Problem with hair functioning from Maya3D in DAZ
Hello everyone, I have a question, does anyone know how to export hair from Maya3D to DAZ3D? The hair is Strand Based and was created in Maya, is it possible to export it in such a way that it can be used with dforce inside DAZ? The problem is that the hair it is not fixing in the head like it should, when simulate it falls from head, and some parts fixes on base of neck, but only in daz studio on maya it is ok, daz undertood that hair comes from botom to top(the part that keeps on head) . PS: I want to point out right away that I am asking whether this is possible and what options might be needed for exporting from Maya to DAZ3D. The hair is not made by me but by an acquaintance, and I am unable to provide more information on that matter. I figured it wouldn’t hurt to ask you, and maybe I can get some help. Best regards.

Comments
we do not have access to the import options and tools needed for strandbased Dforce hair unless you are a DAZ premier Artist
Thank you for your response. I'm not sure if he is a premiere artist, but let's assume he is; can such hair be used in Daz3D with dForce if it was created in Maya?
I just know ordinary users cannot do it
I don't use Maya either but do know some PAs have used Xgen hair from comments made
I actually don't think it matters where the hair is created so long as it is in a curve format, ie polylines
I use Carrara for example and can make non Dforce curve hair
I don't think many use the Strandbased hair editor in DAZ Studio itself
honestly you won't get any information at all because the PAs are not allowed to share the methodology
so we are all just guessing
neither do I but it's DAZ3Ds decision
anyone can model clothes etc but we still buy it but for some reason they think if all users could make dforce strandbased hair themselves they wouldn't buy it from DAZ
personally having 16K of downloadable purchased products in my DAZ Install Manager even though I can model stuff myself kind of contradicts that assumption