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..ahh the Creeper. Wish they'd re-release him,
...this is one of the last 3DL renders I did a few years ago which at the time showed how far 3DL could be pushed with some of the add on enhancements that were available for it.
Sorry, BUT I hope I am not asking a silly question. But what is the difference between a General Release and Public Build? Novell, Oracle, Citrix only used terms ike alpha, beta, candidate release and final release.
Public Build sounds like a General Release to me.
Again thanks...
Kenmo
PS: Richard I must applaud you! You are doing a stellar job under the pressure of all these questions and concerns.
For DS4 public build is a beta.
Public build is distinguished from Private build, where these only come to limited recievers.
I don't understand any of this. There is too much to consider. It's sad.
Not too much to understand:
if it's any consolation it's now too late if you didn't back up 4.25
so goodbye to 3Delight, learn to love iray, Filament or exporting to other applications
(or converting for Carrara 8.5, can still load duf there but needs some work)
Private Build? Now I am totally confused. I was sking how the General Build and Public Release differ. Now I find out there is also a Private Build, which I assume is a beta version for beta testers? But that does not answer my original question of difference between Private Release vs General Build.
Thanks that clears up my confusion on Private Build, General Build and Public Build. Would it not be easier to use terms like beta, alpha, candidate and final release? I believe that is the norm for most software developers.
Cheers & many thanks...
If you are talking about backing up and re-installing. Then I agree, the instructions are a little difficult to follow.
The fact that 3d Delight's license has expired and we will not be able to use it's render engine is easy to grasp.
Also ur 3d Delight assets will remain in our content and runtime folders is also easy to grasp.
There are plugins & scripts which are unique to DAZ Studion versions with lthe icensed 3d Delight render engine which will no longer be availabe from DAZ and must be backed up by the user, is fine with me.
I am also confused about rendering 3d Delight materials with Iray.
It appears some posters said Iray will convert these materials automatically at render time.
However other's are suggesting we need some of the 3d Delight to Iray scripts here. But future builds of DAZ Studio may not support scripts.
Cheers
Kenmo
Vue works for me. I wish there as a magic script that converted Iray materials to the standard PBR. Vue aheres to both PBR Metallic/Roughness and PBR Specular/Glossiness.
Sort of... Daz Studio does do an automatic conversion of 3dl materials but sometimes the translation is imperfect. There are scripts that do translations that are purpose built to do a better job for specific tasks like changing skin to the pbr shader. All of them work in the 4.xxx builds and many of them work in the 6.xxx build. Many of them may be updated to the 6.xxx build so it is not correct to say that scripts don't work in the future builds of Daz Studio. One thing that should be mentioned is that this is why an update of 3dl wouldn't solve any problems, current versions are closer to iray than the old 3dl so the scripts would still have to be rewritten.
Both types of terms are pretty common among developers so I am not sure that it is much easier. I do recommend that people read things like the blog: https://www.daz3d.com/blog/daz-studio-2025-alpha-updates
Private build is the version Daz is developing internally. Regular customers don't have access to these builds, only specific groups of testers.
Public build is a version deemed good enough for public testing. For DS4 the public builds were beta versions, ie considered feature complete and ready for test. For DS2025 the public builds are currently alpha versions.
Once a public build beta is deemed stable enough, a General release is published.
OK, thanks.
I have it copied away in another location before yesterday. As it looks like that really is the end of the line for DAZ Studio 4 completely, when I clean install my PC in the future I will onlly install DAZ Studio Pro 4.24.03 Release with 3DL and DAZ Studio Pro 6 and DAZ Studio Pro 6 Public Beta.
I think it depends, in part, on the 3DL materials used in a product. In the past, I have had some Iray renders of 3DL materials look better than 3DL renders of the 3DL materials. I loaded a 3DL product a few minutes ago, added a distant light, did a quick render of the scene with Iray and then a quick render of the scene with 3DL. Both renders are attached. For this product, the Iray render looks better.
I'm not overly concerned about losing 3Delight. I'm more concerned about upgrades making other things stop working for me. Like, I avoided upgrading DAZ Studio because I heard they changed the interface to introduce advertisements when one tries to create a new scene, rather than just creating a new scene. And they updated Measure Metrics to work with that version I refused to download, which made it suddenly stop working for me with no warning about the risk of the update. At least I already know some future upgrade will institute planned obsolescence for my mobile GTX 1050. Maybe then I will wish I still had 3Delight.
Custome Sahders are not ahndled at all, Daz wrote the code to handle the standard 3Delight shaders. Glass and metal are, in my experience, the most likely to need adjusting; that may be down to less consistency in the way people set those materials up in the first place.
DAZ really need to clearly mark all 3Delight dependent products in the store
not so much props, sets etc but things that rely entirely on the render engine such as shaders and render scrtpts
there are people who have been buying stuff as long as I have who apparently still don't know better so n00bs will definitely mistakenly buy them unable to use them
I am not suggesting removing them as many like me will still keep a version of D|S that can use them and may want to add to their library
but it needs to be made very clear to people going forth who cannot obtain a 3Delight capable version of DAZ studio that they cannot use the product
I think it's safe to assume anything Genesis 2 era product (SKU# around 20000) and older will only have RSL/3Delight materials.
Daz still includes 3Delight textures up to Genesis 8.
most figures, clothing etc can be rendered with iray regardless of 3Delight shaders
its the render specific things such as shader and script products I was referring to
things like LineRender2000 for example
and 3Delight volumetric and other procedural shaders
I pity the poor intern who has to go through all of the old products and weed out what is 3DL-dependant.
YUP. 3DL is all gone bye bye. I'll play around with some of my settings for my older version of Gino (never released) and see how the auto conversion of 3DL to iRAY looks. Probably not as good but maybe I'll be surprised. I THINK in older conversion utilities maps like normals or bump or specular got ignored and were not assigned to their proper iRAY slots. Has that been worked out for the native conversion from within DS?
If you don't need Daz Studio to connect to Internet, just put it on the block list of your firewall and you should never see any ad here.
I think the 3DL example is painfully underlit. IRAY gets huge kudos for having the HDRI/EXR scene-illuminating skydome. Even the minimal 512x512 default often looks quite nice in a preview because it gives the subject good lighting.
I'll say this: Getting good lighting and render quality in a 3DL render is somewhat laborious. Uber lights help a lot. Even with my modest 3060 card, I usually get faster results in Iray than with 3DL. And I do love Filament for previewing and setting up scenes. I should probably make it a point to buy some of the Filament lighting and shadow add-ons. That said, I like 3DL and I'm a little sad to see it go. It allows for unrealistic lighting and a different render aesthetic. And though I'll have ongoing access to it through my saved old versions, I'm still going to have to be careful about my installations.And eventually, I'm going to have to get a newer GC. Not sure what that will do. By then, maybe I won't care?
It's the march of time. Technology is a fast-running treadmill. We all get thrown off in the end.
Displacement frequently failed to show because in the past Iray did not do the on-the-fly sub-polygon division that 3delight did, it could only handle whole-mesh division (which made for too much geometry). I don't recall any issues wityh bump or displcement, and iray does now have adaptive subdivision which should make the transferred displacement settings useful on all meshes.
If I would have followed my dreams and became a published artist I would have always provided 3DL settings but the few things I've made like Gino for G8, never published, while he had 3DL settings I guess if he ever sees the light of day, I guess I can remove those settings since I will NOT have two versions of DS on my system and always keep both Poser and DS up to date so I guess going forward 3DL is in the past and no longer relevant. Same with Poser's Firefly, they keep it around but it's RARELY used anymore.
I've checked and the RSSY converter 3DL materials to Iray materials is still working, so that's good!