SWTrium's Guide for fine tuning Push+dFormer maps
SWTrium
Posts: 24
This was requested by a client who wanted some guidance on how to quickly fix poke-throughs caused by dForce fabrics on layered meshes (without going down the rabbit-hole of using ghost colliders or building extended morph/bone-chain stacks).
You can download / view the full over here : SWTrium’s Quickstart Guide for fine tuning Push / dFormer Modifier Weight Nodes for Daz3D Studio.
But a Page by page breakdown will also be added in this thread.
Page01:

Page02:

Page03:

Page04:

Page05:

131225_SWT_PushNdForm_Tut02_1.png
2481 x 3508 - 375K
131225_SWT_PushNdForm_Tut02_2.png
2481 x 3508 - 339K
131225_SWT_PushNdForm_Tut02_3.png
2481 x 3508 - 873K
131225_SWT_PushNdForm_Tut02_4.png
2481 x 3508 - 1M
131225_SWT_PushNdForm_Tut02_5.png
2481 x 3508 - 1M
Post edited by SWTrium on

Comments
Thank you!