Wood Collection Merchant Resource
Hello,
I installed Wood Collection Merchant Resource – Vol. 2 (PBR Textures) but I don't know where the different AO, DIFF, DIFT, GLOSS... settings should be applied.
Could someone explain all of this to me? Thanks in advance, everyone.

Comments
It seems that the vendor gave no Shader Presets at all ~~
Usually, with Iray Uber Shader:
Metallic > Metalicity
DIFF > Base Color
Gloss > Glossy Reflectivity or Dual Lobe Specular Reflectivity
Rough > Glossy Roughness or Specular Lobe Roughness 1/2
AO > Top Coat Weight
Height > Base Bump
Normal > Normal
DISP > Displacement Strength
with PBRSkin Shader:
Metallic > Metalicity
DIFF > Base Color
Gloss > Dual Lobe Specular Reflectivity
Rough > Specular Lobe Roughness 1/2
AO > Ambient Occlusion Weight or Tob Coat Weight
Height > Base Bump or Detail Weight with Height Map option
Normal > Normal
DISP > Displacement Strength
Thanks Crosswind, you couldn't have explained it any simpler. Have a good day!
You're welcome ~ You too !