How to add dforce to polygon hair?

I'd like to add dforce dynamics to Polygon hair. Specificly to this one:
https://www.daz3d.com/hs-haruko-dual-length-hair-for-genesis-9-8-and-81-females
How do I do that?

Comments

  • rosselianirosseliani Posts: 506
    edited August 15

    Basically you add Dforce Dynamic Surface to your hair
    Create new dForce Modifier Weight Node
    With Node Weight map Brush, Add a new map
    Select the "roots" polygons and Cap Surface, fill with 0% value
    Invert Selection, fill with 100%
    Smooth as you like
    Try Simulate

    Good luck!

    https://www.daz3d.com/gallery/user/5207251866353664#gallery=newest&page=1&image=1376030

    Post edited by rosseliani on
  • kprkpr Posts: 291
    edited August 14

    Great one-click helper included to apply dForce nodes to non-dforce things (have used on a couple of poly-hairs with great results). Highly recommended smiley

    Post edited by kpr on
  • MasterstrokeMasterstroke Posts: 2,300
    edited August 15

    Thank you both. That will take a while. There is obviously no easy way. The archmage script might work great on clothes, but not for hair.
    Doing it by hand is a piece of work, in order to catch every hair bone or material patch in order to avoide major hair loss.
    At least I know, why that hair didn't come "dforced" in the first place.

    https://www.daz3d.com/hs-haruko-dual-length-hair-for-genesis-9-8-and-81-females

    So out of all the DAZ hairs availeble, only two remain usable for my project.
    This mentioned hair would look perfect, but it comes without dforce, strand based hair is a memory hog. 

    Post edited by Masterstroke on
  • MasterstrokeMasterstroke Posts: 2,300

    Forget it guys. The hair layers are too messy. There is no way of a proper weight mapping.
    Thank you so much for your help.
    I do need a huge break from all this.

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