SWTrium's Guide for fine tuning Push+dFormer maps
SWTrium
Posts: 24
This was requested by a client who wanted some guidance on how to quickly fix poke-throughs caused by dForce fabrics on layered meshes (without going down the rabbit-hole of using ghost colliders or building extended morph/bone-chain stacks).
You can download / view the full over here : SWTrium’s Quickstart Guide for fine tuning Push / dFormer Modifier Weight Nodes for Daz3D Studio.
But a Page by page breakdown will also be added in this thread.
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Post edited by SWTrium on

Comments
Thank you!