My Character and some other in Saved .duf Scenes Shifted UPWARDS by 10-20cm!

nimonsinimonsi Posts: 60

I'm facing a critical and frustrating issue that has affected all my saved scenes. Еvery single one of my saved .duf scenes is now broken.

When I load any previously saved scene, some of my characters are positioned approximately 10-20 cm higher than they were originally.  all interactions with props are misaligned.

I've attached two renders: "Before" shows the correct positioning, and "After"

What could have caused this, and how can I fix it? It seems like a global offset has been applied to all figure nodes upon loading. Any help would be immensely appreciated before I have to rebuild dozens of scenes from scratch.

Post edited by nimonsi on

Comments

  • FishtalesFishtales Posts: 6,208

    See if the Ground Position Setting under Render Settings/Environment has been changed from Auto to Manual or visce versa.

  • nimonsinimonsi Posts: 60

    Fishtales said:

    See if the Ground Position Setting under Render Settings/Environment has been changed from Auto to Manual or visce versa.

    Ground is set to Auto and everything seems to be at default. I found one parameter that had somehow changed, namely 'Scale,' which was set to 106.5%. I changed it to 100, which made it better, but the position is still off. What else could it be?

    13.jpg
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  • nimonsinimonsi Posts: 60
    edited October 5

    No, it doesn't seem to be a scale issue. All characters have their own scale, not necessarily 100%, correct? I loaded others, some have 113, 107, etc.

    please help!

    Post edited by nimonsi on
  • felisfelis Posts: 5,721
    edited October 5

    Is it the character or the table, with content, that changes height?

    And are there any animations in the scene?

    Post edited by felis on
  • nimonsinimonsi Posts: 60

    felis said:

    Is it the character or the table, with content, that changes height?

    And are there any animations in the scene?

    I have close to a thousand renders, and a lot of them have been altered. Here's what one looks like now when I open it, even though it was perfectly fine before.

     

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    15.jpg
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  • nimonsinimonsi Posts: 60

    props, are fine, i think it's only characters

  • nimonsinimonsi Posts: 60

    And it's not a problem with the height, as I initially thought. If it were the height, she would be floating in the air, but she is standing on the floor. However, her hand is positioned higher!

    16.jpg
    464 x 757 - 30K
    17.jpg
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  • FishtalesFishtales Posts: 6,208

    nimonsi said:

    And it's not a problem with the height, as I initially thought. If it were the height, she would be floating in the air, but she is standing on the floor. However, her hand is positioned higher!

    It looks like the floor has moved as there are no shadows from anything showing and they all look as if they are floating. 

  • nimonsinimonsi Posts: 60

    Fishtales said:

    nimonsi said:

    And it's not a problem with the height, as I initially thought. If it were the height, she would be floating in the air, but she is standing on the floor. However, her hand is positioned higher!

    It looks like the floor has moved as there are no shadows from anything showing and they all look as if they are floating. 

    no, it's just filament, in iray shadows are the same

  • FishtalesFishtales Posts: 6,208

    Flicking between the two images you posted she doesn't move but the counter and chairs drop/shrink. There is something wrong in the environment/draw settings to cause that.

  • nimonsinimonsi Posts: 60
    edited October 5

    I can't even imagine what could have interfered with my saved renders and changed the poses like this! I even checked the oldest *.duf files, and there too, everything is not as it was!!

    Post edited by nimonsi on
  • FishtalesFishtales Posts: 6,208

    Are you using default camera settings? Have they changed?

  • nimonsinimonsi Posts: 60
    edited October 5

    Fishtales said:

    Are you using default camera settings? Have they changed?

    1 second

    Post edited by nimonsi on
  • nimonsinimonsi Posts: 60

    Fishtales said:

    Are you using default camera settings? Have they changed?

    Yes, the camera is at its default. Here is the first, original one. The second is how it looks now. The third was at 100% scale, but it was originally 106.5%. Scaling it helps, but even so, for example, she is holding the mouse differently.

    original.jpg
    1009 x 1084 - 85K
    now.jpg
    1021 x 1082 - 276K
    100%.jpg
    1022 x 1085 - 300K
  • FishtalesFishtales Posts: 6,208

    Flicking through them side by side it looks like a scaling issue with the figure. Why it is doing it to all your figures I don't know. That would have to be something in your preferences that has been reset but what I have no idea.

  • crosswindcrosswind Posts: 9,537

    The Scale of your character seems changed for sure. Have you installed any character products recently ?

    Select your character, go to Parameters pane, click the gear icon on the Scale property, in Controllers tab, see if you can find some clues there.... Some character products with wrong ERC settings may bring you the issue ~.

  • nimonsinimonsi Posts: 60

    crosswind said:

    The Scale of your character seems changed for sure. Have you installed any character products recently ?

    Select your character, go to Parameters pane, click the gear icon on the Scale property, in Controllers tab, see if you can find some clues there.... Some character products with wrong ERC settings may bring you the issue ~.

     

    Yes, I manually installed G9 characters. But how do I find the one that started all this? Right now, for one character, I found the perfect value of 99%, but it doesn't work for another. I have to find a custom value for each one to get them back to how they were! And when I load them again, I'll have to reduce them to these specific values all over again! And when loading new characters, they will also be the wrong size from the start!! This is just some kind of hell!

  • crosswindcrosswind Posts: 9,537
    edited October 5

    Ah, you better find out the culprit ... otherwise you have to tweak your characters' Scale value in each scene ~~ I'm afraid.

    Post edited by crosswind on
  • nimonsinimonsi Posts: 60

    I found one problem: 'Proportion Height' and 'Proportion Larger' were at 10%. When I set them to 0%, it became much better, but the character is still not quite the same and is taller. Can you tell me where to dig?

     

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    1.jpg
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    2.jpg
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  • nimonsinimonsi Posts: 60

    Found it, proportion legs!!!

    Thank you guys!

     

    found.jpg
    225 x 53 - 4K
  • FishtalesFishtales Posts: 6,208

    Can you uninstall the G9 characters or roll back the computer to before you installed them? This might clear it and then you can install them again one at a time and test your scenes after each one to find the culprit.

  • nimonsinimonsi Posts: 60
    edited October 5

    Here's the question how can I make sure these values stay at 0 and not keep reverting to their own values? Every time I load the character, these values reset and the characters get larger again?

     

    12.jpg
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    Post edited by nimonsi on
  • crosswindcrosswind Posts: 9,537

    Oh, you didn't say you were using G9. Well, these Proportion xxx morphs usually are not dialed themselves but triggered by a Controller from a character morph.

    You can load a G9 Dev Load, see if they're already automatically dialed. If they're, Zero the figure with Zero option, then you should be able to find the culprit in Currently Used.

  • Richard HaseltineRichard Haseltine Posts: 107,868

    Click the gear icocn on the Proportion Legs slider, then seelct Parameter Settings from the menu that opens. In the settings dialogue switch to the Controllers tab at the bottom and look through the list - something there is probably the issue, loading with a non-zero default value or having some kind of ERC that isn't correctly multiplied by the shape value itself; with luck the name will match a recently installed character or shape product and you can go from there in confirming and reporting the issue (assuming there isn't an update for the product).

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