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Daz 3D Forums > 3rd Party Software > Maya Discussion

Problem with hair functioning from Maya3D in DAZ

jenslehman20051990jenslehman20051990 Posts: 9
September 17 in Maya Discussion

Hello everyone, I have a question, does anyone know how to export hair from Maya3D to DAZ3D? The hair is Strand Based and was created in Maya, is it possible to export it in such a way that it can be used with dforce inside DAZ? The problem is that the hair it is not fixing in the head like it should, when simulate it falls from head, and some parts fixes on base of neck, but only in daz studio on maya it is ok, daz undertood that hair comes from botom to top(the part that keeps on head) . PS: I want to point out right away that I am asking whether this is possible and what options might be needed for exporting from Maya to DAZ3D. The hair is not made by me but by an acquaintance, and I am unable to provide more information on that matter. I figured it wouldn’t hurt to ask you, and maybe I can get some help. Best regards.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,999
    September 17

    we do not have access to the import options and tools needed for strandbased Dforce hair unless you are a DAZ premier Artist 

  • jenslehman20051990jenslehman20051990 Posts: 9
    September 17

    WendyLuvsCatz said:

    we do not have access to the import options and tools needed for strandbased Dforce hair unless you are a DAZ premier Artist 

    Thank you for your response. I'm not sure if he is a premiere artist, but let's assume he is; can such hair be used in Daz3D with dForce if it was created in Maya?

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,999
    September 17

    I just know ordinary users cannot do it

    I don't use Maya either but do know some PAs have used Xgen hair from comments made

    I actually don't think it matters where the hair is created so long as it is in a curve format, ie polylines

    I use Carrara for example and can make non Dforce curve hair

    I don't think many use the Strandbased hair editor in DAZ Studio itself

    honestly you won't get any information at all because the PAs are not allowed to share the methodology 

    so we are all just guessing 

  • jenslehman20051990jenslehman20051990 Posts: 9
    September 17
    WendyLuvsCatz said:

    I just know ordinary users cannot do it

    I don't use Maya either but do know some PAs have used Xgen hair from comments made

    I actually don't think it matters where the hair is created so long as it is in a curve format, ie polylines

    I use Carrara for example and can make non Dforce curve hair

    I don't think many use the Strandbased hair editor in DAZ Studio itself

    honestly you won't get any information at all because the PAs are not allowed to share the methodology 

    so we are all just guessing 

    Why don't they have the right? I don't understand it.
  • WendyLuvsCatzWendyLuvsCatz Posts: 39,999
    September 17

    neither do I but it's DAZ3Ds decision 

    anyone can model clothes etc but we still buy it but for some reason they think if all users could make dforce strandbased hair themselves they wouldn't buy it from DAZ

    personally having 16K of downloadable purchased  products in my DAZ Install Manager even though I can model stuff myself kind of contradicts that assumption 

  • jenslehman20051990jenslehman20051990 Posts: 9
    September 17
    WendyLuvsCatz said:

    neither do I but it's DAZ3Ds decision 

    anyone can model clothes etc but we still buy it but for some reason they think if all users could make dforce strandbased hair themselves they wouldn't buy it from DAZ

    personally having 16K of downloadable purchased  products in my DAZ Install Manager even though I can model stuff myself kind of contradicts that assumption 

    I'd rather buy some things and make others. :) I wouldn't want to make everything myself. I'm sure many people would buy them anyway, but more people could make Strand-based hair, and there would be more competition and more of this type of hair on the market. Well, I understand, thanks for your answers. :) Best regards.
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