Way to have sticky chain collide with scene?

lkopop908lkopop908 Posts: 93

Hoping to have a tube come down from the ceiling and be plugged into a wall after running on the ground. I haven't found a way to have it interact with other objects but hoping someone has a trick/way to make it work?

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,510

    Moved to Technical Help as it is a product, rather than a Daz Studio application, question.

  • jmucchiellojmucchiello Posts: 957

    If it's a solid tube, have you considered making it with a cylinder and using a dFormer to bend the tube? Attached is an older render where I used this technique for the water coming from a fountain.

     

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  • felisfelis Posts: 6,149
    edited January 17

    I made a quick demo (a little too quick).

    But modelled a simple square wire, which I then rigged, subdivided and simulated.

    But I made too few bones to place it initialli, so it came out wierd.

    Subdividing a square wire turn round. Subdiv of 2 and you can't see it was square. And a square can hold fairly decent in a simulation.

    Wire.png
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    Post edited by felis on
  • ElorElor Posts: 3,611

    If you're speaking about Sticky Chain the plugin, the commercial thread is here:

    https://www.daz3d.com/forums/discussion/616991/stickychain-pose-tool-released/p1

    I don't remember doing it, but my guess is I would use two sticky chains if I were to tried it: one to take care of the part of the chain located before the part interacting with something else, and one to take care of the part of the chain after the part interacting with something else.

    I would still have to pose the part touching the ground myself though.

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