Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

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  • barbultbarbult Posts: 26,223

    wsterdan said:

    barbult said:

    crosswind said:

    barbult said:

    Is any regression testing done before releasing an Alpha update? It seems like with each release, previously working capability is lost. I get the sense that it was not intentional. If it was intentional or was discovered during Daz testing, a heads up would be appreciated. It would save us Alpha testers a lot of wasted effort.

    I realize it is an Alpha, but I'm still surprised to lose previously working functionality. I feel bad for NVIDIA 50XX users who are stuck with unpredictable functionality losses. I only have a 3080; I can just go away and use DS4 for everything, like usual.

    I second the points.  It seems there's been no regression test while we users are doing these...? These malfunctions make Alpha less usable.

    BTW, the issue of plugins unregistered I ever reported seems gone in the latest version.

    We are their free labor, I guess, but I always expect that user testing should be a check to see if something was overlooked after developer testing and Private Build "canary" testing. It doesn't feel like that is how it is working.

    To be fair, we're a much, much wider range of machines and configurations for them, far, far wider than they'd be able to afford to test. It does hurt a bit, as you mentioned when something that worked last version stops working in the new version. I've got a couple of projects going using the Alpha so I had to go back to the last version or stop working on them. 

    True, about multiple configurations,etc.The issues in the previous release (timeline related) and this latest release (dForce hair related) don't seem to be limited to a specific machine or configuration, though. I haven't seen anyone posting evidence of "It works fine for me." Both timeline and dForce are major areas of DS functionality. That is why I question whether any significant regression testing is happening, to identify things have been broken. Sometimes during development it is necessary to break something existing to start implementing something new. If it is intentional, they should tell us, so we don't have to waste time installing things that will impact ongoing work, or waste time reporting what they already know is broken. 

    I'm sorry your work was impacted and time wasted. Thank goodness you kept a backup of the previous version. I do the same thing every time a new version is released, so I can always revert.

  • wsterdanwsterdan Posts: 3,056

    barbult said:

    I'm sorry your work was impacted and time wasted. Thank goodness you kept a backup of the previous version. I do the same thing every time a new version is released, so I can always revert.

    Thanks, but like you I'm keeping back-ups of each Alpha so the only time lost was uninstalling and reinstalling, measured in minutes. The first thing I tested on installation was the animation I'm working on and once I saw that wasn't going to work, it was out with the new and in with the old. 

    For what it's worth, for what I'm using it for the Alpha's been working very well wtih very, very few crashes, but it's just Filatoon animation, I'm not stress-testing it the way others are. I'm even doing multiple lip syncs with muliple characters with multiple audio tracks and exporting multiple .mov files from a single DAZ Studio file, so I'm mostly having a ball.

  • Well, it's not kernels. I just simulated clothing, shut alpha down and then tried loading AM tiger.

  • Richard Haseltine said:

    Eboshijaana said:

    DoctorJellybean said:

    Eboshijaana said:

    DoctorJellybean said:

    Eboshijaana said:

    I'm sure this has been asked before, but the Alpha seems to not render force hair at all.

    Is this a known bug or do I need to enable something?

    Any specific hair? What is your driver version? I can render it. 

    Literally any dforce hair.

    Driver version is 581.29 and GPU is 5060 Ti. 

    Check the log the next time you try and see what it says. 

    So I installed an update and now the issue is this;

    With Multithreading from preferences on, dforce hair freezes the whole program.

    Multithreading off, the program only renders the preview hairs.


    2025-09-16 22:32:06.565 [INFO] :: Begin asset load (merge): /People/Genesis 9/Characters/Oso3D/Oso Perrito for Genesis 9/Oso Perrito Base Fur.duf
    2025-09-16 22:32:06.572 [INFO] :: Determining missing assets...
    2025-09-16 22:32:06.735 [INFO] :: Setting textures...
    2025-09-16 22:32:06.782 [INFO] :: Scanning for addons...
    2025-09-16 22:32:06.783 [INFO] :: Creating node geometry...
    2025-09-16 22:32:06.784 [INFO] :: Creating UV sets...
    2025-09-16 22:32:06.784 [INFO] :: Creating materials...
    2025-09-16 22:32:06.861 [INFO] :: Resolving legacy figures...
    2025-09-16 22:32:06.861 [INFO] :: Preparing modifiers...
    2025-09-16 22:32:06.861 [INFO] :: Creating modifiers...
    2025-09-16 22:32:06.902 [INFO] :: Finalizing modifiers...
    2025-09-16 22:32:06.902 [INFO] :: Finalizing simulation providers...
    2025-09-16 22:32:06.902 [INFO] :: Sorting property groups...

    This is as much the log gives me.

    Which tool is active (checked in the Tools menu)?

    Node selection. 

  • EboshijaanaEboshijaana Posts: 539
    edited September 17

    On the POSITIVE side, I bought 5060 Ti yesterday and am now running 4.xxx dforce simulation.



    The Cuda, they core!

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    Post edited by Eboshijaana on
  • barbultbarbult Posts: 26,223

    wsterdan said:

    barbult said:

    I'm sorry your work was impacted and time wasted. Thank goodness you kept a backup of the previous version. I do the same thing every time a new version is released, so I can always revert.

    Thanks, but like you I'm keeping back-ups of each Alpha so the only time lost was uninstalling and reinstalling, measured in minutes. The first thing I tested on installation was the animation I'm working on and once I saw that wasn't going to work, it was out with the new and in with the old. 

    For what it's worth, for what I'm using it for the Alpha's been working very well wtih very, very few crashes, but it's just Filatoon animation, I'm not stress-testing it the way others are. I'm even doing multiple lip syncs with muliple characters with multiple audio tracks and exporting multiple .mov files from a single DAZ Studio file, so I'm mostly having a ball.

    Are you on a Mac and need DS6 Alpha to use Filatoon?  

  • ImagoImago Posts: 5,660

    I see now the keyframes can be selected and moved in the timeline, nice to see some fixes.

    Quick question: Is normal to see very little options in the IRay render settings pane? Did I miss something?

  • crosswindcrosswind Posts: 9,559

    Imago said:

    I see now the keyframes can be selected and moved in the timeline, nice to see some fixes.

    Quick question: Is normal to see very little options in the IRay render settings pane? Did I miss something?

    No less but even more ~~ What did you see ? 

  • crosswindcrosswind Posts: 9,559
    edited September 17

    Frankly speaking, I really don't like the way of showing Colors in Scene pane:

    Better be sort of these:

     

    I checked with some of my Qt developer friends, sth. like the above could be done ~~

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    Post edited by crosswind on
  • wsterdanwsterdan Posts: 3,056

    barbult said:

    wsterdan said:

    barbult said:

    I'm sorry your work was impacted and time wasted. Thank goodness you kept a backup of the previous version. I do the same thing every time a new version is released, so I can always revert.

    Thanks, but like you I'm keeping back-ups of each Alpha so the only time lost was uninstalling and reinstalling, measured in minutes. The first thing I tested on installation was the animation I'm working on and once I saw that wasn't going to work, it was out with the new and in with the old. 

    For what it's worth, for what I'm using it for the Alpha's been working very well wtih very, very few crashes, but it's just Filatoon animation, I'm not stress-testing it the way others are. I'm even doing multiple lip syncs with muliple characters with multiple audio tracks and exporting multiple .mov files from a single DAZ Studio file, so I'm mostly having a ball.

    Are you on a Mac and need DS6 Alpha to use Filatoon?  

    Yup.  

  • hellmastershellmasters Posts: 25
    edited September 17

    Ya, the latest update froze when loading most of my subsets (Customized characters only). No idea why. No log showing anything.

    Post edited by hellmasters on
  • Problem 1: Render Settings, Environment Map

    Cannot select "exr" or "hdr" files

    Only available options: dsi, jpeg, jpg, png

    Problem 2: libdsp_dzimageio plugin won't load

    My configuration: Daz Studio 2025 ALPHA – Version 6.25.2025.25616! (Updated September 16, 2025) on Mac Mini M4

  • crosswindcrosswind Posts: 9,559

    o8055246 said:

    Problem 1: Render Settings, Environment Map

    Cannot select "exr" or "hdr" files

    Only available options: dsi, jpeg, jpg, png

    Problem 2: libdsp_dzimageio plugin won't load

    My configuration: Daz Studio 2025 ALPHA – Version 6.25.2025.25616! (Updated September 16, 2025) on Mac Mini M4

    No issue on my side with Win11. That seems to be an issue specifically to Mac. 

  • crosswind said:

    o8055246 said:

    Problem 1: Render Settings, Environment Map

    Cannot select "exr" or "hdr" files

    Only available options: dsi, jpeg, jpg, png

    Problem 2: libdsp_dzimageio plugin won't load

    My configuration: Daz Studio 2025 ALPHA – Version 6.25.2025.25616! (Updated September 16, 2025) on Mac Mini M4

    No issue on my side with Win11. That seems to be an issue specifically to Mac. 

    Problem 2 would be the cause of Problem 1 - imageio is Image Input/Output

  • crosswind said:

    Frankly speaking, I really don't like the way of showing Colors in Scene pane:

    Better be sort of these:

     

    I checked with some of my Qt developer friends, sth. like the above could be done ~~

    This is an alpha version, UI styling is one of the things that has not yet been addressed - this is mentioned in the Evegreen thead.

  • hellmasters said:

    Ya, the latest update froze when loading most of my subsets (Customized characters only). No idea why. No log showing anything.

    More infromation is needed - including how long you waited before declaring the application  frozen (I have generally found character Character presets slow to load, shape and materials are much more efficient on my system, but this doesn't seem to be an issue for others - if this is Character presets it is possible that your alpha is behaving like my any version and your DS 4 like other people's any release; iff so then any additional info you can find might actually enable to figure out the cause).

  • crosswind said:

    Imago said:

    I see now the keyframes can be selected and moved in the timeline, nice to see some fixes.

    Quick question: Is normal to see very little options in the IRay render settings pane? Did I miss something?

    No less but even more ~~ What did you see ? 

    Please post a screen shot of your Render Settings.

  • Richard Haseltine said:

    hellmasters said:

    Ya, the latest update froze when loading most of my subsets (Customized characters only). No idea why. No log showing anything.

    More infromation is needed - including how long you waited before declaring the application  frozen (I have generally found character Character presets slow to load, shape and materials are much more efficient on my system, but this doesn't seem to be an issue for others - if this is Character presets it is possible that your alpha is behaving like my any version and your DS 4 like other people's any release; iff so then any additional info you can find might actually enable to figure out the cause).

     So I tested this:

    AM Tiger in ALPHA froze the program and did not load even as 20 minutes passed.

    In base release, it loaded in a few seconds.

  • empartooempartoo Posts: 3
    edited September 17

    The set 13 alpha won't load any of my scenes, period. Complete unusable as of right now. Been looking to see if I could roll it back but have yet to find a way. 
     

    load app, try to load duf and the application freezes. No log, no nothing. It just stops responding and eventually windows prompts me to close it.

    Post edited by empartoo on
  • empartoo said:

    The set 13 alpha won't load any of my scenes, period. Complete unusable as of right now. Been looking to see if I could roll it back but have yet to find a way. 

    What does the log say? 

  • One thing I've noticed in all of the alpha versions is that any HDRI over 8k immediately crashed the Alpha version, while 4.24 doesn't have any issues with them.  It hasn't been a big deal for me and I assumed it would get fixed eventually, but with the newest Alpha version, I'm now noticing that instead of immediately crashing, loading an HDRI over 8k now does the sit and spin forever thing until you force Daz to close, similar to what others have been reporting for their scenes.  I'm wondering if for those who are getting this issue, are you using an HDRI that is over 8k?

  • crosswindcrosswind Posts: 9,559

    joshua.r.fletcher said:

    One thing I've noticed in all of the alpha versions is that any HDRI over 8k immediately crashed the Alpha version, while 4.24 doesn't have any issues with them.  It hasn't been a big deal for me and I assumed it would get fixed eventually, but with the newest Alpha version, I'm now noticing that instead of immediately crashing, loading an HDRI over 8k now does the sit and spin forever thing until you force Daz to close, similar to what others have been reporting for their scenes.  I'm wondering if for those who are getting this issue, are you using an HDRI that is over 8k?

    I couldn't reproduce the issue with the latest Alpha by using 8K and 16K HDRIs, no matter by loading a Render Settings Preset or direclty browsing to load... Rendering with them also works fine.

    What's your OS ?  

  • crosswind said:

    joshua.r.fletcher said:

    One thing I've noticed in all of the alpha versions is that any HDRI over 8k immediately crashed the Alpha version, while 4.24 doesn't have any issues with them.  It hasn't been a big deal for me and I assumed it would get fixed eventually, but with the newest Alpha version, I'm now noticing that instead of immediately crashing, loading an HDRI over 8k now does the sit and spin forever thing until you force Daz to close, similar to what others have been reporting for their scenes.  I'm wondering if for those who are getting this issue, are you using an HDRI that is over 8k?

    I couldn't reproduce the issue with the latest Alpha by using 8K and 16K HDRIs, no matter by loading a Render Settings Preset or direclty browsing to load... Rendering with them also works fine.

    What's your OS ?  

    Windows 11.  https://polyhaven.com/a/horn-koppe_spring is an example.  The 16k version of it works fine in 4.24 but in Alpha it's always immediately crashed when loading, and now it just sits and spins forever.  The 8k version works just fine. It does it for others too but this is just an example.

  • crosswindcrosswind Posts: 9,559

    joshua.r.fletcher said:

    crosswind said:

    joshua.r.fletcher said:

    One thing I've noticed in all of the alpha versions is that any HDRI over 8k immediately crashed the Alpha version, while 4.24 doesn't have any issues with them.  It hasn't been a big deal for me and I assumed it would get fixed eventually, but with the newest Alpha version, I'm now noticing that instead of immediately crashing, loading an HDRI over 8k now does the sit and spin forever thing until you force Daz to close, similar to what others have been reporting for their scenes.  I'm wondering if for those who are getting this issue, are you using an HDRI that is over 8k?

    I couldn't reproduce the issue with the latest Alpha by using 8K and 16K HDRIs, no matter by loading a Render Settings Preset or direclty browsing to load... Rendering with them also works fine.

    What's your OS ?  

    Windows 11.  https://polyhaven.com/a/horn-koppe_spring is an example.  The 16k version of it works fine in 4.24 but in Alpha it's always immediately crashed when loading, and now it just sits and spins forever.  The 8k version works just fine. It does it for others too but this is just an example.

    I'm also with Win11. I could load it with no issue by now. Maybe you can restart you Windows then retry ?

     

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  • ImagoImago Posts: 5,660

    crosswind said:

    No less but even more ~~ What did you see ? 

    Now it returned to normal somehow. But before I had only the format (image size), folder, kind of render and headlamp settings. It was like having the "viewport" engine selected and I'm absolutely sure IRay was selected, otherwise the Spot Render whould give me the "select an active engone" message.

    Ah, yes, about the Spot render: If I start a spot render selecting an area within the aspect frame, it works fine but if I end a bit over the area (like exagerating the selection) the render hangs. in 4.21 the spot render starts correctly and render only the area inside the Aspect frame as normal behaviour even if I go on the secondary monitor during the selection.

  • crosswindcrosswind Posts: 9,559

    Imago said:

    crosswind said:

    No less but even more ~~ What did you see ? 

    Now it returned to normal somehow. But before I had only the format (image size), folder, kind of render and headlamp settings. It was like having the "viewport" engine selected and I'm absolutely sure IRay was selected, otherwise the Spot Render whould give me the "select an active engone" message.

    Ah, yes, about the Spot render: If I start a spot render selecting an area within the aspect frame, it works fine but if I end a bit over the area (like exagerating the selection) the render hangs. in 4.21 the spot render starts correctly and render only the area inside the Aspect frame as normal behaviour even if I go on the secondary monitor during the selection.

    Ah, got it ~

    But for the Spot Render, I couldn't reproduce the issue either... Maybe other folks can also give it a test. 

  • Not a bug really, but an observation. I have been using the alpha as my every day Daz on an M4 Macbook Air for a few weeks now. The speed of loading of G9 has allowed me to finally make that switch to using G9 characters, Plus having faster iray and finally being able to use filament in addition to pretty good stability (Daz 4 on Mac has not been the most stable thing) has been enough that I only open the regular Daz 4 release when I need a script I'm missing (though many scripts crash Daz 4 on Mac anyway). Two days ago I upgraded my MacOS to Tahoe. Yesterday I updated Daz to the latest alpha. I used to be able to start a scene rendering and then go an watch youtube with no issues. Now I have noticed youtube stutters very badly when Daz is rendering. I don't know if it is something different in the latest Daz alpha or in Tahoe's load management. When I have some time I need to experimment and see how Daz 4 behaves or switch back to the previous alpha (which is backed up). Just wondering if any of the Mac users have seen a difference since updating.

  • dreadydready Posts: 1
    edited September 19

    Most of my scenes now cause DAZ Alpha to hang on load since the newest update.Previous version was working great.

    Windows 11, Nvidia 5090, latest Nvidia Game Ready drivers.

    Is there any way to roll back to previous Alpha version? I can't get any work done now.

    Post edited by dready on
  • LeanaLeana Posts: 12,757

    dready said:

    Is there any way to roll back to previous Alpha version? 

    Only if you kept a backup of the previous downloads file, as there's no way to download previous versions again.

    If you have a backup:

    • Uninstall the current version, then close DIM.
    • Copy the downloads files for previous version over to your DIM downloads folder
    • Start DIM in offline mode: the older version should now appear as "ready to install". 
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