[Released] Blender to Daz Studio Plugin released!!! Official support thread [Commercial]

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  • AnEye4ArtAnEye4Art Posts: 846
    Matronius said:
    I am doing my best!!! Unfortunately it is extremely hard to support non standard textures, it is something we tried to do with several hours of R&D but for now there is no breakthrough around the corner. Best wishes, Matronius
    I had bought easy bake a while back and it did not deliver as promised. So, I emailed the developer with my issue and it took months later to get a reply and a fix. Again, thanks for being active and working to make your product better.
  • ArtiniArtini Posts: 10,284
    edited August 19

    That is why I like Unity. Most of the assets with URP and HDRP pipelines transfers nicely with all materials intact to Blender.

    Below is one of the buildings from Future Slums by Kitbash3D HDRP version transferred by FBX to Blender.

    Then I have used Blender to Daz Studio Plugin to transfer and rendered in iray.

    I have used ground and rocks from https://www.daz3d.com/desert-depression as a background.

    I have used one of HDRIs from Dimension Theory, as well.

     

    KB3D_FTS_Block_E01pic01.jpg
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    Post edited by Artini on
  • MatroniusMatronius Posts: 161
    Thanks for the workflow @Artini!!! I am really glad that the Blender to Daz Studio Plugin was helpful for you!!!
  • ArtiniArtini Posts: 10,284
    edited August 19

    Thanks, @Matronius

    Your plugin is very helpful.

    Below is a building from another KitBash3D kit - Neo City Free Sample Kit (HDRP).

    Transferred as the previous one from Unity by FBX to Blender and then with your plugin to Daz Studio.

    Rendered with Sun-Sky only light.

    Added https://www.daz3d.com/lorez-hippo for comparison.

    KB3D_NEC_BldgMD_B02pic01.jpg
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    Post edited by Artini on
  • MatroniusMatronius Posts: 161
    @WendyLuvsCatz I think you got the answer to your question!!!
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    Matronius said:

    @WendyLuvsCatz I think you got the answer to your question!!!

    sadly I never found Unity very easy to use

    pity because the free sets I have do load quite well in Blender, Carrara, Unreal and Twinmotion but getting them into DAZ studio was so much work I have never been tempted to buy any

  • MatroniusMatronius Posts: 161
    I think they should be easy to port but I will do a video for you as promised
  • ArtiniArtini Posts: 10,284

    I will wait for video about KitBash3D, as well.

    Just bought nice KitBash3D assets from HumbleBundle, so will need a little help.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    Matronius said:

    I think they should be easy to port but I will do a video for you as promised

    yes 

  • ArtiniArtini Posts: 10,284
    edited August 21

    Version 3.8.61 is out and percentage on the scale works.

    Good work, @Matronius

    Tested with some ruins transferred from Unity by FBX to Blender and then via plugin to Daz Studio.

    Added https://www.daz3d.com/cc-kyrin-for-genesis-9 as a reference.

    ruin3sc02pic01.jpg
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    Post edited by Artini on
  • MatroniusMatronius Posts: 161

    Thanks @Artini !!!

    As you say, version 3.8.61 is now live!!!! 

    Blender to Daz Studio Plugin | Daz 3D

    Release notes:
    1) Merge Textures Width and Height property added.
    2) Scale As Percent option added.
    3) If the file is not saved, the user now gets a prompt to save in any location of choice rather than in the temp file.
    4) Progress bar added during the import.
    5) The plugin now supports larger files.
    6) Hair particle bug on export fixed.

    Enjoy!!!

    Matronius

  • AnEye4ArtAnEye4Art Posts: 846
    Why don't I see that latest version in my Blender download?
  • MatroniusMatronius Posts: 161
    I will update it shortly @AnEye4Art
  • MatroniusMatronius Posts: 161

    As requested by @nickaspros123 and several other users, I have released a comprehensive tutorial on the installation of the Blender to Daz Studio plugin, which includes several practical tips for the beginners. I hope this is useful, best wishes, Matronius

  • n.aspros123n.aspros123 Posts: 332
    edited August 23

    Matronius said:

    As requested by @nickaspros123 and several other users, I have released a comprehensive tutorial on the installation of the Blender to Daz Studio plugin, which includes several practical tips for the beginners. I hope this is useful, best wishes, Matronius

    Thank you for providing the installation tutorial @Matronius. Can the latest BTD plugin version handle large environment transfers to Daz, like the gas station issue I asked about previously? 

    Now that's needed is a something that makes textures that can be changed to Principled BDSF and easy for export to Daz. Might be dreaming asking for this but it would be nice.

    Post edited by n.aspros123 on
  • AnEye4ArtAnEye4Art Posts: 846
    From my experience, the plug-in handles large environments fairly well, but some textures don't transfer well. Like when I exported an apartment scene, the model transfered well, but some textures didn't.
  • MatroniusMatronius Posts: 161

    I am about to release a tutorial on the transfer of a Kitbash 3D kit. The tool can handle several items and large environments. The textures are a different story as the tool can only export principled BSDF textures, so non-standard textures require manual or automatic conversion prior to export.

  • ArtiniArtini Posts: 10,284

    Would be great to have automated tool to make conversion to principled BSDF textures automatically.

     

  • MatroniusMatronius Posts: 161

    Thanks for the feedback!!! I will see what I can do, but it will take some time and is not necessarily doable as an upgrade of this tool.

    Best wishes,

    Matronius

  • ArtiniArtini Posts: 10,284

    Matronius said:

    Thanks for the feedback!!! I will see what I can do, but it will take some time and is not necessarily doable as an upgrade of this tool.

    Best wishes,

    Matronius

    Thanks. I just thought, that would possible increase the number of uses.

     

  • ArtiniArtini Posts: 10,284

    Matronius said:

    I am about to release a tutorial on the transfer of a Kitbash 3D kit. The tool can handle several items and large environments. The textures are a different story as the tool can only export principled BSDF textures, so non-standard textures require manual or automatic conversion prior to export.

     I have also experimented with KitBash3D assets from their own store.
    The big problem for me is, that they provide textures as a separate download (.zip)
    and they are not connected to the meshes, even in HDRP file for Unity.
    It was not a problem before, when they sold their sets in Unity store.
    The same happens with Blender format file - no maps are connected.
    As a result the imported file to Daz Studio lacks materials and looks bright white.
    Besides that, each small mesh has its own material, making the scene heavy.

     

  • MatroniusMatronius Posts: 161
    @Artini I think you should flag the issue to the Kitbash team, so they can fix it. It seems like a big inconvenience for all Kitbash users and it should be rectified
  • crosswindcrosswind Posts: 9,537
    edited August 25

    Artini said:

    Matronius said:

    I am about to release a tutorial on the transfer of a Kitbash 3D kit. The tool can handle several items and large environments. The textures are a different story as the tool can only export principled BSDF textures, so non-standard textures require manual or automatic conversion prior to export.

     I have also experimented with KitBash3D assets from their own store.
    The big problem for me is, that they provide textures as a separate download (.zip)
    and they are not connected to the meshes, even in HDRP file for Unity.
    It was not a problem before, when they sold their sets in Unity store.
    The same happens with Blender format file - no maps are connected.
    As a result the imported file to Daz Studio lacks materials and looks bright white.
    Besides that, each small mesh has its own material, making the scene heavy.

     

    As for Blender part... from Kitbash3D kits, if you find texture maps not linked or connected, you can use the command: Find Missing Files under File > External Data..., targeting to the texture folder, the texture maps can be re-linked. 

    Post edited by crosswind on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    I only have the free ones, but they aleays loaded textured in Blender for me, you just have to unzip them to where the mtl files point to

    its DAZ studio that has the problem with mtl files, every other program I have used loads them textured 

    I use them in Unreal Engine too but have exactly the sane issues exporting from there with DAZ studio for anything exported, not just Kitbash3D, getting stuff with textures from anywhere into D|S is often quite difficult which is why I will eventually buy this plugin if not for Kitbash3D, simply because Blender loads just about everything 

  • ArtiniArtini Posts: 10,284
    edited August 26

    Thanks everyone and WendyLuvsCatz is right - just need to put textures in the right folder and Blender file catch them all.
    Tested on ForkLift from KitBash3D.
    The plugin make a good job. There are 83 texture maps in the folder.
    Cannot imagine to pick them up one by one manually.

    Blender to Daz Studio plugin transferred a lot of maps:
    Metallicity, Base Color, Glossy Roughness, Normal Map, Emmision Map and Cutout Opacity Map.

    Forklift02pic01.jpg
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    Forklift02pic01scr02.jpg
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    Post edited by Artini on
  • DoctorJellybeanDoctorJellybean Posts: 9,585

    Artini said:

    Thanks everyone and WendyLuvsCatz is right - just need to put textures in the right folder and Blender file catch them all.
    Tested on ForkLift from KitBash3D.
    The plugin make a good job. There are 83 texture maps in the folder.
    Cannot imagine to pick them up one by one manually.

    Blender to Daz Studio plugin transferred a lot of maps:
    Metallicity, Base Color, Glossy Roughness, Normal Map, Emmision Map and Cutout Opacity Map.

    That looks good!

    How does one know which folder to put the textures? 

  • ArtiniArtini Posts: 10,284
    edited August 26

    Thanks,
    For ForkLift it was pretty obvious. There was an empty subfolder named 4k, so I have put textures there
    even though I have downloaded 2K version of the textures.

    Forklift02pic01scr04.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 10,284
    edited August 27

    It is a time to test something bigger from KitBash3D bundle from HumbleBundle.
    The set is called Apartment Interiors and I have transferred to Daz Studio only its basement.
    It is massive, at least for my computer, there are 473 texture maps included.
    Added Tara 9 to see scaling of the set better.

    ApartmentInteriors04pic05.jpg
    1920 x 1200 - 985K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,284
    edited August 27

    Another part of this set: Loft A, rendered in Daz Studio.

    LoftA02pic01.jpg
    1920 x 1200 - 719K
    Post edited by Artini on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    they look good  Artini

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