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Daz 3D Forums > 3rd Party Software > Blender Discussion

Problem Exporting a Pose with Diffeomorphic [SOLVED]

MrRogerSmithMrRogerSmith Posts: 126
January 27 edited January 27 in Blender Discussion

I have relied on the instructions laid out here.  Using Diffeomorphic, I imported a Genesis 8.1 model into Blender, added the Simple IK rig, and then did a single keyframe pose.  I saved the pose as an action.  Then I tried to use Diffeo to "Save Pose Preset."  However, back in Daz the pose does not load correctly.  Any suggestions?

I've uploaded a screen record here.

Post edited by MrRogerSmith on January 27

Comments

  • MrRogerSmithMrRogerSmith Posts: 126
    January 27

    I tried snapping to FK prior to saving the pose preset.  That got the legs correct, but the arms are still wrong.

    Screenshot 2026-01-27 100818.png
    2559 x 1528 - 725K
  • MrRogerSmithMrRogerSmith Posts: 126
    January 27

    Okay, I solved it.  The two additional steps I needed were first to snap to FK, and second to bake the animation.  So:

    1. Import via Diffeo
    2. Add Simple IK
    3. Pose
    4. Snap to FK
    5. Bake Animation
    6. Save Pose Preset via Diffeo

    Here's a video I've uploaded showing the process.

  • MrRogerSmithMrRogerSmith Posts: 126
    January 27

    Here's a video also showing the process but for an animation instead of a single pose.  (Excuse the low quality of the animation, it was just an export test.)

     

  • PadonePadone Posts: 4,044
    January 28

    Yes, I can confirm this is the right thing to do, with "simple ik" it is needed to bake the animation. Note that other more complex rigs as MHX and rigify have their own bake tools.

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