Yet another hair discussion

Ron KnightsRon Knights Posts: 2,720
edited July 6 in The Commons

I've become convinced that it's incredibly difficult to think of fitting hair under hats.

I've found two products that help:

SY Hat and hair helper. (I figured out how to use it). https://www.daz3d.com/sy-hat-and-hair-helper-genesis-8

I'm doing a few renders based on A Christmas Carol. M3D Victorian hair helps a lot. https://www.daz3d.com/m3d-victorian-hair-facial-hair-hats-and-aging-for-genesis-81-male

I love M3D's product because it provided some great balding hairstyles to go with the Victorian headgear.

Also M3D's Balding Hair styles is great.  https://www.daz3d.com/m3d-balding-hair-styles-for-genesis-9

 

Post edited by Ron Knights on

Comments

  • SofaCitizenSofaCitizen Posts: 2,183

    There is another product that might help: mcjHatsAreTheFashionOfTheDay. It's a little involved to setup but then it's a freebie and there are instructions on that page.

    I have only used it once tho and so not sure how it would compare to Sickleyield's version.

  • crosswindcrosswind Posts: 10,121

    I have all such helpers but MCasual's mcjHatsAreTheFashionOfTheDay is the best one I've ever used for the cases of fitting hairs to hats. However, it doesn't work on SBHs. 

  • Ron KnightsRon Knights Posts: 2,720

    Thanks for the info.

    In the end, I think it's easier just to find a hairstyle that fits under the hat.

    That's why I like the M3D products listed above.

  • When all else fails, I use layered images and cut away around the topmost hat/hood.

    Depending on the hat and hair....

    I render one main image with the hair poking through the hat/hood and then use the Spot Render tool and make a smaller render [Tool settings Open in New Window] of the head wearing the hat without any hair.

    So now I have a smaller image of the full hat sitting on the character's bald head. Once that image laid on top, I erase the area around the hat-  and the hair underneath comes back into the image.

    ----------

    Also works in reverse.

  • TaozTaoz Posts: 10,337

    I bought this one yesterday but haven't tried it yet:

    https://www.daz3d.com/hat-check-for-genesis-9

  • Ron KnightsRon Knights Posts: 2,720
    edited December 2025

    Griffin Avid, I am incredibly lazy and easily bewildered.

    There's no way I could do all that work trying to fix the hat and hair. Kudos to you for your efforts.

    Taoz, let me know if you use it, and how you like it.

    Post edited by Ron Knights on
  • TaozTaoz Posts: 10,337

    Ron Knights said:

    Taoz, let me know if you use it, and how you like it.

    I was going to test it today, but the 10+ years old system drive on my render pc finally died this morning, so it will take a few days before I'm up running again.

  • Ron KnightsRon Knights Posts: 2,720

    Taoz, you have my sympathy.

    My computer is almost in pieces and it's only 6 years old.

    I replaced the NVME (boot) disc, and ripped apart most of the insides in the process.

     

  • TaozTaoz Posts: 10,337
    edited December 2025

    Ron Knights said:

    Taoz, you have my sympathy.

    My computer is almost in pieces and it's only 6 years old.

    I replaced the NVME (boot) disc, and ripped apart most of the insides in the process.

    Yes it's easy to destroy hardware, I've learned that the hard way.  Many things that you can do wrong. 

    Anyway, I have tested the hat/hair tool now.  It has two methods for fitting the hair, a simple one and a more advanced one, I've only tried the simple one so far.  It's not easy to see what you're doing  here when positioning the cube/sphere/cylinder that masks the part of the hair you want to hide, as you can't move the figure around.  So I had to repeat and adjust four times and it takes several minutes each time to create/modify the hair morph.  But here's the result.  Looks pretty OK, but not perfect if you go into details, but then, it's probably not the easiest hair to fit to a hat.  

    I'll experiment with the other method later, here you work directly with the hair by selecting the vertices you want to hide, which is more complex but also gives more control over the details I guess.  

    Also, as far as I can see it only works with mesh hairs, not strand based hairs. 

    hat_test_oot-soft-curls-long_01.png
    806 x 933 - 1M
    hat_test_oot-soft-curls-long_02.png
    806 x 933 - 1M
    Post edited by Taoz on
  • Ron KnightsRon Knights Posts: 2,720

    Taoz, thanks for the feedback. Don't put  yourself out on my account.

    Happy Early New  Year.

  • TaozTaoz Posts: 10,337

    Ron Knights said:

    Taoz, thanks for the feedback. Don't put  yourself out on my account.

    Happy Early New  Year.

    No worries, I'm currently testing a lot of my recent purchases, and I need that one for a project I'm working on anyway.

    And Happy New Year to you too!

  • Ron KnightsRon Knights Posts: 2,720
    edited July 6

    I hope you don't mind. I thought I'd recycle one of my threads, so that I don't clutter up the forums.

    I wanted to update one of my female characters to reflect the new hairstyle she got recently,

    I also wanted to reflect that she apparent has become more of a nag. She is the same woman who thought my dog painting was a cow.

    I found two potential hairstyles. Only one of them offered hair colors with names (grey, white, etc.) rather than numbers.

    That's important to me because I can't always tell hair color from a thumbnail.

    Also, another important feature for me is color. I want a choice of white and gray in addition to the other potential colors.

    My characters are all senior citizens. And I'm happy to say most of them have chosen to keep their natural hair colors rather than dying their hair to look younger.

    Post edited by Ron Knights on
  • nemesis10nemesis10 Posts: 3,985

    Ron Knights said:

    I hope you don't mind. I thought I'd recycle one of my threads, so that I don't clutter up the forums.

    I wanted to update one of my female characters to reflect the new hairstyle she got recently,

    I also wanted to reflect that she apparent has become more of a nag. She is the same woman who thought my dog painting was a cow.

    I found two potential hairstyles. Only one of them offered hair colors with names (grey, white, etc.) rather than numbers.

    That's important to me because I can't always tell hair color from a thumbnail.

    Also, another important feature for me is color. I want a choice of white and gray in addition to the other potential colors.

    My characters are all senior citizens. And I'm happy to say most of them have chosen to keep their natural hair colors rather than dying their hair to look younger.

    If you invest in a set of hair shaders, you can pretty much make any hairstyle any style you want. A good starting set might be https://www.daz3d.com/omnihair-naturals for strand hair, https://www.daz3d.com/backlight--hair-shaders-for-iray- for older hair,  and for fun, https://www.daz3d.com/mmx-fancy-hair-color-shaders-for-iray

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