Diffeomorphic - The Correct Geograft Workflow?
I asked about this a few weeks back but it was hidden in a thread with a description for an earlier problem, so best I ask it here in a dedicated Blender thread instead. I need to get Genesis 9 and its Anatomical Elements Geografts out of Daz Studio, into Blender for some sculpting, and then back into Daz Studio so that the sculpt can be dialled in as a morph.
VERSIONS IN USE:
- Blender 4.3.2
- Daz Studio 4.24.0.3
- Diffeomorphic (Whatever the latest version is as of two weeks ago)
The problem I'm having is that after sculpting the Anatomical Elements and bringing it back into Daz Studio as a morph, dialling-in the morph causes the female genitals to drop to the floor, and the male genitals to distort in a sort of arc shape. Ideally, I need to know which settings to use at each stage of export and import between Blender and Daz Studio.
Can't figure out what I'm doing wrong, so any help on this would be much appreciated!

Comments
As I understand it this is not specific to blender and doesn't even require a bridge, it is enough to import/export via obj in any 3d application, then use the morph loader. As for specific settings of the morph loader better ask at the daz studio forum, but if you sculpt the geograft alone it should work fine.
Diffeomorphic is not specifically designed for this kind of scenario, for what I know.
Still, if you DO want to do the job with Diffeo, just do it with the very same settings that I showed in your OP by using DTB, i.e. export to OBJ in Blender with Scale 100 ~~
https://www.daz3d.com/forums/discussion/comment/9393956/#Comment_9393956
Edit: ... no matter what AE geograft (from Daz Original, from 3rd-parties...) you're using.
Thank you both, but I've already tried what both of you have suggested and it doesn't work. In order to see the problem (and if you have time), please try it yourselves (using the actual G9 Anatomical Elements) so that you can see exactly what's happening. If you are able to get the G9 Anatomical Elements out of Daz Studio, into Blender for a sculpt, then back out to Daz for import via Morph Loader Pro without issues, then I would really love to know the settings you are using at each stage of the Import/Export process, because no matter what I try, it will not work.
At first I thought it might be a bug, but the same thing happens regardless of whether I use Diffeomorphic or not. So it's promising in that it's very likely something I'm doing wrong, but without knowing the settings I'm supposed to use at each stage, I'm up against a brick wall really.
Here's a quick video : https://mega.nz/file/uOgylbTK#BLuLt4-_hUaAJG7OJyp0GH_yz_Cyb2ZywNpNW9meY7Y
It works perfect, crosswind, thanks for that!
I had messed up in two places. I was still using the scaling I had been using with the Daz To Blender bridge, and I wasn't setting those extra options correctly in Morph Loader Pro. As a bonus, I just fully realised what the Deltas Only option actually does in real terms. Good to know, and especially handy when developing morphs!
Since I never posed anything during the sculpts, I was surprised I needed to use Reverse Deformations at all, so that was another eye opener!