Imported Poser (.pz3) model messed-up hands
Hi guys,
I would need a little help in fixing this. I created my custom model in Poser Pro (and a LOT of work went into it, so starting over is a very last resort), and I tried importing it in different ways and formats, and so far I've found the best result to be when I simply import the Poser scene file with the .pz3 extension.
I'm completely new to DAZ 3D, so I know very little, and I can't even begin to guess where one would go to try and fix this. I tried scaling and messing with some parameters but I haven't found anything that affected this.I have no other issues with the model as far as I can tell, which is admittedly not very far.
Anyone has any ideas? Thank you!

Comments
Fow which figure? If it is using Poser's weight maping, or the new joint parameters added in Poser 8 or thereabouts, DS won't be able to read it properly
I have had that with a Poser characters on occasion.
It is unexpected xtrans, ytrans or ztrans values. As these parameters are hidden, you will need to do the following:
I have seen it more often with the finger joints being displaced, but I'm pretty sure it's the same fault.
Hope that helps
Regards,
Richard