DazRodent Fur Not Following Custom Morphs

vuarsenal90vuarsenal90 Posts: 13
edited September 30 in Daz Studio Discussion

 

Hi everyone,

I've created a custom morph to make my hamster look fatter, but the fur doesn't follow the morph, it just stays the same instead of inflating with the body.

Is there a way to fix this? Or is it simply not possible?

 

I noticed that even the built-in morph that makes the hamster's cheeks puff up when eating doesn't seem to affect the fur either, so maybe this is a limitation.

Has anyone dealt with this before or found a workaround?

 

Thanks in advance!

Post edited by vuarsenal90 on

Comments

  • crosswindcrosswind Posts: 9,537
    edited September 30

    The issue comes from a wrong setting on its SBH Fur.

    Select RodentFur node, in Parameters pane, turn on Show Hidden Properties.... Go to Path: General>Simulation>Hair>Follow, turn off Disable Target Surface Transforms (ss1)

    The Fur will follow the morph change ~~ 

    Edit: If you want to fix it once and for all, go to : your Daz Library\data\Sixus1\Daz Rodent 1.1\RodentFur\, open RodentFur.dsf with Notepad++, go to line 595635, change true to false. Save the file. Reload the fur. (ss2)

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    Post edited by crosswind on
  • crosswind said:

    The issue comes from a wrong setting on its SBH Fur.

    Select RodentFur node, in Parameters pane, turn on Show Hidden Properties.... Go to Path: General>Simulation>Hair>Follow, turn off Disable Target Surface Transforms (ss1)

    The Fur will follow the morph change ~~ 

    Edit: If you want to fix it once and for all, go to : your Daz Library\data\Sixus1\Daz Rodent 1.1\RodentFur\, open RodentFur.dsf with Notepad++, go to line 595635, change true to false. Save the file. Reload the fur. (ss2)

    Thanks for the tip. I tried your method, but the fur just exploded when I turned off that setting.

    I also edited the source file as suggested, but when I reload the fur it still comes in with the value set to "on." 

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  • crosswindcrosswind Posts: 9,537
    edited September 30

    I fixed the issue with Rodent base breed as an example... but you're using Guinea Pig.  I double-checked it and found Guinea's morph is problematic as well ( most likely a wrong ERC Freeze ...)  I remade the Guinea Pig's morph and it works as intended. (ss1~2)

    As for modifying DSF files of the Fur, they have separate DSF files in different folders:
    - guinea pig :   data\Sixus1\Guinea Pig\Guinea Pig Fur\Fur_Curves_437556.dsf
    - hamster:   data\Sixus1\Hamster\Hamster Fur\HamsterFur.dsf

    I have to say this product is really problematic...suggest you fill a support ticket ~~

    Edit: Hamster's morph is okay, the way of fixing works for it.

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    Post edited by crosswind on
  • I got it working!
    You were right, turning off Disable Target Surface Transforms does the trick, but I also had to take one extra step: dial the Hamster Fur morph on the fur back to zero. That seems to make the fur follow the body correctly.

    Now my hamster is gloriously superfat. Thanks! :D

  • Never mind, once I posed the hamster, it exploded again. 

  • crosswindcrosswind Posts: 9,537
    edited October 1

    I'm sorry thatI don't know why then. I check the fur on other animals made by other vendors... with the same settings, they work well.  

    Not sure if it's a rigging issue or the mode of SBH generation brings all these issues. Pls send a ticket.

    Post edited by crosswind on
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