Free Software that Makes Life Easier

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  • HeadwaxHeadwax Posts: 10,385

    Stezza said:

    Diomede said:

    Headwax said:

    That's awesome Wendy 

     

    +1

    +1 +1 yes 

    +1 +1 +1

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995

    Headwax said:

    Stezza said:

    Diomede said:

    Headwax said:

    That's awesome Wendy 

     

    +1

    +1 +1 yes 

    +1 +1 +1

    I can solve this one

    the answer is 3 cheeky

    can do it on one hand and don't need a thumb with a finger to spare even yes

  • HeadwaxHeadwax Posts: 10,385

    Ha ha but I have voted twice 

  • Bunyip02Bunyip02 Posts: 9,224

    Headwax said:

    Ha ha but I have voted twice 

    Does that mean it's subtracted or multiplied ?

  • HeadwaxHeadwax Posts: 10,385

    Bunyip02 said:

    Headwax said:

    Ha ha but I have voted twice 

    Does that mean it's subtracted or multiplied ?

     

    :) 

  • StezzaStezza Posts: 8,731

    no BODMAS needed cool

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995

    Stezza said:

    no BODMAS needed cool

    Happy BODMAS in July, your gifts are in the brackets under the factor tree 

  • HeadwaxHeadwax Posts: 10,385

    Hahad to Google it 

    BODMAS:

    • B: rackets
    • O: rders (powers, roots, etc.)
    • D: ivision
    • M: ultiplication
    • A: ddition
    • S: ubtraction 
  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995
    • B ucket of KFC
    •  nion rings
    • D  oughnuts
    •  onster energy drink
    •  lcoholic bevy
    • S   leep
  • HeadwaxHeadwax Posts: 10,385

    WendyLuvsCatz said:

    • B ucket of KFC
    •  nion rings
    • D  oughnuts
    •  onster energy drink
    •  lcoholic bevy
    • S   leep

    Apparently accirding to medscape, the a and s are jncongruent

  • Hermit CrabHermit Crab Posts: 874

    Another free clothing/simulation software from the makers of Marvelous Designer is Jinny.  Since it can be used fully for free but has a store I don't want to offer a link.

    The program is deceptively simple with a clean, minimal interface and default male and female Toon-like avatars.  Behind the simplicity, the program is very powerful.

    An account with Clo-3d (The MD parent company) needs to be set up and anyone using the program needs to be logged-in so that initial, starting-point clothes can be chosen and downloaded.  It doesn't start with pattern patches like MD but offers pre-made basic garments which can be edited.  Just as a user of MD might start by making something basic and then go on to adjust the proportions and so on, this works in much the same way except the basic part is done for us..

    I have hardly used it yet.  Can we bring in our own avatars?  Not sure but I got a realistic-enough avatar from the site.  Can we export garments?  Yes but I haven't worked out what is involved.  A while ago I read that exported garments go on-line for other users to peruse (and download?) but that the creator can choose to take it down from the site while keeping it (as .fbx?) .  (That information was from a time when the program was still being developed)  It means that there are numerous finished works made by other users out there which can be further developed.

    I had a short play with the program and took screenshots.which I could show but there are plenty of YouTube videos showing the basics.

  • Hermit CrabHermit Crab Posts: 874

    Having looked a bit further, garments can be saved to the PC as files compatible with Marvelous Designer.

    Also, there is a Studio Mode in Jinny for posing the figure and taking a picture or flyaround video (no Timeline for animation).

    In Studio Mode, exporting the garment is done as an Fbx to the PC along with an upload to the user's profile from where it can be seen by others along with the initial clothing elements from which it was made.

    I have not read the EULA to be able to say anything about permitted usage. 

    Have a nice day (or night).

  • HeadwaxHeadwax Posts: 10,385

    Hermit Crab said:

    Having looked a bit further, garments can be saved to the PC as files compatible with Marvelous Designer.

    Also, there is a Studio Mode in Jinny for posing the figure and taking a picture or flyaround video (no Timeline for animation).

    In Studio Mode, exporting the garment is done as an Fbx to the PC along with an upload to the user's profile from where it can be seen by others along with the initial clothing elements from which it was made.

    I have not read the EULA to be able to say anything about permitted usage. 

    Have a nice day (or night).

    Tha is again for that astute summary, so any great things to play with! Eulas unread are scary things

  • ImagoImago Posts: 5,649

    Hermit Crab said:

    Another free clothing/simulation software from the makers of Marvelous Designer is Jinny.  Since it can be used fully for free but has a store I don't want to offer a link.

    The program is deceptively simple with a clean, minimal interface and default male and female Toon-like avatars.  Behind the simplicity, the program is very powerful.

    An account with Clo-3d (The MD parent company) needs to be set up and anyone using the program needs to be logged-in so that initial, starting-point clothes can be chosen and downloaded.  It doesn't start with pattern patches like MD but offers pre-made basic garments which can be edited.  Just as a user of MD might start by making something basic and then go on to adjust the proportions and so on, this works in much the same way except the basic part is done for us..

    I have hardly used it yet.  Can we bring in our own avatars?  Not sure but I got a realistic-enough avatar from the site.  Can we export garments?  Yes but I haven't worked out what is involved.  A while ago I read that exported garments go on-line for other users to peruse (and download?) but that the creator can choose to take it down from the site while keeping it (as .fbx?) .  (That information was from a time when the program was still being developed)  It means that there are numerous finished works made by other users out there which can be further developed.

    I had a short play with the program and took screenshots.which I could show but there are plenty of YouTube videos showing the basics.

    Looks interesting, thanks!

    My "legalese" is a bit off, this software allows to use the stuff you make for commercial purposes? 

  • Hermit CrabHermit Crab Posts: 874
    edited July 30

    Thanks, Headwax and Imago, for your replies.

    Imago, I first heard of Jinny about a year or more ago when it was quite new and I remember trying it for only about an hour a couple of times without getting far. Then it was a massive download.

    This time I've installed from a much smaller download but have only only spent about three hours in total on the program including looking at YouTube videos.

    Basically, I don't know the answer to your question about commercial use.  I can look from within the program at the works of others (hosted on the parent web-site) and see amazing outfits for free or for purchase.  I fitted one of the free ones and was able to use it as a starting-point for further changes.  But I have no idea who gets the credit (or ownership) of the final piece.

    Even supposing that works made in Jinny can only be sold on the parent store (I don't know if that is the case) then the works can definitely be saved as Marvelous Designer files to be re-opened and refined in MD.  So, one scenario for commercial use could be to create lots of things in Jinny and then take out a short subscription to MD where all sorts of embellishments could improve the works and they could be fitted more accurately to your avatars of choice.  With MD you can make leather, silk, Denim, etc. etc.  You can create many wonderful textures also.    I'm pretty certain that many PAs use Marvelous Designer for their creations.

    Sorry I can't help further - getting official info on Jinny is hard to track down.

    Post edited by Hermit Crab on
  • rk66rk66 Posts: 449

    RapidRAW (for Win, Mac and Linux) > https://github.com/CyberTimon/RapidRAW

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995

    https://mesh2motion.org/

    Mixamo alternative, does quadrupeds and birds too

     can be compiled to run locally by those with code skills

    exports glb but Pcon Planner or Blender can convert to FBX

    I haven't tried it out yet

  • Bunyip02Bunyip02 Posts: 9,224

    WendyLuvsCatz said:

    https://mesh2motion.org/

    Mixamo alternative, does quadrupeds and birds too

     can be compiled to run locally by those with code skills

    exports glb but Pcon Planner or Blender can convert to FBX

    I haven't tried it out yet

    Interesting, will give it a whirl later !!!

  • Bunyip02Bunyip02 Posts: 9,224
    edited August 24

    Later ....

    Freebie Sketchfab model - gazelle (https://skfb.ly/pzAKZ) by Cartoon cat oficial is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)

    Blender 4.2 after glb file imported. Blender 4.5 did not initially open the glb files, second try of 4.5 it worked.

    Opened exported FBX file from Blender in Ultimate Unwrap. Icosphere can be turned off.

    Mesh2Motion 1.png
    1851 x 962 - 423K
    Gazelle T-Pose 1.png
    1932 x 1041 - 385K
    Gazelle UltUnwrap 1.png
    1900 x 1030 - 182K
    Post edited by Bunyip02 on
  • HeadwaxHeadwax Posts: 10,385

    Pretty impressive Bunyip02 

  • HeadwaxHeadwax Posts: 10,385

    rk66 said:

    RapidRAW (for Win, Mac and Linux) > https://github.com/CyberTimon/RapidRAW

    Thanks looks interesting

  • Bunyip02Bunyip02 Posts: 9,224
    edited August 24

    Headwax said:

    Pretty impressive Bunyip02 

    Exploring options at the moment, but so far can't get it to work in Carrara .....

    EDIT - Success !!!

    Exported from Blender 4.5 as FBX 2012 using Better Fbx Importer & Exporter addon. Icosphere needs to be deleted in Blender as well.

    Gazelle Carrara 1.png
    2251 x 1036 - 400K
    Gazelle FBX 2012 1.png
    1925 x 1045 - 416K
    Post edited by Bunyip02 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995

    I am still doing the DAZ studio render that stopped me from playing with it

    Carrara is fussy about FBX version, 11 or lower because it predates later versions 

    yeah even obj conversions of glb files add the eclosing mesh 

    in Unreal Engine too which is actually what I often export to Carrara from

    Carrara is still generally less fussy than iClone6 and Ultimate Unwrap 3D for FBX as long as it's not a higher version of FBX

  • Bunyip02Bunyip02 Posts: 9,224
    edited August 24

    A quick render of the posed Gazelle. When posing I could not move the head much as the lower chin seperated, also the elbows are a little out. No doubt experience in locating the rig in Mesh2Motion will improve on those hiccups.

    I find Carrara will accept FBX 2012 most of the time, later versions can be way out.

    Gazelle render 1 Tpz.png
    1600 x 1200 - 3M
    Post edited by Bunyip02 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995
    edited August 25

    video in Windows viewer

    Blender just left me baffled, I have no idea how to switch animations which are NLA clips in the outliner

    am waiting for Unreal Engine 5 to do it's compiling shaders crap that takes forever and will export the GLB as FBX from that as know I can get that into Carrara

    yes, UE5 FBX2011 worked perfectly, they need weightpainting badly though, it doesn't rig assymetric figures well

    also you do need to do separate takes for FBX animations, Carrara only reads one take

    D|S one can choose the take

    Capture.PNG
    1920 x 1040 - 481K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995

    video

    fur hides the poor weightmapping

  • Bunyip02Bunyip02 Posts: 9,224
    edited August 25

    Currently downloading AccuRig to see how it compares.

    EDIT- Only Humanoid, but seems to do a good job with the weights.

    Bit of a problem with non-humans .....

    Better result with this one.

    Freebie SketchFab monster - FREE Monster (https//skfb.ly/6WQCR) by Blown-hobo is licensed under Creative Commons Attribution (http//creativecommons.org/licenses/by/4.0/).

    Monster render

    AccuRig 1.png
    1914 x 1041 - 942K
    AccuRig 2.png
    1923 x 1036 - 996K
    AccuRig 3.png
    1923 x 1036 - 1001K
    Monster SketchFab 1 Tpz.png
    1600 x 1200 - 4M
    Post edited by Bunyip02 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995

    I have had AccuRig for over a year and have yet to get anything to work nicely

    easier to bone it myself or borrow an old Poser rig

  • Bunyip02Bunyip02 Posts: 9,224

    I also have Auto Rig Pro for Blender, might need to get cracking and do a few tutes on it ......

  • StezzaStezza Posts: 8,731

    you'd think either DS or Poser would have an auto rig feature by now. enlightened

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