"Clean" a UV?

RevokedRevenantRevokedRevenant Posts: 47
edited October 13 in Daz Studio Discussion

Greetings,

I have a building, in which i'd like to change the aspect of the floor by applying a shader.

    

As you can see from the second attached image, after i have applied the shader some unwanted artifacts are showing: that's because the UV of the floor is quite specific (see image 3).

I'm not an expert on UVs, so my question is: is there a way (if that's makes sense) to obtain a "clean" UV? like an UV that let me cover the object in whatever texture/s i want, without placing one part of the texture here, one part there, thus creating the artifacts?

I really hope i asked an understandable question wink

Thank You in advance!

 

Post edited by RevokedRevenant on

Comments

  • felisfelis Posts: 5,721

    You can create a new UV in a modeller, and load the UV into Daz Studio.

    For using it you need to select that UV for this surface.

  • crosswindcrosswind Posts: 9,537
    edited October 13

    Do you know any modeling software like Blender... and how to unwrap UV to make a new UV layout ? Then a new UV layout can be imported as a UV Set for the floor on which the shader preset can work well.

    Another work around is to replace or just cover the floor with a primitive plane then apply the shader preset to the plane surface... which'll be much easier.

    Post edited by crosswind on
  • Thank you both! I know some basics of Blender (very few actually), so i could follow @crosswind suggestion yes

    I'm gonna search for a simple tutorial on UV unwrapping in Blender

    Thanks again!

  • felisfelis Posts: 5,721

    To just change the UV of the floor in blender, go to edit mode, select all the faces of the floor and click UV > unwrap conformal

    That will not change the UV of the rest, but if the floor is it own(s) surfaces that doesn't matter,

  • lilweeplilweep Posts: 2,740
    edited October 13

    just put a plane over it... (or instead of it)

    Post edited by lilweep on
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