Wood Collection Merchant Resource

Hello,
I installed Wood Collection Merchant Resource – Vol. 2 (PBR Textures) but I don't know where the different AO, DIFF, DIFT, GLOSS... settings should be applied.
Could someone explain all of this to me? Thanks in advance, everyone.

Comments

  • crosswindcrosswind Posts: 9,538
    edited November 16

    It seems that the vendor gave no Shader Presets at all ~~

    Usually, with Iray Uber Shader:

    Metallic > Metalicity
    DIFF > Base Color
    Gloss > Glossy Reflectivity or Dual Lobe Specular Reflectivity
    Rough > Glossy Roughness or Specular Lobe Roughness 1/2
    AO > Top Coat Weight
    Height > Base Bump
    Normal > Normal
    DISP > Displacement Strength

    with PBRSkin Shader:

    Metallic > Metalicity
    DIFF > Base Color
    Gloss > Dual Lobe Specular Reflectivity 
    Rough > Specular Lobe Roughness 1/2
    AO > Ambient Occlusion Weight or Tob Coat Weight
    Height > Base Bump or Detail Weight with Height Map option
    Normal > Normal
    DISP > Displacement Strength

     

     

    Post edited by crosswind on
  • Thanks Crosswind, you couldn't have explained it any simpler. Have a good day!

  • crosswindcrosswind Posts: 9,538

    You're welcome ~ You too !

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