How to add dforce to polygon hair?
Masterstroke
Posts: 2,300
I'd like to add dforce dynamics to Polygon hair. Specificly to this one:
https://www.daz3d.com/hs-haruko-dual-length-hair-for-genesis-9-8-and-81-females
How do I do that?

Comments
Basically you add Dforce Dynamic Surface to your hair
Create new dForce Modifier Weight Node
With Node Weight map Brush, Add a new map
Select the "roots" polygons and Cap Surface, fill with 0% value
Invert Selection, fill with 100%
Smooth as you like
Try Simulate
Good luck!
https://www.daz3d.com/gallery/user/5207251866353664#gallery=newest&page=1&image=1376030
Great one-click helper included to apply dForce nodes to non-dforce things (have used on a couple of poly-hairs with great results). Highly recommended
Thank you both. That will take a while. There is obviously no easy way. The archmage script might work great on clothes, but not for hair.
Doing it by hand is a piece of work, in order to catch every hair bone or material patch in order to avoide major hair loss.
At least I know, why that hair didn't come "dforced" in the first place.
https://www.daz3d.com/hs-haruko-dual-length-hair-for-genesis-9-8-and-81-females
So out of all the DAZ hairs availeble, only two remain usable for my project.
This mentioned hair would look perfect, but it comes without dforce, strand based hair is a memory hog.
Forget it guys. The hair layers are too messy. There is no way of a proper weight mapping.
Thank you so much for your help.
I do need a huge break from all this.