I am doing my best!!! Unfortunately it is extremely hard to support non standard textures, it is something we tried to do with several hours of R&D but for now there is no breakthrough around the corner. Best wishes, Matronius
I had bought easy bake a while back and it did not deliver as promised. So, I emailed the developer with my issue and it took months later to get a reply and a fix. Again, thanks for being active and working to make your product better.
@WendyLuvsCatz I think you got the answer to your question!!!
sadly I never found Unity very easy to use
pity because the free sets I have do load quite well in Blender, Carrara, Unreal and Twinmotion but getting them into DAZ studio was so much work I have never been tempted to buy any
Release notes:
1) Merge Textures Width and Height property added.
2) Scale As Percent option added.
3) If the file is not saved, the user now gets a prompt to save in any location of choice rather than in the temp file.
4) Progress bar added during the import.
5) The plugin now supports larger files.
6) Hair particle bug on export fixed.
As requested by @nickaspros123 and several other users, I have released a comprehensive tutorial on the installation of the Blender to Daz Studio plugin, which includes several practical tips for the beginners. I hope this is useful, best wishes, Matronius
As requested by @nickaspros123 and several other users, I have released a comprehensive tutorial on the installation of the Blender to Daz Studio plugin, which includes several practical tips for the beginners. I hope this is useful, best wishes, Matronius
Thank you for providing the installation tutorial @Matronius. Can the latest BTD plugin version handle large environment transfers to Daz, like the gas station issue I asked about previously?
Now that's needed is a something that makes textures that can be changed to Principled BDSF and easy for export to Daz. Might be dreaming asking for this but it would be nice.
From my experience, the plug-in handles large environments fairly well, but some textures don't transfer well. Like when I exported an apartment scene, the model transfered well, but some textures didn't.
I am about to release a tutorial on the transfer of a Kitbash 3D kit. The tool can handle several items and large environments. The textures are a different story as the tool can only export principled BSDF textures, so non-standard textures require manual or automatic conversion prior to export.
I am about to release a tutorial on the transfer of a Kitbash 3D kit. The tool can handle several items and large environments. The textures are a different story as the tool can only export principled BSDF textures, so non-standard textures require manual or automatic conversion prior to export.
I have also experimented with KitBash3D assets from their own store.
The big problem for me is, that they provide textures as a separate download (.zip)
and they are not connected to the meshes, even in HDRP file for Unity.
It was not a problem before, when they sold their sets in Unity store.
The same happens with Blender format file - no maps are connected.
As a result the imported file to Daz Studio lacks materials and looks bright white.
Besides that, each small mesh has its own material, making the scene heavy.
@Artini I think you should flag the issue to the Kitbash team, so they can fix it. It seems like a big inconvenience for all Kitbash users and it should be rectified
I am about to release a tutorial on the transfer of a Kitbash 3D kit. The tool can handle several items and large environments. The textures are a different story as the tool can only export principled BSDF textures, so non-standard textures require manual or automatic conversion prior to export.
I have also experimented with KitBash3D assets from their own store.
The big problem for me is, that they provide textures as a separate download (.zip)
and they are not connected to the meshes, even in HDRP file for Unity.
It was not a problem before, when they sold their sets in Unity store.
The same happens with Blender format file - no maps are connected.
As a result the imported file to Daz Studio lacks materials and looks bright white.
Besides that, each small mesh has its own material, making the scene heavy.
As for Blender part... from Kitbash3D kits, if you find texture maps not linked or connected, you can use the command: Find Missing Files under File > External Data..., targeting to the texture folder, the texture maps can be re-linked.
I only have the free ones, but they aleays loaded textured in Blender for me, you just have to unzip them to where the mtl files point to
its DAZ studio that has the problem with mtl files, every other program I have used loads them textured
I use them in Unreal Engine too but have exactly the sane issues exporting from there with DAZ studio for anything exported, not just Kitbash3D, getting stuff with textures from anywhere into D|S is often quite difficult which is why I will eventually buy this plugin if not for Kitbash3D, simply because Blender loads just about everything
Thanks everyone and WendyLuvsCatz is right - just need to put textures in the right folder and Blender file catch them all.
Tested on ForkLift from KitBash3D.
The plugin make a good job. There are 83 texture maps in the folder.
Cannot imagine to pick them up one by one manually.
Blender to Daz Studio plugin transferred a lot of maps:
Metallicity, Base Color, Glossy Roughness, Normal Map, Emmision Map and Cutout Opacity Map.
Thanks everyone and WendyLuvsCatz is right - just need to put textures in the right folder and Blender file catch them all.
Tested on ForkLift from KitBash3D.
The plugin make a good job. There are 83 texture maps in the folder.
Cannot imagine to pick them up one by one manually.
Blender to Daz Studio plugin transferred a lot of maps:
Metallicity, Base Color, Glossy Roughness, Normal Map, Emmision Map and Cutout Opacity Map.
That looks good!
How does one know which folder to put the textures?
Thanks,
For ForkLift it was pretty obvious. There was an empty subfolder named 4k, so I have put textures there
even though I have downloaded 2K version of the textures.
It is a time to test something bigger from KitBash3D bundle from HumbleBundle.
The set is called Apartment Interiors and I have transferred to Daz Studio only its basement.
It is massive, at least for my computer, there are 473 texture maps included.
Added Tara 9 to see scaling of the set better.
Comments
That is why I like Unity. Most of the assets with URP and HDRP pipelines transfers nicely with all materials intact to Blender.
Below is one of the buildings from Future Slums by Kitbash3D HDRP version transferred by FBX to Blender.
Then I have used Blender to Daz Studio Plugin to transfer and rendered in iray.
I have used ground and rocks from https://www.daz3d.com/desert-depression as a background.
I have used one of HDRIs from Dimension Theory, as well.
Thanks, @Matronius
Your plugin is very helpful.
Below is a building from another KitBash3D kit - Neo City Free Sample Kit (HDRP).
Transferred as the previous one from Unity by FBX to Blender and then with your plugin to Daz Studio.
Rendered with Sun-Sky only light.
Added https://www.daz3d.com/lorez-hippo for comparison.
sadly I never found Unity very easy to use
pity because the free sets I have do load quite well in Blender, Carrara, Unreal and Twinmotion but getting them into DAZ studio was so much work I have never been tempted to buy any
I will wait for video about KitBash3D, as well.
Just bought nice KitBash3D assets from HumbleBundle, so will need a little help.
Version 3.8.61 is out and percentage on the scale works.
Good work, @Matronius
Tested with some ruins transferred from Unity by FBX to Blender and then via plugin to Daz Studio.
Added https://www.daz3d.com/cc-kyrin-for-genesis-9 as a reference.
Thanks @Artini !!!
As you say, version 3.8.61 is now live!!!!
Blender to Daz Studio Plugin | Daz 3D
Release notes:
1) Merge Textures Width and Height property added.
2) Scale As Percent option added.
3) If the file is not saved, the user now gets a prompt to save in any location of choice rather than in the temp file.
4) Progress bar added during the import.
5) The plugin now supports larger files.
6) Hair particle bug on export fixed.
Enjoy!!!
Matronius
As requested by @nickaspros123 and several other users, I have released a comprehensive tutorial on the installation of the Blender to Daz Studio plugin, which includes several practical tips for the beginners. I hope this is useful, best wishes, Matronius
Thank you for providing the installation tutorial @Matronius. Can the latest BTD plugin version handle large environment transfers to Daz, like the gas station issue I asked about previously?
Now that's needed is a something that makes textures that can be changed to Principled BDSF and easy for export to Daz. Might be dreaming asking for this but it would be nice.
I am about to release a tutorial on the transfer of a Kitbash 3D kit. The tool can handle several items and large environments. The textures are a different story as the tool can only export principled BSDF textures, so non-standard textures require manual or automatic conversion prior to export.
Would be great to have automated tool to make conversion to principled BSDF textures automatically.
Thanks for the feedback!!! I will see what I can do, but it will take some time and is not necessarily doable as an upgrade of this tool.
Best wishes,
Matronius
Thanks. I just thought, that would possible increase the number of uses.
I have also experimented with KitBash3D assets from their own store.
The big problem for me is, that they provide textures as a separate download (.zip)
and they are not connected to the meshes, even in HDRP file for Unity.
It was not a problem before, when they sold their sets in Unity store.
The same happens with Blender format file - no maps are connected.
As a result the imported file to Daz Studio lacks materials and looks bright white.
Besides that, each small mesh has its own material, making the scene heavy.
As for Blender part... from Kitbash3D kits, if you find texture maps not linked or connected, you can use the command: Find Missing Files under File > External Data..., targeting to the texture folder, the texture maps can be re-linked.
I only have the free ones, but they aleays loaded textured in Blender for me, you just have to unzip them to where the mtl files point to
its DAZ studio that has the problem with mtl files, every other program I have used loads them textured
I use them in Unreal Engine too but have exactly the sane issues exporting from there with DAZ studio for anything exported, not just Kitbash3D, getting stuff with textures from anywhere into D|S is often quite difficult which is why I will eventually buy this plugin if not for Kitbash3D, simply because Blender loads just about everything
Thanks everyone and WendyLuvsCatz is right - just need to put textures in the right folder and Blender file catch them all.
Tested on ForkLift from KitBash3D.
The plugin make a good job. There are 83 texture maps in the folder.
Cannot imagine to pick them up one by one manually.
Blender to Daz Studio plugin transferred a lot of maps:
Metallicity, Base Color, Glossy Roughness, Normal Map, Emmision Map and Cutout Opacity Map.
That looks good!
How does one know which folder to put the textures?
Thanks,
For ForkLift it was pretty obvious. There was an empty subfolder named 4k, so I have put textures there
even though I have downloaded 2K version of the textures.
It is a time to test something bigger from KitBash3D bundle from HumbleBundle.
The set is called Apartment Interiors and I have transferred to Daz Studio only its basement.
It is massive, at least for my computer, there are 473 texture maps included.
Added Tara 9 to see scaling of the set better.
Another part of this set: Loft A, rendered in Daz Studio.
they look good Artini