Applying a shell meant for G8F on G8.1F causes skin to turn completely white

My weird issues with G8F and G8.1F sometimes causing weird conflicts: part two...

Specifically this is about jewel pasties by SWTrium, and a Skadi figure which is specificially G8.1F. Whenever I tried to apply them to the figure, almost the entire body turned completely white. I did some testing, and this seems to happen specifically when using them with an 8.1 figure and not when using a G8F.

The issue is, I tried to use the suggestions from my previous thread (that one was about poses), as well as did some searching, but just cannot for the life of me find a way to make the pasties work properly on G8.1F, or convert the Skadi figure to G8F in a way that would actually fix this. I also tried to export the pasties as a separate object/prop and only got weird results.

Any suggestions on how to fix this? A way to export them to a prop would also work fine (they apply as a shell, similarly to tattoos). Thanks!

Comments

  • felisfelis Posts: 6,149

    I would expect it is the body and head surface that turnd white, as it is called torso on G8.

    To fix it you might be able to set the G8.1 geoshell to G8 UV (I don't know if it is a build-in option).

    Else you can copy the torso material to head and body. But that requires that you first apply it to a G8 character.

    Else if these surfaces not are part of the wanted, just set cutout oppacity to 0.

  • crosswindcrosswind Posts: 9,745

    This shell product was specifically designed for G3F/G8F. However, the Torso surface on G3F/G8F is splitted into Body and Head surfaces on G8.1F... so you would get "white body" on G8.1F 'cause the Torso materials couldn't be automatically assigned to Body / Head surfaces.

    It's easy to fix the issue by using Surface Selection Sets:

    1) With BasePlate shell node selected, go to Surfaces pane > context menu > Edit > Surface Selection Sets. (screenshot 1)
    2) Click Add button to add a New Seleciton Set, name it as Torso. Accept. (screenshot 2). With Torso selected, tick Body and Head surfaces in the list of surfaces. Accept. (screenshot 3).
    3) Select Torso selection set in Surfaces pane, apply an H.Material Preset from the product folder. (screenshot 4)

    Repeat the above steps on OverlayDetail node. Done.(screenshot 5)

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  • Thanks a lot! That worked perfectly :) (and I'm pretty sure will be useful in the future)

  • crosswindcrosswind Posts: 9,745

    Great !yes

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