i am having issue with white texture layer on anatomy parts
Ok so i was on 4.23, And i loaded up my scene and noticed that my character was missing Genitalia but it was still in the scene and had white layer, I used shel fixed which usually worked in case like this but wasn't working. I updated daz to 4.24 version and it is still the same.
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I removed the part and the white layer went away
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And then i re-applied the Genitalia part again and the while layer came back gain amd shell fix is not fixing it.
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Now if/when i save and close the scene and then reload it, it will again appear as the first image
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Is there a fix for it, i wasn't happening before 4.23 updates. I will really appreciate the help, thanks.
Post edited by Richard Haseltine on

Comments
Moved to Technical Help as it is not a 3D Studio Max issue. At this stage the issue doesn't need illustrations, and they are a bit much for the ToS.
Are you usign more than one GeoGraft add-on on the figure? The presets won't know to hide any shells from other products, this is a fairly frequent issue.
Are theer any errors in the log after you try to use the fix - Help>Troubleshooting>View Log File?
I assume you're using Meipe's GP anatomical element... so yes, multiple geo-grafts on the figure brings you the issue, especially after you switch back from the tools like Geometry Editor, Node Weight Brush, Mesh Grabber, etc... and Shell Fix script is not able to fix such issue ~~
You can try:
- Select GP's geoshell in Scene pane, go to Surfaces pane, you should be able to find the surface(s) of other geo-graft(s).
- Select those surfaces, filter by Opacity, set its value to 0. Then Lock the property. The issue should be gone ~