Odd thing happening with ds 4.24
Choppski
Posts: 627
Hi I just migrated to a new computer. Everything is fine so far except that when I open a scene or even load a figure, the application minimizes and then maximizes. Any thoughts as to why?

Comments
let me clarify. It is doing this minimize and maximize crap constantly. It's like there is a lag with saving, or loading anything large.
Should I reinstall? Do I uninstall first?
It happens every time I load something, even material presets.
What GPU(s) does the system have, and if one is an on board or on-CPU GPU which is handling the UI drawing? Intel GPUs can be problemtatic (not just in DS).
I have an MSI laptop and it was set to Discrete Graphics mode so that the NVIDIA driver is supposed to do all the visuals. is there a way to know? Should go into NVidia settings and make sure that for DS it's set for that? Or some other way?
Also, should i have pixel buffer enabled?
enabling pixel buffer did nothing.
Discrete sounds right, but it might be worth seeing what the nVidia control panel says to be sure.
I can never figure out how to add a picture. I tried using the snip tool and pasting the image but it wouldn't take it. I fiddled with opengl compatibility putting performance first, but that did nothing. I wonder about power management mode. There are so many options, I don't know what to check, but most are set to Use global settings.
I wonder if I should uninstall and then do a reinstall.
Oh, a laptop... really odd though ~ I don't have such issue with my notebooks. So you have this issue with both DS 4.22 and DS 4.24 ? Certainly you can try uninstall / reinstallin DS with DIM but I doubt if that'll help.
And what's your Nvidia card to be exactly ? and the driver version ? You can try updating the driver to latest Studio Version, see if that helps.
And also check if onboard GPU as well as BIOS are with uptodate drivers / versions from MSI website.
Ok, so I switched the MSI mode from discreet to balanced, and the issue seems to have stopped. I assumed that having just the nvidia controlling gpu would be best, but so far balanced seems to be working. Pretty sure the drivers are up to date. Not clear what you mean by public build, but if it stays working, I will keep it as is. I doubt there will be another release prior to DS25, but who knows. I do still get the weird error message about the folders and contacting info@allessandro(something), that vendor who does the animals, but it doesn't affect the program.
Thanks for all the help!
And I spoke too soon. it only happens with large scenes, but I am also seeing metadata notes showing up in the scene list ot items when I open a scene saved in earlier versions.
ok i think I need to put in a ticket. I did a whole reinstall. I uninstalled everything, then on my old computer I installed Daz 4.24 which had no issues, I made some changes to the viewport in terms of buttons. Then I followed the script, and recopied everything and then reloaded everything. It all seems to work. But I still get the error about the wrong drive, and when I load a scene or anything too large, there is the minimizing and maximizing. I will try to update the driver, and I will probably submit a ticket, but I may just need to live with it.
Or, maybe I add more RAM. Someone somewhere told me that you need 3 times the vram in ram. I have 12 GB of vram, but only 32 GB of Ram.
Can you post a screenshot of the error about wrong drive? Is it related to any configuration in Content Directory Manager ?
As for Minimize/Maximize issue, I really have no idea why it happens...
I figured out the wrong drive. The error said essentially to create that drive, so I did. The PA is the one who created that product that makes snow fall on objects. For whatever reason it needed to go to that specific drive. Once I created it, the error went away.
I put in a ticket, by my gut is saying that it's a RAM issue. Someone told me in the forums earlier this summer that if you don't have at least 3 times the system RAM as your video card, you can have performance issues when loading stuff. I didn't know what he meant. But I will see what the techs at daz say. Honestly, on my old computer, there would be a lag when a scene was loading. THis just has the extra fun of the minimizing. When it does that there is also the spinning circle indicating it is working.
I bought this with the plan to add RAM. I am just trying to decide if i also want to add a second internal hard drive. My main concern is that I paid for warranty and don't want to void that, but we will see if that is the case.
Sounds similar to an issue I am seeing in my setup as well. If I'm loading a scene or an object that has a lot of content to load (large number of objects or morphs), there seems to be lag for refreshing the window. If I click on it, it goes from filling the whole screen to a quarter of it, then "snaps back" to normal size once the loading is complete. It hasn't bothered me enough to go looking for why it does it specifically, but you've given me some motivation to take a look. At least get some more data points. :-)
thank you so much for letting me know it's happened to someone else. I used to just see spinning circle. DAZ response was that I should uninstall and reinstall--which I already did, but they insisted that I shouldn't follow the path that Crosswind laid out (which I don't understand, though I think the issue was the registry part). I would uninstall and reinstall just to see, but I have all my settings now and don't want to lose them LOL. I would still think that more RAM memory would at least make the minimizing and loading go faster. I mean wouldn't it?
Actually, I was planning to have the place where I bought the computer do the upgrades, but I will keep the originals.
My way of migration has been experimented and proved by many people (including me with 4 times' migration to desktops and notebooks...) within my group of subscribers (8K+) . Daz helpdesk people should've test it before commenting on it and I have to say there're quite a lot of things that they even don't know as per my experience with dealing issue with them...
I also doubted the issue might come from some DS plugin(s). You can test it by romoving non-official DS plugins... by using method of exclusion.
Besides, you can always do trouble-shooting by install a clean DS Public Build as I ever suggested. Order it in here firstly https://www.daz3d.com/daz-studio-beta then install it with DIM.
DS Public Build has a separate Windows Registry as well as a separate setting folder in %appdata%\DAZ 3D\. So it can be very clean after installation. You can then configure DAZ Library paths in CDM then test it with opening a complex scene.
Then you re-install or copy all the plugin DLLs (even one by one...) to DS Public Build, then further test it.
Just so you know, I trust your suggested setup a lot. I didn't know what you meant by public build. I can request that and I WON"T get the--you can't run two versions message? WOuld be interesting to see if it also has this issue.
We cannot run two versions of the same DS release, e.g. two versions of DS General Release or DS Public Build... but we can run both versions of DS General Release and DS Public Build at the same time.
You can understand what General Release, Public Build, Private Build... etc. are in here: https://www.daz3d.com/forums/discussion/comment/990671/#Comment_990671
It's always a good practice to install a DS General Release and a latest Public Build ~ Definitely suggest you give it a try.
Also check this post: Can I have a General Release and a BETA installed at the same time? https://www.daz3d.com/forums/discussion/comment/990684/#Comment_990684
THe public build does not seem to have the issue with the minimizing. But it keeps saying that default resources needs to be installed, and then says it cannot install it. SO the figures open with no textures (and yes, the directories are correct. I will keep playing with it. As there are no textures, I cannot know whether the scene has the requsite memory usage
OK, so I got the public build to install defaults. ANd I tried some other scenes. It does the same thing, depending on the scene. Sometimes it minimizes and sometimes it does not. So I don't think the issue is the installation of the program. It must be hardware or software. I just don't know what to change or try. Or I just live with the wierd minimizing. I want to get more RAM for several reasons, so maybe that would help.
BTW, should I have pixel buffering on?
I also often experience this "minimized" User Interface behavior, especially when using large HDRIs, but also while posing characters and clicking too fast.
Just clicking on Render Settings or Environment minimizes the UI for some short to long time (usually 5-10 seconds).
I have a 3090 graphics card and 96 GB of memory.
I took some screenshots to illustrate the problem.
Ok, so I suppose upping my RAM to 96 is not going to solve that issue, but it should allow heavy scenes to work faster, I hope. I wonder what the cause is? I have come to realize that it is not that different from when the circle spins, but it's odd. Thank you!
Hmm, if a clean installation of DS Public still brings you the issue from time to time, it seems not related to plugins or registries. I don't thing adding RAM can help either ~~ Have you checked all drivers and BIOS of your laptop up-to-date?
Pixel Buffer relates to OpenGL... you can always turn it on but I don't think it'll have anything to do with resolving the issue....
yes supposedly everything is up-to-date. I guess I can check about BIOS
You could use the bridge and render in Blender.