Anyone flip a hair product (left to right)

junkjunk Posts: 1,502
edited January 17 in Daz Studio Discussion

I want to take this product called Side Swept Glam and change the side to where the right side hands down instead of the left. Is this possible? 

I've flipped a pose but never a product and don't see anything that would do such.

Post edited by junk on

Comments

  • TimberWolfTimberWolf Posts: 311

    Select the root object of the hair and scale it to -100% on the x-axis. This works for pretty much any object you want to reverse, including curves hair. 

  • TimberWolf said:

    Select the root object of the hair and scale it to -100% on the x-axis. This works for pretty much any object you want to reverse, including curves hair. 

     wouldn't it be nice if there was a way to "like" posts like in facebook
    ---
    But it does bring up a question for Richard. 
    If you do the reverse X and then save if as a scene subset does modified version come back reversed but with a normal X for the new object?
    ----
    I remember years ago where I reversed an object, a piece of bric-a-brac to use on a house and subsequently the scene began to crash, took me a long time to isolate that it was that one object that caused the crashes. And it was not originally created in daz but you would that that a basic imported object would be just like a daz object. And I have imported hundreds over the years and that was the only one that caused issues. 

  • barbultbarbult Posts: 26,394

    This is how I do it (works for dForce hair):

    1. Load the hair into Daz Studio
    2. Select the Geometry Editor tool
    3. Export the hair to OBJ with Remove Unused Vertices and Write Polylines selected, as well as your normal export settings
    4. Open Blender (I have version 5)
    5. Import the exported hair OBJ into Blender.
    6. In Blender Object Mode, select the imported hair object.
    7. In Blender, Right click and select Mirror, X Global
    8. In Blender, Export the selected hair to OBJ
    9. Back in Daz Studio, with the Geometry Editor tool still selected, select Morph Loader Pro and import the Blender-exported-mirrored OBJ as a morph
    10. Wait and be patient. It takes my computer several minutes to import the OBJ
    11. Dial the created morph to 100% to verify that it works correctly.
    12. Set the min and max morph limits to 0% and 100% with Set Limits checked. Be sure default is 0%.
    13. Save the morph that is created as a Modifier Asset

    Now you have a mirroring morph saved to the hair, and you can use it now and when you load the hair in the future.

    I don't have Side Swept Glam Hair. Here is an example with Bixie Cut Hair (I only loaded and mirrored the Main hair, and didn't bother with the strays, but they can be mirrored with the same technique).

    You can use this same technique to create morphs for dForce hair, by moving vertices around in edit or sculpt mode in Blender, instead of mirroring the whole hair. 

    Bixie Cut Main Hair.jpg
    2000 x 2000 - 1M
    Bixie Cut Main Hair Mirror Morph 100%.jpg
    2000 x 2000 - 1M
  • crosswindcrosswind Posts: 9,645

    alan bard newcomer said:

    TimberWolf said:

    Select the root object of the hair and scale it to -100% on the x-axis. This works for pretty much any object you want to reverse, including curves hair. 

     wouldn't it be nice if there was a way to "like" posts like in facebook
    ---
    But it does bring up a question for Richard. 
    If you do the reverse X and then save if as a scene subset does modified version come back reversed but with a normal X for the new object?
    ----
    I remember years ago where I reversed an object, a piece of bric-a-brac to use on a house and subsequently the scene began to crash, took me a long time to isolate that it was that one object that caused the crashes. And it was not originally created in daz but you would that that a basic imported object would be just like a daz object. And I have imported hundreds over the years and that was the only one that caused issues. 

    No matter saving it as a Wearable Preset or a Scene Subset, the hair can be loaded with the reversed shape as well as X Scale set as -100% ~~

  • junkjunk Posts: 1,502
    edited January 20

    Man you guys are awesome! Thank you very much crosswind, barbult and Timberwolf!

    Ended up flipping a different hair all together but love the results here.

    Post edited by junk on
  • chris-2599934chris-2599934 Posts: 1,909

    https://www.daz3d.com/mirror-geometry-for-genesis-9

    https://www.daz3d.com/mirror-geometry [for genesis 8, dunno if it does 8.1 too]

    https://www.daz3d.com/mirror-geometry-for-genesis-3

    I have the latter two, but I've never used them. Riversoft Art's scripts are usually pretty good though.

  • PendraiaPendraia Posts: 3,615

    barbult said:

    This is how I do it (works for dForce hair):

    1. Load the hair into Daz Studio
    2. Select the Geometry Editor tool
    3. Export the hair to OBJ with Remove Unused Vertices and Write Polylines selected, as well as your normal export settings
    4. Open Blender (I have version 5)
    5. Import the exported hair OBJ into Blender.
    6. In Blender Object Mode, select the imported hair object.
    7. In Blender, Right click and select Mirror, X Global
    8. In Blender, Export the selected hair to OBJ
    9. Back in Daz Studio, with the Geometry Editor tool still selected, select Morph Loader Pro and import the Blender-exported-mirrored OBJ as a morph
    10. Wait and be patient. It takes my computer several minutes to import the OBJ
    11. Dial the created morph to 100% to verify that it works correctly.
    12. Set the min and max morph limits to 0% and 100% with Set Limits checked. Be sure default is 0%.
    13. Save the morph that is created as a Modifier Asset

    Now you have a mirroring morph saved to the hair, and you can use it now and when you load the hair in the future.

    I don't have Side Swept Glam Hair. Here is an example with Bixie Cut Hair (I only loaded and mirrored the Main hair, and didn't bother with the strays, but they can be mirrored with the same technique).

    You can use this same technique to create morphs for dForce hair, by moving vertices around in edit or sculpt mode in Blender, instead of mirroring the whole hair. 

    Wow! That sounds so easy Blender normally  makes my brain melt.  I may have to give it another try.

  • barbultbarbult Posts: 26,394

    Pendraia said:

    barbult said:

    This is how I do it (works for dForce hair):

    1. Load the hair into Daz Studio
    2. Select the Geometry Editor tool
    3. Export the hair to OBJ with Remove Unused Vertices and Write Polylines selected, as well as your normal export settings
    4. Open Blender (I have version 5)
    5. Import the exported hair OBJ into Blender.
    6. In Blender Object Mode, select the imported hair object.
    7. In Blender, Right click and select Mirror, X Global
    8. In Blender, Export the selected hair to OBJ
    9. Back in Daz Studio, with the Geometry Editor tool still selected, select Morph Loader Pro and import the Blender-exported-mirrored OBJ as a morph
    10. Wait and be patient. It takes my computer several minutes to import the OBJ
    11. Dial the created morph to 100% to verify that it works correctly.
    12. Set the min and max morph limits to 0% and 100% with Set Limits checked. Be sure default is 0%.
    13. Save the morph that is created as a Modifier Asset

    Now you have a mirroring morph saved to the hair, and you can use it now and when you load the hair in the future.

    I don't have Side Swept Glam Hair. Here is an example with Bixie Cut Hair (I only loaded and mirrored the Main hair, and didn't bother with the strays, but they can be mirrored with the same technique).

    You can use this same technique to create morphs for dForce hair, by moving vertices around in edit or sculpt mode in Blender, instead of mirroring the whole hair. 

    Wow! That sounds so easy Blender normally  makes my brain melt.  I may have to give it another try.

    Be sure you heed the Daz Studio part about selecting the Geometry Editor tool. 

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