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Daz 3D Forums > 3rd Party Software > Blender Discussion

Possible Bug in Transparent Object Conversion with Diffeomorphic

dan_thomasdan_thomas Posts: 103
October 31 edited October 31 in Blender Discussion

This may direct to @Padone I am using Diffeomorphic/Blender 4.5. Most conversions from DAZ to Blender looked sound but I found it can't handle transparency (or alpha) map well. When looking at material nodes of the offending material, DAZ Transparent Node had correct factor values without the transparency. But when re-entered value, the transparency was suddenly applied. So I wonder if this may be a simple conversion issue considering that the value was originally displayed as double precision but as single precision after rentering. For my scene, I had to re-enter those values for all transparent objects but it would be great to have Diffeo work without these repeated chores. Thanks as always.

Post edited by dan_thomas on October 31

Comments

  • PadonePadone Posts: 3,995
    October 31 edited November 1

    I'm not sure to understand, a practical example would help.

    p.s. Just tried a simple scene and works fine here, boh with cycles and eevee. Then eevee requires some time for the shaders to compile depending on the hardware capabilities, so it doesn't work immediately. The type for the daz transparent faq channel is float, if you mean that, there's no single or double precision that I can set anywhere.

    Or perhaps you're loading old scenes to a new version of blender, if so then this is a blender limit, possibly expected as blender is rarely back compatible among major versions.

    float.jpg
    254 x 485 - 25K
    Post edited by Padone on November 1
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