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Daz 3D Forums > 3rd Party Software > Blender Discussion

Importing from DAZ to Blender....how ????

hansmolleman33hansmolleman33 Posts: 239
October 18 in Blender Discussion

Can someone point me to a video that explains well how to import a character/prop from DAZ to Blender ?

I downloaded the bridge and installed it.  I can successfully select a prop from DAZ and tell DAZ to import to Blender.

When I open Blender, I select the DazStudio addon and there are no instruction on how to complete the importation. 

See below a screenshot of how it looks for me in Blender

Comments

  • brainmuffinbrainmuffin Posts: 1,267
    October 18

    It's a bit old, but it should still work: 

     

  • Singular3DSingular3D Posts: 603
    October 19
    Honestly, I recommend using Diffeomorphic. There are a lot of tutorials on Youtube.
  • hansmolleman33hansmolleman33 Posts: 239
    October 19

    Singular3D said:

    Honestly, I recommend using Diffeomorphic. There are a lot of tutorials on Youtube.

    I will check it out, DAZ's lack of support for their own software is irritating.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    October 20

    hansmolleman33 said:

    Singular3D said:

    Honestly, I recommend using Diffeomorphic. There are a lot of tutorials on Youtube.

    I will check it out, DAZ's lack of support for their own software is irritating.

    +1000 I will never understand why this is.

  • Singular3DSingular3D Posts: 603
    October 20

    TheMysteryIsThePoint said:

    hansmolleman33 said:

    Singular3D said:

    Honestly, I recommend using Diffeomorphic. There are a lot of tutorials on Youtube.

    I will check it out, DAZ's lack of support for their own software is irritating.

    +1000 I will never understand why this is.

    Honestly, I do not understand Daz politics for quite a while now. It seems that they tried to open up for other software with their bridges, but then they seemed to return to the Daz Studio only business. If they want to stay as content provider they have to open up to other software. Especially software that is used in the semi professional area.

    In the past they aquired Carrara and Bryce, but didn't invest into the further development of these tools. They are still here, but used by a smaller community and no new native content is released.

    I have a huge library of Daz content and I'm so thankfull that a bridge like Diffeomorphic, but also Sagan exists. I would love to be able to convert Daz content without studio to Blender, but this may be a topic for the future. It's mainly about rigs and materials.

  • PadonePadone Posts: 3,995
    October 20

    Singular3D said:

    I would love to be able to convert Daz content without studio to Blender

    This is exactly what the "morphed" option does in diffeomorphic, you can import content directly from the daz library without the need to export from daz studio. The drawback is this is much less optimized as it imports any and every daz morph into blender, while we usually want to bake the shape and only import jcms. Thus exporting from daz studio is better.

    https://diffeomorphic.blogspot.com/2021/03/more-on-morped-fitting-option.html

  • Richard HaseltineRichard Haseltine Posts: 107,872
    October 20

    Singular3D said:

    TheMysteryIsThePoint said:

    hansmolleman33 said:

    Singular3D said:

    Honestly, I recommend using Diffeomorphic. There are a lot of tutorials on Youtube.

    I will check it out, DAZ's lack of support for their own software is irritating.

    +1000 I will never understand why this is.

    Honestly, I do not understand Daz politics for quite a while now. It seems that they tried to open up for other software with their bridges, but then they seemed to return to the Daz Studio only business. If they want to stay as content provider they have to open up to other software. Especially software that is used in the semi professional area.

    In the past they aquired Carrara and Bryce, but didn't invest into the further development of these tools. They are still here, but used by a smaller community and no new native content is released.

    Daz did develop Bryce (two major versions), Hexagon (only a dot release but they had to finish up 2 after purchase) and Carrara (two or three major versions, I think).

    I have a huge library of Daz content and I'm so thankfull that a bridge like Diffeomorphic, but also Sagan exists. I would love to be able to convert Daz content without studio to Blender, but this may be a topic for the future. It's mainly about rigs and materials.

  • Singular3DSingular3D Posts: 603
    October 21

    Richard Haseltine said:

    Daz did develop Bryce (two major versions), Hexagon (only a dot release but they had to finish up 2 after purchase) and Carrara (two or three major versions, I think).

    Thanks for the info. Somehow I missed that.
    I used Bryce in the past to create HDRI backgrounds and Carrara for Daz content with V4.2, but somehow the features didn't evolve as much as I expected.
    The same applies to Vue, which I used as well in the past. Daz on the other hand did develop further significantly. 

  • brainmuffinbrainmuffin Posts: 1,267
    October 22

    Singular3D said:

    TheMysteryIsThePoint said:

    hansmolleman33 said:

    Singular3D said:

    Honestly, I recommend using Diffeomorphic. There are a lot of tutorials on Youtube.

    I will check it out, DAZ's lack of support for their own software is irritating.

    +1000 I will never understand why this is.

    Honestly, I do not understand Daz politics for quite a while now. It seems that they tried to open up for other software with their bridges, but then they seemed to return to the Daz Studio only business. If they want to stay as content provider they have to open up to other software. Especially software that is used in the semi professional area.

    In the past they aquired Carrara and Bryce, but didn't invest into the further development of these tools. They are still here, but used by a smaller community and no new native content is released.

    I have a huge library of Daz content and I'm so thankfull that a bridge like Diffeomorphic, but also Sagan exists. I would love to be able to convert Daz content without studio to Blender, but this may be a topic for the future. It's mainly about rigs and materials.

    Yeah, the same pattern over and over again.
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