How to add and rotate picture to primitive ?

omvendtomvendt Posts: 145

Hi, I need some bills in a scene so I made a primitive with the right dimensions for that currency.
When I go to Surface/Base color to add the image of the bill, it is rotated 90° from what it should be. Could someone please tell me: 

1) how to rotate the image so the dimensions of the image and the dimensions of the plane are concordant?
2) what I should save the plane as, in order to import it into the scene as a prop?

Thanks!   (O:

 

 

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,532

    Why not just scale the primitive the other way?

  • omvendtomvendt Posts: 145

    Silly me, that worked, thanks Richard!

    What should I save this prop as? Scene subset?

  • Richard HaseltineRichard Haseltine Posts: 109,532

    Scene subset will work, yes. If it's a highe resolution mesh and you intend to reuse it then File>Save As>Support Assets>Figure/Prop Asset will save duplicating the emsh in every scene file, you will load the preset and it will just add a link to the files in the Data folder rather than (and to the textures, but the Scene Subset wil do that too).

  • omvendtomvendt Posts: 145

    Richard Haseltine said:

    Scene subset will work, yes. If it's a highe resolution mesh and you intend to reuse it then File>Save As>Support Assets>Figure/Prop Asset will save duplicating the emsh in every scene file, you will load the preset and it will just add a link to the files in the Data folder rather than (and to the textures, but the Scene Subset wil do that too).

    Thanks, Richard, for the advice.

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