SWTrium's Guide for fine tuning Push+dFormer maps

SWTriumSWTrium Posts: 24

This was requested by a client who wanted some guidance on how to quickly fix poke-throughs caused by dForce fabrics on layered meshes (without going down the rabbit-hole of using ghost colliders or building extended morph/bone-chain stacks).

You can download / view the full over here : SWTrium’s Quickstart Guide for fine tuning Push / dFormer Modifier Weight Nodes for Daz3D Studio. 

But a Page by page breakdown will also be added in this thread.

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Post edited by SWTrium on

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