explanations and Examples

    Gobo / Gel Light Definition

    Color Gel

    Gobo Light Portrait Examples

    Gel Light Portrait images Examples

    Gobo vs Light Gel

     

    Gel Light Tutorials:

    DAZ Studio Tutorial – Light Gels and “no poke through”

    Daz Studio Lighting Tutorial - Gel Lights https://www.youtube.com/watch?v=L-BUXBjeQ9w

    Daz Studio Iray Tutorial:  How to Make Your Own Gel Light - text tutorial

     

    Tone mapping and environment:

    Tone Mapping DAZ Documentation

    DazStudio Iray Render Settings - Tone Mapping - Guide With Examples (DAZ Forum Discussion)

    Daz3d Tutorial | How To Use Tone Mapping (youtube by Steven Davis)

    [Tutorial] Lighting and Tone Mapping In Iray (DeviantArt tutorial by SickleYield)

    Environment (DAZ Documentation)

    Closing Date: February 29, 2026

    I will be showing you examples for this during the month, without any purchase required

  • NightflyNightfly Posts: 47
    edited February 4

    My intermediate Challenge:

    This is a rework from a older project.
    Some lighting effects have been added here.

     

    DJane_Blue1.jpg
    1920 x 1080 - 915K
    Post edited by Nightfly on
  • ElorElor Posts: 3,527

    I don't see your picture.

    If you're hosting it on Daz Gallery, they changed the way pictures are displayed and after, at best, 15 minutes, they will not be visible anymore on the forum.

    Now, you need to attach the picture to your message before including it in your message.

  • NightflyNightfly Posts: 47

    Elor said:

    Now, you need to attach the picture to your message before including it in your message.

     

    Thank you, I hope it works now. smiley

  • LinwellyLinwelly Posts: 6,069

    Elor said:

    I don't see your picture.

    If you're hosting it on Daz Gallery, they changed the way pictures are displayed and after, at best, 15 minutes, they will not be visible anymore on the forum.

    Now, you need to attach the picture to your message before including it in your message.

    good point, thanks for mentioning this 

  • LinwellyLinwelly Posts: 6,069

    Nightfly said:

    Elor said:

    Now, you need to attach the picture to your message before including it in your message.

     

    Thank you, I hope it works now. smiley

    yes it works well when the image gets attached. great start, are you using a gel light for the blue? maybe add one with a fancy pattern for the club feeling?

  • Got something started here.  Trying to use a FPS type of look without the main lights being the main light source.  Need to work on converting textures over to IRay and the like.

    feb2026a.jpg
    1280 x 720 - 549K
  • NightflyNightfly Posts: 47

    Linwelly said:

    are you using a gel light for the blue? maybe add one with a fancy pattern for the club feeling?

    No, that's just a spotlight.
    I'm going to try a few more things because something's still missing. cool

  • sueyasueya Posts: 853
    edited February 6

    My entry for the Intermediate challenge -used Film Noir Portrait lighting

    TangoGobolight1.jpg
    800 x 495 - 88K
    Post edited by sueya on
  • LinwellyLinwelly Posts: 6,069

    very nice work sueya!, now zoom in, so we get to see only the area with the stipe shadow

  • NightflyNightfly Posts: 47
    edited February 8

    2nd attempt:
    I expanded the lighting with 2 gel lights and made the fog in the background a bit denser.

     

    DJaneBlue2a.jpg
    1920 x 1080 - 1014K
    Post edited by Nightfly on
  • LinwellyLinwelly Posts: 6,069

    I like where this is going!

  • sueyasueya Posts: 853
    edited February 24

    Here's the latest version of my Intermediate challenge entry.

    I have zoomed in on the tango dancers and extended the Gobo light to cover more of the floor. I didn't expand it further because I wasn't keen on the way the shadow distorted  when it hit the pillars. I think the close up shot gives us a better view of the dancers.

    TangoGobolight_version2small.jpg
    800 x 494 - 383K
    Post edited by sueya on
  • lina.catfishlina.catfish Posts: 28
    edited February 25

    Hello!

    With this image 'ascenting/ the mansion' I enter the Beginners Challenge.
    This image was rendered in Daz Studio and includes an HDRI (not much, with 0.15 ambient intensity), emissive layers and spheres, and spotlights as light sources.

    The title alludes to a level in a PC game from about 200 years ago, which is visited by Nursoda's quirky Jelodas (many thanks).

    Image inline:

    ascenting/ the mansion

     

    mansion.jpg
    1000 x 1300 - 374K
    Post edited by lina.catfish on
  • LinwellyLinwelly Posts: 6,069

    sueya said:

    Here's the latest version of my Intermediate challenge entry.

    I have zoomed in on the tango dancers and extended the Gobo light to cover more of the floor. I didn't expand it further because I wasn't keen on the way the shadow distorted  when it hit the pillars. I think the close up shot gives us a better view of the dancers.

    Yes that looks very good! 

  • LinwellyLinwelly Posts: 6,069

    lina.catfish said:

    Hello!

    With this image 'ascenting/ the mansion' I enter the Beginners Challenge.
    This image was rendered in Daz Studio and includes an HDRI (not much, with 0.15 ambient intensity), emissive layers and spheres, and spotlights as light sources.

    The title alludes to a level in a PC game from about 200 years ago, which is visited by Nursoda's quirky Jelodas (many thanks).

    Image inline:

    ascenting/ the mansion

     

    welcome to the challenge, this is a very interesting image, why did you decide to cut off the upper part of the character in front

  • yuyu.atemyuyu.atem Posts: 474

    Title: A Flower in its Garden

    Challenge: Biginner

    I often use point lights in my renders, but this time, I wanted to try spot lights. I especially tried to enlight the landy and here kimono, because I found she was too much backlit. However, maybe I didn't use them correctly becase spot lights were not sufficient to enlight the scene how I wanted... Finally, I still used some point lights and the headlamp of the camera...
    I also used the Spotlight Rays from the Expanded Godrays Iray behing the woman.

    A Flower in its Garden 2.png
    1200 x 872 - 2M
  • lina.catfishlina.catfish Posts: 28
    edited February 28

    Linwelly said:

    [...]

    welcome to the challenge, this is a very interesting image, why did you decide to cut off the upper part of the character in fron

    Thank you for the nice welcome.

    Mh, the headless figure... I wanted to capture the movement in the picture and noticed that this works better with a "headless" figure, because it attracts less attention than a face. In my opinion! The others are heavily lit to "blur" the details (is that what they say? :)). But with the third figure, there would have been too much light in the wrong place. (I hope I was able to express roughly what I wanted to say. Feel free to say: No! :))

     

    @yuyu.atem

    I like how the Godrays overlap with the light of the background. On the left side, a little more.

    Post edited by lina.catfish on
  • ElorElor Posts: 3,527
    edited February 28

    A bit late, but I have two questions related to lights, one per challenge blush

    Here a render I did recently:

    Most of the lighting is provided by an HDRI and I added one spotlight (1) to soften the shadow on the character and her clothes, and one to act as a rim light (2):

    The question is about the rimlight which feels more related to the beginner challenge: so far, most videos I watched on the subject have been about renders done in a studio settings (so a figure, some clothes and lights sources all under the full control of the photographer).

    When I'm doing an outdoor render, when the sun or an existing light source are not acting as a rimlight, I'm not always sure if it's something that should be added.

    Is it okay do have one and what are the general advices if it's the case? Are they the same advices as the ones given about using them in a studio settings?

    The question about the intermediate challenge (I'm thinking about adding something to cast shadows as if a forest was surrounding the area): when the main light source is an HDRI, to get a gel light effect, do I simply put a big primitive plane between that light source and the subject or is it better done by using a spotlight with a primitive plane like shown on many videos on the subject?

    yuyu.atem said:

    I often use point lights in my renders, but this time, I wanted to try spot lights. I especially tried to enlight the landy and here kimono, because I found she was too much backlit. However, maybe I didn't use them correctly becase spot lights were not sufficient to enlight the scene how I wanted... Finally, I still used some point lights and the headlamp of the camera...

    About spotlights, Jay Versluis made a video about them for the Daz3D Masterclass:

    I rarely use pointlights, usually only when I want to place a source of light somewhere I feel is not spacious enough to accomodate a spotlight (Jay Versluis also has a video on the subject in the Daz3D Masterclass).

    Regarding spotlights, did you try to change the light geometry (by default, they act as a point of light, casting very strongly delimited shadows) ? Did you try to push the Luminous Flux (Lumen) value?

    When I'm setting a spotlight, once I have placed one where I think it should be, I will set a very high Luminous Flux value (like 1 million lumens), to really see what part of the figures that spotlight is lighting, and then will reduce it until I'm in the vicinity of what feels right. Once I'm happy, I'll usually play a bit with the temperature of the spotlight or with the colour of the spotlight.

    Regarding the headlamp, if you want more control about where the light is coming, you can disable it and replace it with a spotlight in the vicinity of the camera.

    render.jpg
    2000 x 2600 - 868K
    lights.jpg
    771 x 1001 - 119K
    Post edited by Elor on
  • A spotlights would easly be swamped by the HDRI, you could either make it brighter to show its effect or you could take a leaf out of physical photography and use some kind of reflector outn of shot 9and placed so it didn't cast visible shadows into the shot).

    In order for a "gobo" to work as with a spotlight you would need a very directional HDRI (much stronger light coming from a limited area than from other parts of the image). You could use a very strong spot light, but it would then be  fighting the natural lighting of the scene.

  • yuyu.atemyuyu.atem Posts: 474

    lina.catfish said:

    @yuyu.atem

    I like how the Godrays overlap with the light of the background. On the left side, a little more.

    Thank you very much! laugh

    Elor said:

    yuyu.atem said:

    I often use point lights in my renders, but this time, I wanted to try spot lights. I especially tried to enlight the landy and here kimono, because I found she was too much backlit. However, maybe I didn't use them correctly becase spot lights were not sufficient to enlight the scene how I wanted... Finally, I still used some point lights and the headlamp of the camera...

    About spotlights, Jay Versluis made a video about them for the Daz3D Masterclass:

    I rarely use pointlights, usually only when I want to place a source of light somewhere I feel is not spacious enough to accomodate a spotlight (Jay Versluis also has a video on the subject in the Daz3D Masterclass).

    Regarding spotlights, did you try to change the light geometry (by default, they act as a point of light, casting very strongly delimited shadows) ? Did you try to push the Luminous Flux (Lumen) value?

    When I'm setting a spotlight, once I have placed one where I think it should be, I will set a very high Luminous Flux value (like 1 million lumens), to really see what part of the figures that spotlight is lighting, and then will reduce it until I'm in the vicinity of what feels right. Once I'm happy, I'll usually play a bit with the temperature of the spotlight or with the colour of the spotlight.

    Regarding the headlamp, if you want more control about where the light is coming, you can disable it and replace it with a spotlight in the vicinity of the camera.

    Yes, I tried to change the Lumen value, but not until 1 million... For the light geometry, no, I didn't change it; I will try, thank you very much! laugh

  • DAZ_ann0314DAZ_ann0314 Posts: 2,887

    This challenge is now ended. TY to everyone who participated! heart

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