Let's appreciate/discuss today's new releases - more ongoinger thread

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  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995
    edited November 12

    oh believe me that is just the start, her grandkids were likely concieved on my back patio while I worked nightshift, I used to find the used condoms, the dates fit (and obviously the rubbers didn't)

    they damaged my car, house, a window, fences too with their antics, drove a couple other neighbours away

    anyway getting waaaaay offtopic cheeky

    Post edited by WendyLuvsCatz on
  • memcneil70memcneil70 Posts: 5,235

    Well to speak to the current sale, I found scrolling down one of the MartinJFrost's releases today (https://www.daz3d.com/rose-garden--rose-bushes) or (https://www.daz3d.com/lr-illuminated-candle-trees) a 'You may..." suggestion of https://www.daz3d.com/retro-super-roadster by Polish for $1.59. I am not sure how I missed it back in the day but it is in my cart now. 

    Quick Grab came up with a few items I found interesting:

    https://www.daz3d.com/the-olde-victorian-theater - $0.79 - Not sure but I expect I will need to install the metadata but 

    https://www.daz3d.com/dforce-combat-uniform-outfit-for-genesis-9 - $1.59 - even if it isn't baggy enough to be a factual reproduction.

    https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.

  • LeanaLeana Posts: 12,735

    memcneil70 said:

    https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.

    Just a warning in case you didn't notice: this texture add-on has an editorial license. 

  • memcneil70memcneil70 Posts: 5,235
    edited November 12

    Ack I didn't, thanks Leana. Or at least this morning I didn't. Maybe why it wasn't picked up initially?

    I just noticed the shopping cart shows the warning in bright red as well. Boy am I not fully awake.

    Post edited by memcneil70 on
  • Matt_CastleMatt_Castle Posts: 3,003

    I really think ShanasSoulmate does themselves a disservice by regularly promoing their clothing textures on a figure morph that's not supported by the clothing:

  • joannajoanna Posts: 2,175

    I really like the Illuminated Candle Trees. That's it. That's the post.

  • AinmAinm Posts: 701

    memcneil70 said:

    Well to speak to the current sale, I found scrolling down one of the MartinJFrost's releases today (https://www.daz3d.com/rose-garden--rose-bushes) or (https://www.daz3d.com/lr-illuminated-candle-trees) a 'You may..." suggestion of https://www.daz3d.com/retro-super-roadster by Polish for $1.59. I am not sure how I missed it back in the day but it is in my cart now. 

    Quick Grab came up with a few items I found interesting:

    https://www.daz3d.com/the-olde-victorian-theater - $0.79 - Not sure but I expect I will need to install the metadata but 

    https://www.daz3d.com/dforce-combat-uniform-outfit-for-genesis-9 - $1.59 - even if it isn't baggy enough to be a factual reproduction.

    https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.

    I too was wondering how I missed a couple of those. It turns out I own them already, but they're not showing as purchased on their store pages. 

  • FrankTheTankFrankTheTank Posts: 1,481

    memcneil70 said:

    Well to speak to the current sale, I found scrolling down one of the MartinJFrost's releases today (https://www.daz3d.com/rose-garden--rose-bushes) or (https://www.daz3d.com/lr-illuminated-candle-trees) a 'You may..." suggestion of https://www.daz3d.com/retro-super-roadster by Polish for $1.59. I am not sure how I missed it back in the day but it is in my cart now. 

    Quick Grab came up with a few items I found interesting:

    https://www.daz3d.com/the-olde-victorian-theater - $0.79 - Not sure but I expect I will need to install the metadata but 

    https://www.daz3d.com/dforce-combat-uniform-outfit-for-genesis-9 - $1.59 - even if it isn't baggy enough to be a factual reproduction.

    https://www.daz3d.com/ah-dforce-magical-wizard-outfit-texture-add-on - $0.79 - which I missed out on the original sale.

    I think that Retro Super Roadster actually looks better than the model it's originally based on, its got a few new curves in the right places.

  • tsroemitsroemi Posts: 3,454

    The new Xivon sets are amazing i think, especially the 'Desert Harbour' (well, the naming is insane, but ... laugh): https://www.daz3d.com/xi-desert-port. The Norwegian village in Better Than DAZ+ seems great as well, though it's more than insane to be calling it a 'contemporary Viking village',  ... I'm right glad that they're not contemporary, knowing that the area where I live had been a 'travel destination' of them for ages, and not too gladly wink. But again, the sets are lovely, I'm absolutely getting them.

  • RiescoRiesco Posts: 74

    Those fruit people honestly disturbed me. I really miss the old release schedule for DO G9 characters, we’ve only had four new ones since August.

  • davesodaveso Posts: 7,742

    Is Ada a toon? Ada HD for Genesis 9 | Daz 3D 

     

  • GordigGordig Posts: 10,597

    daveso said:

    Is Ada a toon? Ada HD for Genesis 9 | Daz 3D 

    As with all of Chrryt's characters, yes and no.

  • nonesuch00nonesuch00 Posts: 18,714

    tsroemi said:

    The new Xivon sets are amazing i think, especially the 'Desert Harbour' (well, the naming is insane, but ... laugh): https://www.daz3d.com/xi-desert-port. The Norwegian village in Better Than DAZ+ seems great as well, though it's more than insane to be calling it a 'contemporary Viking village',  ... I'm right glad that they're not contemporary, knowing that the area where I live had been a 'travel destination' of them for ages, and not too gladly wink. But again, the sets are lovely, I'm absolutely getting them.

    They mean it's contempory in the sense that it's a modeled after a real museum which is in turn modeled after old Norsk villages and architecture that were real and that people can visit. Xivon didn't model the whole village but I recognized the part he did model right away. I've visited a few times & another museum next door. It's very nice. Velkommen til Norsk Folkemuseum

    I would like Xi (Xivon) to model the Eric the Red's longhouse and land in Iceland. It's way out of the way, and there is much less to it, but it's interesting. The Viking Longhouse of Eirik the Red | Eiriksstadir Living History Museum | West Iceland

  • tsroemitsroemi Posts: 3,454

    nonesuch00 said:

    tsroemi said:

    The new Xivon sets are amazing i think, especially the 'Desert Harbour' (well, the naming is insane, but ... laugh): https://www.daz3d.com/xi-desert-port. The Norwegian village in Better Than DAZ+ seems great as well, though it's more than insane to be calling it a 'contemporary Viking village',  ... I'm right glad that they're not contemporary, knowing that the area where I live had been a 'travel destination' of them for ages, and not too gladly wink. But again, the sets are lovely, I'm absolutely getting them.

    They mean it's contempory in the sense that it's a modeled after a real museum which is in turn modeled after old Norsk villages and architecture that were real and that people can visit. Xivon didn't model the whole village but I recognized the part he did model right away. I've visited a few times & another museum next door. It's very nice. Velkommen til Norsk Folkemuseum

    I would like Xi (Xivon) to model the Eric the Red's longhouse and land in Iceland. It's way out of the way, and there is much less to it, but it's interesting. The Viking Longhouse of Eirik the Red | Eiriksstadir Living History Museum | West Iceland

    Ahhhh, thanks for giving the background! This is really interesting. So the houses do seem pretty authentic to you, yes?  

  • SilverGirlSilverGirl Posts: 2,750

    nonesuch00 said:

    They mean it's contempory in the sense that it's a modeled after a real museum which is in turn modeled after old Norsk villages and architecture that were real and that people can visit. Xivon didn't model the whole village but I recognized the part he did model right away. I've visited a few times & another museum next door. It's very nice. Velkommen til Norsk Folkemuseum

    I would like Xi (Xivon) to model the Eric the Red's longhouse and land in Iceland. It's way out of the way, and there is much less to it, but it's interesting. The Viking Longhouse of Eirik the Red | Eiriksstadir Living History Museum | West Iceland

    I have so, so much envy for those living history interpreters. What a dream job. 

  • TaozTaoz Posts: 10,228
    edited November 14

    daveso said:

    Is Ada a toon? Ada HD for Genesis 9 | Daz 3D 
     

    I'd rather call her stylized.  But she can easily be "normalized". 

    g9f_cht-ada_norm.png
    808 x 962 - 1M
    Post edited by Taoz on
  • mdingmding Posts: 1,640

    @Taoz: Wow, good job! I like the idea with the parallell image colors behind her, the soft light making her face very close to a painting itself - cool!

  • richardandtracyrichardandtracy Posts: 7,076
    edited November 15
    I must admit I like both of Nerdworks' 'Naturally Bending' characters. The details are very well done. However I feel there is a fairly prominent realism disconnect when the rest of the character is so realistically sculpted. I acknowledge that there are women with a low BMI who do have chests developed to the 'Naturally Bending' extent, but they tend to be few & far between, and the much greater proportion seems to have smaller chests. This is a shame, as bust growth morphs seem to be easier to create, and more realistic, than bust shrinkage morphs. So, if as a PA you were going for maximum realism, wouldn't you tend to have a more common smaller chest and allow the user to over-inflate from a sound start, rather than try to obtain realism using less reliable morphs? Sorry, just my pet niggle. Regards, Richard.
    Post edited by richardandtracy on
  • TaozTaoz Posts: 10,228
    edited November 15

    mding said:

    @Taoz: Wow, good job! I like the idea with the parallell image colors behind her, the soft light making her face very close to a painting itself - cool!

    Thanks!  Though as always, I'll give most of the credit to the PAs for all their great products which make all this possible... laugh

    Post edited by Taoz on
  • TaozTaoz Posts: 10,228
    edited November 15

    Well, putting some different shaders on the Wagon certainly makes a difference.  For the renders here've I've used these which I think work best:

    Wooden Planks - Iray Shaders - https://www.daz3d.com/wooden-planks--iray-shaders

    Thumbnail file names show which ones I've used here.  There's only one node for all the wood, so it's very easy to apply them. 

    But these can also give good results:

    Hardwood - Iray Shaders - https://www.daz3d.com/hardwood--iray-shaders
    Wood Veneer Iray Shaders - https://www.daz3d.com/wood-veneer-iray-shaders
    Hardwood Floor - Iray Shaders - https://www.daz3d.com/hardwood-floor--iray-shaders

    In general, use Vertical only, for tiling large works best, though in some cases very small may work better.  

    They may work well for the other Western items also, but I don' have them so can't test.

    WP_Vertical_Planks_03__XX-Large.png
    1332 x 962 - 2M
    WP_Vertical_Planks_18__XX-Large.png
    1332 x 962 - 2M
    WP_Vertical_Planks_15(darkened)__XX-Large.png
    1332 x 962 - 2M
    Post edited by Taoz on
  • LeanaLeana Posts: 12,735

    That worked really well. I especially like the second version, it gives it a weathered look

  • davesodaveso Posts: 7,742

    Taoz said:

    Well, putting some different shaders on the Wagon certainly makes a difference.  For the renders here've I've used these which I think work best:

    Wooden Planks - Iray Shaders - https://www.daz3d.com/wooden-planks--iray-shaders

    Thumbnail file names show which ones I've used here.  There's only one node for all the wood, so it's very easy to apply them. 

    But these can also give good results:

    Hardwood - Iray Shaders - https://www.daz3d.com/hardwood--iray-shaders
    Wood Veneer Iray Shaders - https://www.daz3d.com/wood-veneer-iray-shaders
    Hardwood Floor - Iray Shaders - https://www.daz3d.com/hardwood-floor--iray-shaders

    In general, use Vertical only, for tiling large works best, though in some cases very small may work better.  

    They may work well for the other Western items also, but I don' have them so can't test.

    wow. that came out really nice.  

  • TaozTaoz Posts: 10,228

    richardandtracy said:

    I must admit I like both of Nerdworks' 'Naturally Bending' characters. The details are very well done. However I feel there is a fairly prominent realism disconnect when the rest of the character is so realistically sculpted. I acknowledge that there are women with a low BMI who do have chests developed to the 'Naturally Bending' extent, but they tend to be few & far between, and the much greater proportion seems to have smaller chests. This is a shame, as bust growth morphs seem to be easier to create, and more realistic, than bust shrinkage morphs. So, if as a PA you were going for maximum realism, wouldn't you tend to have a more common smaller chest and allow the user to over-inflate from a sound start, rather than try to obtain realism using less reliable morphs? Sorry, just my pet niggle. Regards, Richard.

     I agree - morphing large breasts smaller with good results is often impossible, it's much easier the other way round.  Which is why I skipped Aleda. 

  • SilverGirlSilverGirl Posts: 2,750

    richardandtracy said:

    I acknowledge that there are women with a low BMI who do have chests developed to the 'Naturally Bending' extent, but they tend to be few & far between, and the much greater proportion seems to have smaller chests.

    One of my friends fell into that first category... she hated it. Finding clothes that fit was a nightmare, finding bras that provided any support at all was nearly impossible (and she was fairly athletic, so she'd wind up layering sports bras just for any hope of help), the front-heavy weight gave her back issues... and that's nothing on the social issues she experienced. Due to a family history of breast cancer (like, all the women of previous generations died from it) she wound up getting a preventative double mastectomy. She chose a much smaller size for her reconstruction and has been so much happier.

    So whenever I see those proportions, either real life or art, my first thought is always "ow... that poor woman."

  • memcneil70memcneil70 Posts: 5,235

    Taoz said:

    Well, putting some different shaders on the Wagon certainly makes a difference.  For the renders here've I've used these which I think work best:

    Wooden Planks - Iray Shaders - https://www.daz3d.com/wooden-planks--iray-shaders

    Thumbnail file names show which ones I've used here.  There's only one node for all the wood, so it's very easy to apply them. 

    But these can also give good results:

    Hardwood - Iray Shaders - https://www.daz3d.com/hardwood--iray-shaders
    Wood Veneer Iray Shaders - https://www.daz3d.com/wood-veneer-iray-shaders
    Hardwood Floor - Iray Shaders - https://www.daz3d.com/hardwood-floor--iray-shaders

    In general, use Vertical only, for tiling large works best, though in some cases very small may work better.  

    They may work well for the other Western items also, but I don' have them so can't test.

    Very nice. You also might want to look for a shader for the canvas cover as well. Those covers took the brunt of the weather and became bleached by the sun, dusty from dust of the wagon trains, worn out so shredded fabric, and just aged. So any shader that can damage or color that canvas to change it from looking like it just came from the wagon maker's yard would add to the realism. (Just think how dirty your car can get after a rain, snow, dust storms.) 

  • backgroundbackground Posts: 588
    edited November 17

    The 'New Tools'  advert says there are fonts but I don't see any. I do see grafitti but that's not the same thing at all.  With fonts I can make my own choice of words, with grafitti I'm stuck with whatever words the P.A provides.

    Post edited by background on
  • RiescoRiesco Posts: 74

    I love the new Marble/statue maker set, perfect match for Effigy Bundle.

  • TaozTaoz Posts: 10,228
    edited November 17

    sorry, failed post

    Post edited by Taoz on
  • TaozTaoz Posts: 10,228
    edited November 17

    memcneil70 said:

    Taoz said:

    Well, putting some different shaders on the Wagon certainly makes a difference.  For the renders here've I've used these which I think work best:

    Wooden Planks - Iray Shaders - https://www.daz3d.com/wooden-planks--iray-shaders

    Thumbnail file names show which ones I've used here.  There's only one node for all the wood, so it's very easy to apply them. 

    But these can also give good results:

    Hardwood - Iray Shaders - https://www.daz3d.com/hardwood--iray-shaders
    Wood Veneer Iray Shaders - https://www.daz3d.com/wood-veneer-iray-shaders
    Hardwood Floor - Iray Shaders - https://www.daz3d.com/hardwood-floor--iray-shaders

    In general, use Vertical only, for tiling large works best, though in some cases very small may work better.  

    They may work well for the other Western items also, but I don' have them so can't test.

    Very nice. You also might want to look for a shader for the canvas cover as well. Those covers took the brunt of the weather and became bleached by the sun, dusty from dust of the wagon trains, worn out so shredded fabric, and just aged. So any shader that can damage or color that canvas to change it from looking like it just came from the wagon maker's yard would add to the realism. (Just think how dirty your car can get after a rain, snow, dust storms.) 

    I found this shader pack which has some dirty shaders which seem to work quite well:

    DD PBR Linen Fabric Shaders for Iray - https://www.daz3d.com/dd-pbr-linen-fabric-shaders-for-iray

    Thumbnail file names are the names of the presets and settings I've used. 

    I had to set Tiling to 0.25x0.25 to get rid of repeat patterns, that makes the fabric weaving look at bit coarse.  Whether that's realistic I don't know but I kind of like it.

    The second shader is a bit more dirty than the first.  The third is same as the second but in 1K only instead of 4K, seems to look a bit more detailed which I think is good.  The pack has many different settings like Displacement, Normals, Roughness and Tiling but except for Tiling I've used the default settings.  The other dirt shaders in this pack seem to extreme to use here, maybe there are other packs with better shaders for this.

     

    DDLF White Ivory LinenDirty 4K (darkened) - tiling 0.25.0.25.png
    1340 x 962 - 2M
    DDLF Beige Sand Linen Dirty 4K (darkened) - tiling 0.25.0.25.png
    1340 x 962 - 2M
    DDLF Beige Sand Linen Dirty 1K (darkened) - tiling 0.25.0.25.png
    1340 x 962 - 2M
    Post edited by Taoz on
  • memcneil70memcneil70 Posts: 5,235

    Taoz said:

    memcneil70 said:

    Taoz said:

    Well, putting some different shaders on the Wagon certainly makes a difference.  For the renders here've I've used these which I think work best:

    Wooden Planks - Iray Shaders - https://www.daz3d.com/wooden-planks--iray-shaders

    Thumbnail file names show which ones I've used here.  There's only one node for all the wood, so it's very easy to apply them. 

    But these can also give good results:

    Hardwood - Iray Shaders - https://www.daz3d.com/hardwood--iray-shaders
    Wood Veneer Iray Shaders - https://www.daz3d.com/wood-veneer-iray-shaders
    Hardwood Floor - Iray Shaders - https://www.daz3d.com/hardwood-floor--iray-shaders

    In general, use Vertical only, for tiling large works best, though in some cases very small may work better.  

    They may work well for the other Western items also, but I don' have them so can't test.

    Very nice. You also might want to look for a shader for the canvas cover as well. Those covers took the brunt of the weather and became bleached by the sun, dusty from dust of the wagon trains, worn out so shredded fabric, and just aged. So any shader that can damage or color that canvas to change it from looking like it just came from the wagon maker's yard would add to the realism. (Just think how dirty your car can get after a rain, snow, dust storms.) 

    I found this shader pack which has some dirty shaders which seem to work quite well:

    DD PBR Linen Fabric Shaders for Iray - https://www.daz3d.com/dd-pbr-linen-fabric-shaders-for-iray

    Thumbnail file names are the names of the presets and settings I've used. 

    I had to set Tiling to 0.25x0.25 to get rid of repeat patterns, that makes the fabric weaving look at bit coarse.  Whether that's realistic I don't know but I kind of like it.

    The second shader is a bit more dirty than the first.  The third is same as the second but in 1K only instead of 4K, seems to look a bit more detailed which I think is good.  The pack has many different settings like Displacement, Normals, Roughness and Tiling but except for Tiling I've used the default settings.  The other dirt shaders in this pack seem to extreme to use here, maybe there are other packs with better shaders for this.

     

    I have those shaders. They are excellent. You have done a great job with the canvas. I was able to see some preserved wagons at a "Ghost Town" in the Mojave Desert with my son in the 1980s and that is why I brought up the canvas. Also consider what winds might do to the edges. If someone is traveling across the Great Plains having picked up their wagon on the western side of the Mississippi and is now on the Oregon Trail, they will face sun, wind, rain, tornadoes, hail, dust storms, you name it. All will age fabric fast. That is why clothing is so faded in the West as well. They may have had an extra cover, but that may have been stolen or lost early on. So depending on what you are depicting, the beginning, middle, end or historical reproduction all maybe different. Cattle drives and the chuck wagon from Texas to Kansas the same issues. Military wagons, ditto.  

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