Announcement about phasing out 3Delight - do we lose our 3Delight products?

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  • HavosHavos Posts: 5,606

    kyoto kid said:

    Havos said:

    kyoto kid said:

    Havos said:

    kyoto kid said:

    ...yeah, GenX/GenX2 along with utilities like Zev0's XTransfer and Skin Builder are sort of my "bread and butter" toolls for original custom, character design.  This is the primary reason I pretty much let the G9 train drop me off at the next station as there is little to no compatibility with older generation characters in this respect,  

    I may just stay with 4.x.x, not only because of having access to 3DL, but also the tools above I depend on.

    The good thing about GenX, XTransfer and Skinbuilder is that they do not have to be run when building a scene to render. You can transfers morphs or generate skins in an older version of DS, then use the generated assets inside a more modern version of DS.

    ...actually GenX and XTransfer add morph channels and as they likely will not be supported in Daz "whatever".  Not sure that the controls will transfer over to the new version since those plugins will not be supported by the new SDK (particularly GenX as the creator passed on a while back and there was never an update for G8).

    The only way I am able to use the GenX morphs with G8 is through XTransfer.  Sadly the latter was not updated to G9, most likely because of the return to the "unisex" mesh base  This is also likely the reason we have not seen a Skin Builder 9 either.

    Moving to a totally new SDK tends to break everything until PAs update plugins and scripts to function with it.

    I am not sure what you mean by morph channels, I thought that was a Poser only thing. Both Gen X and XTransfer create dsf files for the morphs and these are already supported in DS 2025. I have used both characters with GenX and XTransfer morphs in 2025 and they work just fine. There are a number of scripts and plug-ins I am concerned about in DS 2025, however GenX and XTransfer are not one of those.

    ...apologies, I meant morph sliders.  Normally that sort of thing would not work under a new SDK until the plugin/script was updated.

    Morph sliders are part of DS itself and are not part of any plug in. Sliders that work in DS 4 work just fine in DS 2025.

    A morph that requires an active plug in could in theory not work in a latter version but that does not apply to the morphs created by Gen X or XTransfer. They are needed to move the morphs between generations, but after that they are not required to even be installed to use the transferred morphs.

  • Cam FoxCam Fox Posts: 311

    DoctorJellybean said:

    I don't think the Genesis Starter kits will be updated, but save a backup just in case. You don't have to download them if they do get updated, you can hide them in DIM.

    Backed them up too. Thanks!

  • Masterstroke said:

    There are 3delight to Iray converters here in the store.

    But will they be compatible with the new Studio version? Will we still see 3DL-era products load in with the 3DL shaders in the surfaces tab to then be converted?

    If so, then all's well at my end. As much as I'll miss 3DL for PWToon, the FilaToon shader does all but one thing for that now. Beyond that, I haven't used 3DL in years (but have used one of those converters you mention - https://www.daz3d.com/rssy-3delight-to-iray-converter which works great).

  • vrba79vrba79 Posts: 1,515

    Yeah people about to have to vastly change their workflow would do well to grab that tool in particular.

  • HavosHavos Posts: 5,606

    Silent Winter said:

    Masterstroke said:

    There are 3delight to Iray converters here in the store.

    But will they be compatible with the new Studio version? Will we still see 3DL-era products load in with the 3DL shaders in the surfaces tab to then be converted?

    If so, then all's well at my end. As much as I'll miss 3DL for PWToon, the FilaToon shader does all but one thing for that now. Beyond that, I haven't used 3DL in years (but have used one of those converters you mention - https://www.daz3d.com/rssy-3delight-to-iray-converter which works great).

    All older products that only have 3DL shaders will load up with the Daz Studio Default shader exactly as they do now, and will work with the Iray renderer exactly the same as they do now (the renderer auto maps all Daz Studio Default shaders to Iray Uber) . The shaders will still exist, only the renderer is going away. https://www.daz3d.com/rssy-3delight-to-iray-converter ;should work the same way as it does now.

  • Havos said:

    Silent Winter said:

    Masterstroke said:

    There are 3delight to Iray converters here in the store.

    But will they be compatible with the new Studio version? Will we still see 3DL-era products load in with the 3DL shaders in the surfaces tab to then be converted?

    If so, then all's well at my end. As much as I'll miss 3DL for PWToon, the FilaToon shader does all but one thing for that now. Beyond that, I haven't used 3DL in years (but have used one of those converters you mention - https://www.daz3d.com/rssy-3delight-to-iray-converter which works great).

    All older products that only have 3DL shaders will load up with the Daz Studio Default shader exactly as they do now, and will work with the Iray renderer exactly the same as they do now (the renderer auto maps all Daz Studio Default shaders to Iray Uber) . The shaders will still exist, only the renderer is going away. https://www.daz3d.com/rssy-3delight-to-iray-converter ;should work the same way as it does now.

    Groovy :) 

  • I was getting so nervous about all of this and then realized that, since I started using Daz3D back in May, I'd never once tried the 3Delight render engine and hadn't even noticed that was a setting I could select. I literally found it this morning. For those, like me, who have just been using the Nvidia Iray renderer this whole time, is it safe to assume that nothing will be changing for us regardless of which products we've purchased in the past?

  • LeanaLeana Posts: 12,855

    LaraRebooted said:

    I was getting so nervous about all of this and then realized that, since I started using Daz3D back in May, I'd never once tried the 3Delight render engine and hadn't even noticed that was a setting I could select. I literally found it this morning. For those, like me, who have just been using the Nvidia Iray renderer this whole time, is it safe to assume that nothing will be changing for us regardless of which products we've purchased in the past?

    It should not change anything for you. 

  • ElorElor Posts: 3,373
    edited December 2025

    LaraRebooted said:

    For those, like me, who have just been using the Nvidia Iray renderer this whole time, is it safe to assume that nothing will be changing for us regardless of which products we've purchased in the past?

    Nothing will change if you're doing all your renders in Iray or Filament/Filatoon.

    Post edited by Elor on
  • Although I don't use 3DL much any more, I want to keep the option. Unfortunately replacing my poor failed laptop (which has 4.24, DIM & some older DS 4.xx versions) got pushed into 2026. My husband says we can download what we need to his, once we locate the external drive. If we can't do that by the 29th, he (retired tech) is fairly confident that most/all of the files can be recovered, since the laptop's issue isn't a hard drive failure.

    So wish me luck.

  • JOdelJOdel Posts: 6,322

    I'd be a lot more resigned to having to use Iray if there was a way to turn the damned progressive rendering off. *Hate* progressive rendering. it always stops before ever reaching a sharp focus.

     

  • Phoenix1966Phoenix1966 Posts: 1,869
    edited December 2025

    JOdel said:

    I'd be a lot more resigned to having to use Iray if there was a way to turn the damned progressive rendering off. *Hate* progressive rendering. it always stops before ever reaching a sharp focus.

     

    Maybe I'm misunderstanding you, but you can turn it off. Turn off Render Quality Enable. Set Max Time to 0, then you can set Max Samples to whatever number you want, canceling the render when you reach your desired sharpness. 

    image_2025-12-26_184018316.png
    838 x 799 - 140K
    Post edited by Phoenix1966 on
  • So after the release of the new daz studio version without 3DL, how long will the older versions of daz studio with 3DL be available and supported?  Sorry if this has been asked and answered already.

  • Muon Quark said:

    So after the release of the new daz studio version without 3DL, how long will the older versions of daz studio with 3DL be available and supported?  Sorry if this has been asked and answered already.

    You can download it until the new version has been released, which as it stands is on Monday the 29th.  

  • DoctorJellybean said:

    Muon Quark said:

    So after the release of the new daz studio version without 3DL, how long will the older versions of daz studio with 3DL be available and supported?  Sorry if this has been asked and answered already.

    You can download it until the new version has been released, which as it stands is on Monday the 29th.  

    Thanks DJB.  Do you know if that means support will not be provided for the older versions of daz studio as of that date? 

  • Muon Quark said:

    Thanks DJB.  Do you know if that means support will not be provided for the older versions of daz studio as of that date? 

    Versions which are not available anymore are usually not supported. That said, there are not many changes between the current 4.x release and the planned update release.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_24_0_4

  • DoctorJellybean said:

    Muon Quark said:

    Thanks DJB.  Do you know if that means support will not be provided for the older versions of daz studio as of that date? 

    Versions which are not available anymore are usually not supported. That said, there are not many changes between the current 4.x release and the planned update release.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_24_0_4

    Thanks DJB.  That makes me sad considering the amount of 3DL stuff I've purchased over the years. Perhaps there will be an easy way to convert the materials and we won't have to jump through a dozen hoops to get them to work in the new version.  I will try and read more on this today to get a better idea of what's going to happen.  Thanks again. 

  • Muon Quark said:

    Thanks DJB.  That makes me sad considering the amount of 3DL stuff I've purchased over the years. Perhaps there will be an easy way to convert the materials and we won't have to jump through a dozen hoops to get them to work in the new version.  I will try and read more on this today to get a better idea of what's going to happen.  Thanks again. 

    You can keep the current version installed, and use any of the 3Delight to Iray scripts in the store to convert them. Once the new version appears in DIM, you can download it without installing it. 

  • BejaymacBejaymac Posts: 1,958
    edited December 2025

    I take it this will also mean DS 2 and 3 will no longer be available.

    Been using DS since 1.3, sad to say but 4.24.0.3 will be my last version of Studio, no use for Filament, and Iray is crap imho, can't even handle an Alpha channel without having to jump through hoops.

    Post edited by Bejaymac on
  • Phoenix1966 said:

    JOdel said:

    I'd be a lot more resigned to having to use Iray if there was a way to turn the damned progressive rendering off. *Hate* progressive rendering. it always stops before ever reaching a sharp focus.

     

    Maybe I'm misunderstanding you, but you can turn it off. Turn off Render Quality Enable. Set Max Time to 0, then you can set Max Samples to whatever number you want, canceling the render when you reach your desired sharpness. 

    It's still going to keep refining itself, like the progressive mode in 3Delight - it ddoesn't have a way to jump straight to a final pixel value as that is not how the engine works; it is inherently running multiple passes to refien the pixel values over time without a final value as such.

  • Phoenix1966Phoenix1966 Posts: 1,869

    Richard Haseltine said:

    It's still going to keep refining itself, like the progressive mode in 3Delight - it ddoesn't have a way to jump straight to a final pixel value as that is not how the engine works; it is inherently running multiple passes to refien the pixel values over time without a final value as such.

    Yes, poor choice of wording on my part. By using the settings I mentioned (and choosing a very high Max Samples value), you circumvent the issue of iRay's progressive rendering finishing before the user's desired level of sharpness is achieved. 

  • jjoynerjjoyner Posts: 765

    Muon Quark said:

    DoctorJellybean said:

    Muon Quark said:

    Thanks DJB.  Do you know if that means support will not be provided for the older versions of daz studio as of that date? 

    Versions which are not available anymore are usually not supported. That said, there are not many changes between the current 4.x release and the planned update release.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_24_0_4

    Thanks DJB.  That makes me sad considering the amount of 3DL stuff I've purchased over the years. Perhaps there will be an easy way to convert the materials and we won't have to jump through a dozen hoops to get them to work in the new version.  I will try and read more on this today to get a better idea of what's going to happen.  Thanks again. 

    I don't plan to let go of the Daz Studio with the 3Delight render engine.  My recommendation is to download the current installer for Daz Studio 4.24 now and to keep it in a safe place.  If you wish, you can download and install Daz Studio 2025 Alpha on the same computer and the two will run in parallel.  If you want to use the new release of Daz Studio 4.24 without 3DL after its release on December 29, you’ll have to decide whether or not you want to install the new release and overwrite the current Daz Studio 4.24 on your computer.  The same is true of Daz Studio 2025 when its final release happens.  If you have two computers, you could have the best of both worlds by having the current Daz Studio 4.24 with 3DL (as well Daz Studio 2025 Alpha, if desired) on one computer and the new Daz Studio 4.24 or Daz Studio 2025 on the second computer.

  • you can have both, I have 4.11 in a separate folder

    just don't run them concurrently 

  • manekiNekomanekiNeko Posts: 1,446
    edited December 2025

    WendyLuvsCatz said:

    you can have both, I have 4.11 in a separate folder

    just don't run them concurrently 

     

    i also kept 4.11 for some products that don't work any more later. but i don't have 2 computers, not even 2 hard disks (physical or partitions)  - and a limited amount of barely 1TB that is already almost full. and since i couldn't get a beta version of 4.11 and then update with regular 4.12+ versions, i had to keep my 4.11 full version and update 4.12+ with beta versions. my laptop being an old piece of crap, with every new update i was scared it would crash my laptop, but nonetheless i risked a few updates, and now i have 4.22 beta, because i didn't use DS much lately so i didn't update to 4.24 beta.

    point being, since i can't do dforce nor hair (different alternatives all lag/crash/barely work), have no interest in filament etc, all i need is to be able to make G9 work. 4.22 beta works fine. i don't think i need to update to the 4.24 29th dec version nor ALPHA, why should i... one big update could bring a version that definitely rubs my laptop he wrong way and nothing works any more.

    at least not as long as i don't buy a new laptop, and this won't happen any time soon. i can consider myself really lucky this fossil from 2012 my family gifted me 2nd hand in 2016 is actually still working! can barely afford to live, don't have a few hundreds for a laptop, even 2nd hand.

    so i guess i can spare myself the whole backing up circus (i'm not even sure where i have room to back up anything really, apart from a usb stick or something...), and just keep using my 4.22 beta, and my 4.11 full version? is there any reason why i should maybe update to 4.24 beta if it's listed in DIM? (with the risk of it crashing my comp?)

     

    ETA: i also have a bunch of product updates i haven't installed because i'm always worried they might cause some chaos, not work, take too much unavailable HD space etc - but is there a risk in the future that product updates REALLY won't work with 4.22 beta (or 4.24 beta), apart maybe from scripts/script based products?

    Post edited by manekiNeko on
  • memcneil70memcneil70 Posts: 5,452

    I have been downloading my installers and plug-ins today and only ran into one issue - Mesh Grabber. All the others, Mesh Grabber (Mac), the Mesh Grabber Bundle (Mac) and (Win), Mesh Grabber Morph Editor (Mac)  and Mesh Grabber Rotations Add-On (Mac) and (Win) are missing the manual downloads. 

    Only the original Mesh Grabber (Win) and Mesh Grabber Morph Editor (Win) have an installer for manual downloads. 

    And yet my MacMini M4 does have the full suite installed. How can I make a copy of the installers?

    And why have the installers disappeared from the Product Library pages?

    On another subject, someone mentioned copying Genesis Starter Essentials, you might consider Genesis 2 Starter Essentials as well. Only a few at the end had Iray materials. 

  • LeanaLeana Posts: 12,855

    Some of the mesh grabber add-ons were only available for download via DIM, they never had a manual download option.

  • IceCrMnIceCrMn Posts: 2,331

    I honestly can't recall the last time I used 3delight.

    It's been years at least.

  • memcneil70 said:

    I have been downloading my installers and plug-ins today and only ran into one issue - Mesh Grabber. All the others, Mesh Grabber (Mac), the Mesh Grabber Bundle (Mac) and (Win), Mesh Grabber Morph Editor (Mac)  and Mesh Grabber Rotations Add-On (Mac) and (Win) are missing the manual downloads. 

    Only the original Mesh Grabber (Win) and Mesh Grabber Morph Editor (Win) have an installer for manual downloads. 

    They won't be an issue anyway, sicne they are not compiled against a specific build of DS. It's only yhr Daz own-brand pl;ug-ins, the ones that get a new version with  every build, that you should keep hold of installers for.

    And yet my MacMini M4 does have the full suite installed. How can I make a copy of the installers?

    And why have the installers disappeared from the Product Library pages?

    On another subject, someone mentioned copying Genesis Starter Essentials, you might consider Genesis 2 Starter Essentials as well. Only a few at the end had Iray materials. 

  • jjoyner said:

    Muon Quark said:

    DoctorJellybean said:

    Muon Quark said:

    Thanks DJB.  Do you know if that means support will not be provided for the older versions of daz studio as of that date? 

    Versions which are not available anymore are usually not supported. That said, there are not many changes between the current 4.x release and the planned update release.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_24_0_4

    Thanks DJB.  That makes me sad considering the amount of 3DL stuff I've purchased over the years. Perhaps there will be an easy way to convert the materials and we won't have to jump through a dozen hoops to get them to work in the new version.  I will try and read more on this today to get a better idea of what's going to happen.  Thanks again. 

    I don't plan to let go of the Daz Studio with the 3Delight render engine.  My recommendation is to download the current installer for Daz Studio 4.24 now and to keep it in a safe place.  If you wish, you can download and install Daz Studio 2025 Alpha on the same computer and the two will run in parallel.  If you want to use the new release of Daz Studio 4.24 without 3DL after its release on December 29, you’ll have to decide whether or not you want to install the new release and overwrite the current Daz Studio 4.24 on your computer.  The same is true of Daz Studio 2025 when its final release happens.  If you have two computers, you could have the best of both worlds by having the current Daz Studio 4.24 with 3DL (as well Daz Studio 2025 Alpha, if desired) on one computer and the new Daz Studio 4.24 or Daz Studio 2025 on the second computer.

    You could also use the General Release and the Public Build of 4.24 to have two different versions on the same machine (they can be on the same drive), in a way that is officially supported.

  • jjoynerjjoyner Posts: 765

    Richard Haseltine said:

    jjoyner said:

    Muon Quark said:

    DoctorJellybean said:

    Muon Quark said:

    Thanks DJB.  Do you know if that means support will not be provided for the older versions of daz studio as of that date? 

    Versions which are not available anymore are usually not supported. That said, there are not many changes between the current 4.x release and the planned update release.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_24_0_4

    Thanks DJB.  That makes me sad considering the amount of 3DL stuff I've purchased over the years. Perhaps there will be an easy way to convert the materials and we won't have to jump through a dozen hoops to get them to work in the new version.  I will try and read more on this today to get a better idea of what's going to happen.  Thanks again. 

    I don't plan to let go of the Daz Studio with the 3Delight render engine.  My recommendation is to download the current installer for Daz Studio 4.24 now and to keep it in a safe place.  If you wish, you can download and install Daz Studio 2025 Alpha on the same computer and the two will run in parallel.  If you want to use the new release of Daz Studio 4.24 without 3DL after its release on December 29, you’ll have to decide whether or not you want to install the new release and overwrite the current Daz Studio 4.24 on your computer.  The same is true of Daz Studio 2025 when its final release happens.  If you have two computers, you could have the best of both worlds by having the current Daz Studio 4.24 with 3DL (as well Daz Studio 2025 Alpha, if desired) on one computer and the new Daz Studio 4.24 or Daz Studio 2025 on the second computer.

    You could also use the General Release and the Public Build of 4.24 to have two different versions on the same machine (they can be on the same drive), in a way that is officially supported.

    That's the setup that I have on my rendering laptop – version 4.21 and version 4.24 Public.  On the RTX 4070 Super desktop (not a 50xx card, intentionally) that I bought this summer, I have version 4.24 and version 2025 Alpha. 

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