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Daz 3D Forums > 3rd Party Software > Blender Discussion

Shrink Wrap

daniel.harbichdaniel.harbich Posts: 2
January 14 in Blender Discussion
Can anyone help me with a problem I'm currently trying to solve with DAZ Support? Since the last update (DAZ Studio), my OBJs created with Blender can no longer be loaded with the Morph Loader. Everything seems to be okay, no warning/error message, but when you move the slider to 100%, everything suddenly becomes completely distorted. I received the following response from DAZ Support. "Old objects might be a problem, but newly exported objects shouldn't be. Are you trying to use old objects exported from Blender as morphs? I also know Blender has a function to fix vertex orders when something like this happens. I believe it might be Sort Elements? I'm not really certain. It also has a shrink wrap function so if you have the old shapes as objects, you can export a new figure from DS and shrink wrap it to the old object to create a new one to import into Daz Studio. Are all your shapes saved as morphs or objects" Can anyone also explain to me what the current workflow is from DAZ to Blender and Blender to DAZ? Maybe I'm doing something wrong after all.

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,979
    January 14

    What sort of distortion? If the mesh is jagged like a bale of broken glass within the outlines of the desired shape then yes, it probably is vertex order. If it's a mayyer of scale or oreintationthen you might have had the preset used on import changed. If it is a morph on a posed or shaped figure  then you might not be selecting Reverse Deformations in the moprh loader options for the morph.

  • crosswindcrosswind Posts: 9,680
    January 14 edited January 14

    Sounds like a Scaling issue rather than a real distortion ~~

    If you use Blender 4.x or 5.x, you may try following this post : https://www.daz3d.com/forums/discussion/comment/9393956/#Comment_9393956

    Or, if you exported objects from DS to Blender with DTB or Diffeomorphic, then brought them back to DS with Morph Loader Pro, follow the short video in this post : https://www.daz3d.com/forums/discussion/comment/9413716/#Comment_9413716

    If you use Blender 3.6+, just export to OBJ with File > Export > Wavefront (*.obj)  rather than File > Export > Wavefront (*.obj) (Legacy).

    Post edited by crosswind on January 14
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