Problem Exporting a Pose with Diffeomorphic [SOLVED]
MrRogerSmith
Posts: 126
I have relied on the instructions laid out here. Using Diffeomorphic, I imported a Genesis 8.1 model into Blender, added the Simple IK rig, and then did a single keyframe pose. I saved the pose as an action. Then I tried to use Diffeo to "Save Pose Preset." However, back in Daz the pose does not load correctly. Any suggestions?
Post edited by MrRogerSmith on

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I tried snapping to FK prior to saving the pose preset. That got the legs correct, but the arms are still wrong.
Okay, I solved it. The two additional steps I needed were first to snap to FK, and second to bake the animation. So:
1. Import via Diffeo
2. Add Simple IK
3. Pose
4. Snap to FK
5. Bake Animation
6. Save Pose Preset via Diffeo
Here's a video I've uploaded showing the process.
Here's a video also showing the process but for an animation instead of a single pose. (Excuse the low quality of the animation, it was just an export test.)
Yes, I can confirm this is the right thing to do, with "simple ik" it is needed to bake the animation. Note that other more complex rigs as MHX and rigify have their own bake tools.