The New Mac FAQ

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  • inquireinquire Posts: 2,417

    @memcneil70: how about if I want to delete the bone minion products and then reinstall them? Can I delete the package from the DIM? You seem to be saying I can delete the DS package from the DIM. And I use either "Delete" Or "Refresh," Whatever shows up in the DIM, I guess. Is this correct?

  • inquireinquire Posts: 2,417

    Well, OK I've just now started up DS, And I can click on a loaded characters parts, and they are selected in the viewport as well as in the scene tab. So I think something just happened to one scene that I was working with. There doesn't seem to be a need to uninstall and reinstall DS.
    Also, I turned limits off on a G9 character that I loaded, I then applied a bone minion for M4, and it worked. I deleted that and applied a bone minion for G8 male, and it worked.

    So I guess it's only some of the time and in some instances that DS gives me these problems. I will try the scene. I was working with yesterday and see what happens.

  • inquireinquire Posts: 2,417

    Well, OK I've just now started up DS, And I can click on a loaded characters parts, and they are selected in the viewport as well as in the scene tab. So I think something just happened to one scene that I was working with. There doesn't seem to be a need to uninstall and reinstall DS.
    Also, I turned limits off on a G9 character that I loaded, I then applied a bone minion for M4, and it worked. I deleted that and applied a bone minion for G8 male, and it worked.

    So I guess it's only some of the time and in some instances that DS gives me these problems. I will try the scene. I was working with yesterday and see what happens.

  • inquireinquire Posts: 2,417

    When I opened the scene that I had been working with yesterday, the same behavior resumes. If I click on a character part in the viewport, I can't select any part, but I can select the parts in the sea tab. So what could've happened? Is there anyway I can somehow refresh or correct that file?

  • wsterdanwsterdan Posts: 3,041
    edited August 1

    In the scene tab, can you double-check beside the character's name and make sure that there's no little "x" next to the expansion triangle? I find that sometimes I accidentally click that and lock the character from beine selected in the scene.

    Post edited by wsterdan on
  • inquireinquire Posts: 2,417

    OK, thanks. I'll check;  maybe I was that dumb.

  • wsterdanwsterdan Posts: 3,041

    inquire said:

    OK, thanks. I'll check;  maybe I was that dumb.

    It's not "dumb", it's just pretty easy to accidentally turn the checkmark into an "x" and if you're looking for other reasons why something's not working (e.g. upgraded OS, upgraded DAZ Studio, etc.) you might not think of it right away because you're looking for a more complex reason. I tend to think of it first because I'm clumsy enough that I keep hitting it way more often than I should. 

  • inquireinquire Posts: 2,417

    And what do you think of the bone minion situation? Do you think that there's a misconfiguration on my computer but sometimes bone minion will apply. Other times, nope.

  • wsterdanwsterdan Posts: 3,041

    inquire said:

    And what do you think of the bone minion situation? Do you think that there's a misconfiguration on my computer but sometimes bone minion will apply. Other times, nope.

    Sorry, no idea whatsoever. I don't own the product and have no thoughts one way or the other... and I might be way off on the selection problem too, it's just a thought I had about what might have happened.

     

  • memcneil70memcneil70 Posts: 5,237

    @inquire, Remember what I told you about the mouse's buttons? I often forget and mess up using the left and right buttons. Bone Minion responds to the 'right' button on the mouse. And that 'x' I do it myself at times and have to unclick it also. My hands have arthritis and my eyesight conspires to misjudge where the mouse is. It is very easy to do this.

    I don't often work on closed files where I have used Bone Minion. But, maybe if you make it a habit to check those characters to see if they still have limits turned off it will help?

    I can't think of a case where I have used any script and then reopened the file later to find the script nullified.

  • memcneil70memcneil70 Posts: 5,237

    A word of warning, if you have the Alpha on your Mac, check out the Alpha thread, pg 31 before you open DIM. Whatever you do, do not install the update without making a copy of your current installation files. I did not know about this prior and now my Alpha will not work. I still have the Beta I can work with though, it is not affected.

  • wsterdanwsterdan Posts: 3,041

    memcneil70 said:

    A word of warning, if you have the Alpha on your Mac, check out the Alpha thread, pg 31 before you open DIM. Whatever you do, do not install the update without making a copy of your current installation files. I did not know about this prior and now my Alpha will not work. I still have the Beta I can work with though, it is not affected.

    Thanks for the heads-up, much appreciated. I actually saw the other posts about my Mac not having the correct "OpenGL", but posting here as well could help divert some problems for others. I'm using the Alpha to do a longer animation this weekend (10+ minutes of lip sync), and I would have updated the Alpha just to see what's new (I very foolishly didn't save my installer, it being an early Alpha) and that would have killed my weekend project. 

  • inquireinquire Posts: 2,417

    Thanks so much for your helpful advice Mary. Sorry for the problems with the alpha version that you and others are experiencing. One of the big tips I got from you is to take the Genesis 9 base figure and then apply a bone minion to it. From that I can save a number of poses in, for example, the genesis three pose folder.

    Another big tip I got from you is not to connect DS. It seems to run much better for me without connecting.

  • memcneil70memcneil70 Posts: 5,237

    You both are most welcome. We are about to get heavy weather, again. So as soon as a render is done I will be offline for the day.

    Yeah, connecting has destroyed more hard work than I want to think about. I still have my MacBook Pro to fix after Customer Service promised me that they could only update a file that way. Totally destroyed all my metadata, stripped out thumbnails because of revised file program lines... At least I know how to fix it, but it takes at least 5 - 10 minutes a file sometimes.

  • wsterdanwsterdan Posts: 3,041

    Has anyone tested the August 05 updated for DAZ Studio 2025 to see if it's fixed the "OpenGL" launch problem?

  • ElorElor Posts: 3,133

    To be cautious, I would backup your current installer in case there is some bugs impacting what you're doing, but I was able to launch the latest version, and outside of the long wait before the splash screen appears (I don't know if it's normal or not, it's been a while since I have tried to use the Alpha), it seems to be working fine: I loaded Vicky 9, some clothes, some hair, applied an expression and a pose and it rendered in Filatoon.

  • inquireinquire Posts: 2,417

    All praise to the Mac users who are testing the alpha. Perhaps we will get the best version of DS yet because Mac users will help too make corrections in this new version of DS. I have been reading the alpha thread.
    I just noticed that bond wear has released something called poser play, which is supposed to work in your browser. Does anyone know anything about that? Apparently, they still want to sell items to users of poser play. Does this mean that we could use poser in our web browsers and use some of the models and so forth that we have on our hard drive? I'm going to check it out, but I'm just wondering if anyone has beaten me to it and already tried it.

  • memcneil70memcneil70 Posts: 5,237

    I am not on one of the computers where I have DS6 installed and it maybe a few hours before I am, but thanks for the heads-up and and the word that it works. There was no comment in the Alpha thread when I checked there first thing this morning. Or I missed it amongst everything else.

  • ElorElor Posts: 3,133

    It's in the changelog:

    Public Alpha (6.25.2025.21707)

    • Disabled OpenGL version checks on macOS

    You can find it here: 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log

    The link is visible in the signature of rbtwhiz.

  • wsterdanwsterdan Posts: 3,041
    edited August 7

    Saw that, thanks, but before I commit I prefer to know that someone was able to run DAZ Studio and even still render in Filatoon succedssfully. The Changelog wouldn't mention any new issues that might replace the OpenGL issue and stop me from continuing to use the Alpha.

    I haven't been retaining the Alpha installes until now – foolish on my part – but now that I"m using the Alpha more seriously, I'll do so from now on.

    Thanks again, for letting me know I should be good to go.

    Post edited by wsterdan on
  • memcneil70memcneil70 Posts: 5,237
    edited August 7

    @wsterdan, I haven't used Filatoon very much (like not at all really) but I brought up DS6, loaded Toon Death, used Easy FilaToon, and tried. I think I was successful but only you can judge. Sorry about the poor quality, but I didn't have any issues from DS6 or the Filatoon products. Any issues were from my side. 

    Mary

    PS: I blinked and it was done. I had just finished an art render in DS4.24 that took almost an hour or more. Quite a bit different.

    Toon Death on DS6.png
    800 x 800 - 764K
    Post edited by memcneil70 on
  • wsterdanwsterdan Posts: 3,041

    Thanks, Mary, much appreciated. I've downloaded the update and I'll be workiing with it over the weekend.

  • memcneil70memcneil70 Posts: 5,237

    You are most welcome. I am glad I could help. Enjoy!

  • inquireinquire Posts: 2,417

    I'm so glad Mac users are trying the new DS version. It should contribute to making it a good version, hopefully a great version, for anyone with a Mac. Thanks for your efforts.

  • inquireinquire Posts: 2,417

    If I were going to delete the bone,minion products, thinking they might be miss installed, and then reinstall them, I'm told that I also need to delete the files that are on the disc. Can I do this entirely through the DIM, perhaps by right clicking on the options? Please see the screenshot.

    Screenshot 2025-08-08 at 11.03.39 AM.png
    1690 x 1106 - 1M
  • ElorElor Posts: 3,133
    edited August 8

    If you did let DIM install the products your bought from Daz3D.com and if you didn't move your library since installing them, DIM should be able to delete every file related to any product it installed.

    Post edited by Elor on
  • inquireinquire Posts: 2,417

    Oh, OK. Thanks for letting me know. I was under the impression from what someone told me that I would have to run the installer and then go and look up each of these packages and delete them one by one. I was told that the installer wouldn't do that.

  • memcneil70memcneil70 Posts: 5,237
    edited August 9

    @inquire, that additional deletion by hand might be require if you had accidentally installed by logging into DAZ while in Daz Studio and installing through DAZ Connect. Or you installed files manually and it is causing conflicts. The last time I had to deal with really messed up files, I had to delete the files in my Content Library, then search out every file that had been installed and delete them, then delete the DIM file and its package. Then install a fresh downloaded package. But before you do this, you would want to track down every referenced file and make a snip of its location so you don't miss one. Be sure to give yourself plenty of time to complete the process without interruption.

    Post edited by memcneil70 on
  • inquireinquire Posts: 2,417

    How would I track down every reference file? But no, I only installed using the DIM whilel –DAZstudio was closed.

  • memcneil70memcneil70 Posts: 5,237

    There are two ways. Your online Product Library, and the product's Read Me's File List. That is if there is one. It will list the files. But it will not tell you what drive you stored it on, just a generic file.

    That is where DIM will help you. Click on the Installed tab. Find your product, and right-click on it and then selected 'Show Installed Files'. And I make a screenshot of what is listed.

    This is also good when you have to see if you have corrupted files, as they might be shown as greyed out or in italics. Then those are the ones you should uninstall, refresh you zip package and reinstall. Or you might have to fully delete the product and do a new download.

     

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