Daz Studio 4.24[.0.x], General Release!

124

Comments

  • ThorneboneThornebone Posts: 4

    Why does the Premier logo disappear after a few days?

  • ImagoImago Posts: 5,649
    edited June 13

    My "Favourites" submenu just got erased and there's no way to recreate the item inside it. This happened this morning, when I first run DAZ Studio to start working.

    Yesterday everything was fine when I closed DAZ Studio.

    Someone else had the same issue?

    *EDIT*

    It looks like it doesn't save the changes on the DSX files.

    Post edited by Imago on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    Thornebone said:

    Why does the Premier logo disappear after a few days?

    You need to periodically connect through Daz Studio to confirm your status - though I thought the interval was more than a few days, if it is a really short time it may be something like security software interferring.

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Imago said:

    My "Favourites" submenu just got erased and there's no way to recreate the item inside it. This happened this morning, when I first run DAZ Studio to start working.

    Yesterday everything was fine when I closed DAZ Studio.

    Someone else had the same issue?

    *EDIT*

    It looks like it doesn't save the changes on the DSX files.

    You mean customactions.dsx? That would sound like a crash (if it failed to save new additons) or a forced exit at just the wrong moment, security software interferring, something (e.g. One Drive) diverting the file, or othe external factors.

  • ImagoImago Posts: 5,649
    edited June 13

    Richard Haseltine said:

    You mean customactions.dsx? That would sound like a crash (if it failed to save new additons) or a forced exit at just the wrong moment, security software interferring, something (e.g. One Drive) diverting the file, or othe external factors.

    No, it seems to be Menu.dsx, customactions.dsx is Ok.

    If I open menu.dsx in text editor, I can see the old entries with random numbers, the same I can see using the f3 menu and inspecting the Favorirte section.

    No crashes, no antivirus or anything wrong happened, yesterday I closed DAZ Studio as usual and this morning those entries were gone.

    Even re-creating them and closing DAZ Studio, Menu.dsx is completely untouched, DAZ Studio doesn't save the changes. I also double checked the file isn't read only.

    I even tried renaming it from DSX to BAK to see if a new one is created on closing, which doens't happen, new files isn't created.

    P.S.

    I checked the other files, Customactions.dsx isn't overwritten as well, I think none of them is overwritten/recreated at all.

    Post edited by Imago on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    OK, so it isn't that the custom actions are gone but that they are not being added to menus. Are the files pointed to by the actions still in exactly the same location as when they were created?

  • ImagoImago Posts: 5,649

    Richard Haseltine said:

    OK, so it isn't that the custom actions are gone but that they are not being added to menus. Are the files pointed to by the actions still in exactly the same location as when they were created?

    Everything were in the right place, nothing changed at all. All the "scripts" were there and fully working while the ones in the "favorite" section were completely gone.

    If I tried to add again them into the favorite section from the Smart Content (using Create Custom Action) they appeared in the list but when I closed and ran again DAZ Studio, they were gone again.

    Anyway in the meanwhile I solved by renaming the Public Build folder where the DSX files are stored and running again DAZ Studio, finally recreating the files from scratch. After this, I copied the old ones inside it, overwriting everything and finally the DSX files are getting the changes.

    It's something that seems to happen every now and then, I remember having a similar issue some time ago. It seems that somehow DAZ Studio is suddenly forbidden to access that folder for some reason. On second thought I did a Windows update recently, could it be the cause of the issue?

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Windows Update can certainly have strange effects, in general, especially in the interval between its telling you it neds to restart the system and your allowing the restart to go ahead.

  • FrankTheTank said:

    Well, I can't say I notice any difference between 4.23 and 4.24 If anything there seems to be a little bit laggier viewport in 4.24 so I reverted to 4.23. Also the Filament issue with emissives is still present in 4.24. I mentioned it here for reference. I hope that will get fixed before 4.x is abandoned and all effort is in DS 2025. 

    How did you revert to daz 4.23?

  • GeorgehazeGeorgehaze Posts: 187
    edited June 19

    Maybe it's just me, but since installing the latest verssion, whenever I have DS look in a certain folder for a texture, there's a lot more of the 'spinning' icons like it's trying really hard to locate the folder/textures. Like it really doesn't want to.

    Wouldn't call it an error as there are no error messages, just a loooooong hesitancy.

    Like I said, maybe it's just my machine but I didn't used to have this issue.

    Anyone else notice the same?

    Post edited by Georgehaze on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    lishonmartin97 said:

    FrankTheTank said:

    Well, I can't say I notice any difference between 4.23 and 4.24 If anything there seems to be a little bit laggier viewport in 4.24 so I reverted to 4.23. Also the Filament issue with emissives is still present in 4.24. I mentioned it here for reference. I hope that will get fixed before 4.x is abandoned and all effort is in DS 2025. 

    How did you revert to daz 4.23?

    As long as you kept back-ups of the isntallers just pop them in DIM's dopwnloads folder in place of the current versions, start DIM in offline mode, and install them.

  • Hi.

    My Daz 4.24 won't load the gen9 model. It'll load the "dev" veriosn and toon, just not the defualt gen 9.

    An error comes up and instructs to "see the log for more fetails". I don't know where the log is.

    Any advise would be appreciated.

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Help>Troubleshooting>View Log File

  • lowelluklowelluk Posts: 0
    edited June 30

    DoctorJellybean said:

    Pantros2 said:

    Daz Save Guard is not compatible with Daz 4.24

    DAZ 3D process was not found. Application will exit.

    The photoshop bridge seems to have issues in DIM - the above error might be the photoshop bridge, but I think it is Save Guard.

    SaveGuard is a 3rd party plugin, you'll need to submit a report so that it can be checked and reported to the PA.

    Can we talk about the utter embarrasment of Daz being in development for 15 years and still lacking a feature so basic as an autosave or font resizing.

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    lowelluk said:

    DoctorJellybean said:

    Pantros2 said:

    Daz Save Guard is not compatible with Daz 4.24

    DAZ 3D process was not found. Application will exit.

    The photoshop bridge seems to have issues in DIM - the above error might be the photoshop bridge, but I think it is Save Guard.

    SaveGuard is a 3rd party plugin, you'll need to submit a report so that it can be checked and reported to the PA.

    Can we talk about the utter embarrasment of Daz being in development for 15 years and still lacking a feature so basic as an autosave or font resizing.

    Auto-save is not that basiic - very few of my graphic applications do it, because of the amount of data potentially involved I suspect. As for font resizing, again its lack is not that unusual - this isn't the only application forum in which its lack is bemoaned - and in the case of DS the issue is support in the Qt framework (Qt 6, and perhaps 5, were needed - DS 4 and earlier were built on older versions of Qt, and changing would have had exactly the same compatibility issues then as it does now in DS 2025.

  • MasterstrokeMasterstroke Posts: 2,298
    edited July 1

    lowelluk said:

    DoctorJellybean said:

    Pantros2 said:

    Daz Save Guard is not compatible with Daz 4.24

    DAZ 3D process was not found. Application will exit.

    The photoshop bridge seems to have issues in DIM - the above error might be the photoshop bridge, but I think it is Save Guard.

    SaveGuard is a 3rd party plugin, you'll need to submit a report so that it can be checked and reported to the PA.

    Can we talk about the utter embarrasment of Daz being in development for 15 years and still lacking a feature so basic as an autosave or font resizing.

    Auto save can lead to problems such as duplicate formulas, especially when saving an asset morph and and saving to scene in the same session. 
    In fact, every software is in development. When they stop keeping it in development, that software is dead.

    Post edited by Masterstroke on
  • FrankTheTankFrankTheTank Posts: 1,481

    yeah, to be honest I'm glad there is no autosave in DS, I much prefer to choose when I save, not to mention that Daz scene files can get very large and I also don't need DS pausing while it saves, especially if I am in the middle of animating using puppeteer, or something like that. 

  • FrankTheTankFrankTheTank Posts: 1,481

    I just noticed that saving a "Scene Subset" won't save Aniblocks on the Animate2 timeline, only a saved "Scene" file with save the Aniblock data. Has it always been this way, or is this a bug in 4.24.03?

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Richard Haseltine said:

    lowelluk said:

    DoctorJellybean said:

    Pantros2 said:

    Daz Save Guard is not compatible with Daz 4.24

    DAZ 3D process was not found. Application will exit.

    The photoshop bridge seems to have issues in DIM - the above error might be the photoshop bridge, but I think it is Save Guard.

    SaveGuard is a 3rd party plugin, you'll need to submit a report so that it can be checked and reported to the PA.

    Can we talk about the utter embarrasment of Daz being in development for 15 years and still lacking a feature so basic as an autosave or font resizing.

    Auto-save is not that basiic - very few of my graphic applications do it, because of the amount of data potentially involved I suspect. As for font resizing, again its lack is not that unusual - this isn't the only application forum in which its lack is bemoaned - and in the case of DS the issue is support in the Qt framework (Qt 6, and perhaps 5, were needed - DS 4 and earlier were built on older versions of Qt, and changing would have had exactly the same compatibility issues then as it does now in DS 2025.

    I should add that there is a Premier feature for AutoSave, if you search in-page here you will see details 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_24_0_3

    and in the new feature threads here:

    https://www.daz3d.com/forums/discussion/comment/8999416/#Comment_8999416
    https://www.daz3d.com/forums/discussion/comment/9030011/#Comment_9030011
    https://www.daz3d.com/forums/discussion/comment/9034286/#Comment_9034286
    https://www.daz3d.com/forums/discussion/comment/9042421/#Comment_9042421

  • jjb24jjb24 Posts: 33

    Recently I saw something on the web site about making a backup of DS 4.24 to be able to reinstall if necessary if it becomes obsolete and can no longer be downloaded. I neglected to copy the information and I can't remember where on the site it was, perhaps it was in an announcement of the latest DS 2025 alpha release. The context for it was that 3Delight support was being removed and this would be a way to prevent losing that feature by having a backup of the last version of DS that supports it. Can anyone please point me to the directions for backing up DS 4.24? Thanks!

  • felisfelis Posts: 5,719

    jjb24 said:

    Recently I saw something on the web site about making a backup of DS 4.24 to be able to reinstall if necessary if it becomes obsolete and can no longer be downloaded. I neglected to copy the information and I can't remember where on the site it was, perhaps it was in an announcement of the latest DS 2025 alpha release. The context for it was that 3Delight support was being removed and this would be a way to prevent losing that feature by having a backup of the last version of DS that supports it. Can anyone please point me to the directions for backing up DS 4.24? Thanks!

    https://www.daz3d.com/forums/discussion/737346/just-got-a-notice-about-3delight-being-retired#latest

     

  • jjb24jjb24 Posts: 33
    edited July 22

    felis said:

    jjb24 said:

    Recently I saw something on the web site about making a backup of DS 4.24 to be able to reinstall if necessary if it becomes obsolete and can no longer be downloaded. I neglected to copy the information and I can't remember where on the site it was, perhaps it was in an announcement of the latest DS 2025 alpha release. The context for it was that 3Delight support was being removed and this would be a way to prevent losing that feature by having a backup of the last version of DS that supports it. Can anyone please point me to the directions for backing up DS 4.24? Thanks!

     

    https://www.daz3d.com/forums/discussion/737346/just-got-a-notice-about-3delight-being-retired#latest

     

    Thanks! 

    Post edited by jjb24 on
  • andrei.badiuandrei.badiu Posts: 1
    edited August 26

    In older versions if i wanted to "copy" something from a frame to another I'd just select the item, select children ->Edit-Object-Memorize Selected Items then go to the other frame, select those and Edit-Restore Selected Item.
    Basically this: https://www.thinkdrawart.com/how-to-save-a-single-frame-in-daz-studio

    I don't have those buttons in 4.24 anymore, so how do I do this?

    Edit: Found it-> got moved to the 3 dots in the top left corner here: https://imgur.com/a/0YRHuAp

    Post edited by andrei.badiu on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    andrei.badiu said:

    In older versions if i wanted to "copy" something from a frame to another I'd just select the item, select children ->Edit-Object-Memorize Selected Items then go to the other frame, select those and Edit-Restore Selected Item.
    Basically this: https://www.thinkdrawart.com/how-to-save-a-single-frame-in-daz-studio

    I don't have those buttons in 4.24 anymore, so how do I do this?

    Edit: Found it-> got moved to the 3 dots in the top left corner here: https://imgur.com/a/0YRHuAp

    The command is still in the edit menu by default, if you are not seeing it there may be an issue with your current session layout.

  • DouglasDouglas Posts: 14
    edited August 28

    I notice a strange behavior of "Groups" on 4.24 and on alpha too daz releases.

    If a group contains only objects, ONLY when you change the viewport DrawStyle to NVIDIA Iray, the group visibility show/hide doesn't take effect.
    If you want hide the group you must hide one by one the objects inside.

    If a group has a mix of objects and characters, only characters are hided from viewport, objects stay visible.

    Groups with only characters works like expected.

    Need this a little fix or am I missing some settings ?

     

    Post edited by Douglas on
  • I have discovered a specific problem when running DAZ Studio and attempting to use the “RSSY Clothing Converter from Genisis 9 to Genisis 8”. Whenever I attempt to use the converter DAZ Studio immediately crashes. Is this a known problem? Anything like the inability to render Out of Touch’s hair models in a past iteration of DS?

    I’m currently running DS 4.24.0.3 (64-bit) Public Build on a Mac Studio with an Apple M2 Ultra chip, using MACOS Sequoia 15.6 (24G84).

    Any suggestions or workarounds?

  • JDJD Posts: 27

    Imago said:

    Richard Haseltine said:

    OK, so it isn't that the custom actions are gone but that they are not being added to menus. Are the files pointed to by the actions still in exactly the same location as when they were created?

    Everything were in the right place, nothing changed at all. All the "scripts" were there and fully working while the ones in the "favorite" section were completely gone.

    If I tried to add again them into the favorite section from the Smart Content (using Create Custom Action) they appeared in the list but when I closed and ran again DAZ Studio, they were gone again.

    Anyway in the meanwhile I solved by renaming the Public Build folder where the DSX files are stored and running again DAZ Studio, finally recreating the files from scratch. After this, I copied the old ones inside it, overwriting everything and finally the DSX files are getting the changes.

    It's something that seems to happen every now and then, I remember having a similar issue some time ago. It seems that somehow DAZ Studio is suddenly forbidden to access that folder for some reason. On second thought I did a Windows update recently, could it be the cause of the issue?

    I just had this problem happen to me using Daz Studio 4.24.0.3 (General Release). Turned on my PC and opened up Daz and all my custom actions disappeared. The only custom action is the Dreamlight shortcut which is there by default (even if I tried to remove it, Daz warns me about it being missing. 

    My custom actions for the BETA version for 4.24.0.3 and the ALPHA 2025 build remains unaffected. I'm pretty certain that I let Daz shut down properly, but I may have shut down my computer leading it to force shutdown my daz session at the wrong time causing it to not properly save my custom actions during shutdown of the program. As Richard mentioned, this is the most likely issue. Its good to know that improperly closing Daz can cause this problem since this is the first I experienced.

    I usually save my layouts with the actions and menus everything I make changes to my workspace incrementally. However, trying to load this does not work for me since all my custom actions disappeared.

    Looks like I will have to manually add my custom actions. Yes, its tedious since the custom actions don't transfer from the stable to beta to alpha builds. I guess if this happens again in the future, it would be best to save this useful custom actions in a separate folder that way it will be easier to add them in the event they all disappear. Plus it works great for quickly adding as custom actions for the other builds that you have to manually add too.

  • barbultbarbult Posts: 26,156

    I saved a scene in DS 4.24.0.3 and I unchecked all of the options in the popup dialog, including Render Settings. When I reloaded the scene, it changed my Render Settings. I looked in the scene DUF file, and it did indeed save a Render Settings section. Why? Is this a bug I need to report? Will Daz even fix 4.24 bugs anymore, if I did submit a help request?

    This was in the saved scene file. There was also a Tone Mapper section.

                {
                    "id" : "Environment Options-1",
                    "url" : "#Environment%20Options",
                    "name" : "Environment Options",
                    "label" : "Environment Options",
                    "extra" : [
                        {
                            "type" : "studio/node/environment"
                        },
                        {
                            "type" : "studio_node_channels",
                            "version" : 4,
                            "channels" : [
                                {
                                    "channel" : {
                                        "id" : "Environment Map",
                                        "type" : "float",
                                        "current_value" : 2,
                                        "image_file" : "/All%20HDRI/HDRI%20Haven/All%20Free/Studio%20Small%2005/studio_small_05_2k.hdr"
                                    }
                                }
                            ]
                        }
                    ]
                },

     

  • crosswindcrosswind Posts: 9,537
    edited September 8

    barbult said:

    I saved a scene in DS 4.24.0.3 and I unchecked all of the options in the popup dialog, including Render Settings. When I reloaded the scene, it changed my Render Settings. I looked in the scene DUF file, and it did indeed save a Render Settings section. Why? Is this a bug I need to report? Will Daz even fix 4.24 bugs anymore, if I did submit a help request?

    This was in the saved scene file. There was also a Tone Mapper section.

                {
                    "id" : "Environment Options-1",
                    "url" : "#Environment%20Options",
                    "name" : "Environment Options",
                    "label" : "Environment Options",
                    "extra" : [
                        {
                            "type" : "studio/node/environment"
                        },
                        {
                            "type" : "studio_node_channels",
                            "version" : 4,
                            "channels" : [
                                {
                                    "channel" : {
                                        "id" : "Environment Map",
                                        "type" : "float",
                                        "current_value" : 2,
                                        "image_file" : "/All%20HDRI/HDRI%20Haven/All%20Free/Studio%20Small%2005/studio_small_05_2k.hdr"
                                    }
                                }
                            ]
                        }
                    ]
                },

     

    As far as I understand, the option of "Include Render Settings" doesn't include the nodes of Tonemapper Options and Environment Options, i.e. since they're Nodes, they'll be always saved within a Scene file ~~ (sb. pls correct me if I'm wrong ...)

    Then, if you want to keep the default values of Tonemapping & Env. in Render Settings, you can set a Render Settings Preset of those two nodes only in F2 > Scene > On Load > Post Open. Or, set a Script there to remove those two nodes ~~

    Post edited by crosswind on
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