owners of The Last Vampire Hunter I need Feedback

WendyLuvsCatzWendyLuvsCatz Posts: 40,049
edited July 19 in The Commons

https://www.daz3d.com/the-last-vampire-hunter-hd-dforce-clothes-and-weapons-set-for-genesis-9

I am asking here because I surely cannot be the only person who struggles to render this clothing set

yes I know it's heavy

8K textures, SubDiv4

however reducing both still is quite slow and with the full load it stills stays below 10GB VRAM rendering

it just takes 10 mins full, 3 mins reduced to SubDiv2 on my 2080Ti

I can load it fully in Filament however and set viewport SubDiv to 4

dforce simulated for my 1800 frame animation beautifully

it's the 2 and a half minute load time BEFORE it does any samples that seems the issue, each, frame

I posted this elsewhere but suggestions were all things I tried and made no real difference

not sure if any of the posters actually loaded and tried it

link to my posts, a moderator can move them and the replies here if they wish enlightened

https://www.daz3d.com/forums/discussion/comment/9237121/#Comment_9237121

Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited July 18

    digging up this necrothread from the dead to whine

    https://www.daz3d.com/the-last-vampire-hunter-hd-dforce-clothes-and-weapons-set-for-genesis-9

    takes over 6 mins a frame to render

    30 iterations!!!

    (as low as I can go to even get a render with denoiser)

    all the G9 character below the neck is hidden

    it simulated faster

    I am on frame 78 after 6 hours 53minutes

    I don't think I will be doing my 1954 frames cheeky

    it's a lovely outfit but surprise

    I may need to drop all the HDmorphs which is a shame as I deliberately did a png series with alpha to use them

    he hasn't even got hair

    vh0078.png
    2000 x 2000 - 2M
    Post edited by WendyLuvsCatz on
  • maikdeckermaikdecker Posts: 3,037

    WendyLuvsCatz said:

    digging up this necrothread from the dead to whine

    https://www.daz3d.com/the-last-vampire-hunter-hd-dforce-clothes-and-weapons-set-for-genesis-9

    takes over 6 mins a frame to render

    In the "What's Included" it says textures 8192x8192. Not "up to 8192x8192", so I take it ALL textures are sized like that. So you're better off than me, as I wouldn't even able to look at the Iray preview with my measly graphic card ram.

    OTOH checking the texture files and reducing the not totally needed ones to smaller size might help you a lot without changing the look too much. Good luck for that. 

  • felisfelis Posts: 5,748

    Have you tried scaling the textures down to 2k and see how it affects your render time?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    felis said:

    Have you tried scaling the textures down to 2k and see how it affects your render time?

    well now that's been pointed out, I will use scene optimiser

    just never expected it on clothes

    props and buildings yeah, skins definitely but cloth??? well that's a first

  • MasterstrokeMasterstroke Posts: 2,303

    WendyLuvsCatz said:

    felis said:

    Have you tried scaling the textures down to 2k and see how it affects your render time?

    well now that's been pointed out, I will use scene optimiser

    just never expected it on clothes

    props and buildings yeah, skins definitely but cloth??? well that's a first

    Agree
    Scene Optimizer is essential for bigger projects, no doubt about it.
    I made a comic in 2017 with my old computer with 15 characters (as far as I remember) as extras in a scene.
    Always use base resolution and 1k resolution on textures works just fine for background extras.
     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    Masterstroke said:

    WendyLuvsCatz said:

    felis said:

    Have you tried scaling the textures down to 2k and see how it affects your render time?

    well now that's been pointed out, I will use scene optimiser

    just never expected it on clothes

    props and buildings yeah, skins definitely but cloth??? well that's a first

    Agree
    Scene Optimizer is essential for bigger projects, no doubt about it.
    I made a comic in 2017 with my old computer with 15 characters (as far as I remember) as extras in a scene.
    Always use base resolution and 1k resolution on textures works just fine for background extras.
     

    it didn't shave off much time

    the 5X subdivision in render is more the issue cheeky

    I ended up using Filament with Viewport Subdivision cranked up to 5 too devil 

    video

  • barbultbarbult Posts: 26,199
    After reducing the texture sizes with Scene Optimizer, you need to restart Daz Studio so it loads the reduced textures instead of the full size ones (according to the documentation).
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited July 19

    barbult said:

    After reducing the texture sizes with Scene Optimizer, you need to restart Daz Studio so it loads the reduced textures instead of the full size ones (according to the documentation).

    I did, I have used it quite often,

    also

    GPU-Z shows under 6GB of VRAM used, I have over 11GB

    it just takes a damned long time to load each frame 

    And I might add reaches 80% convergence at 30 iterations

    I am curious about the experience of others who own this set

    DAZ-Deals has no forum links other than mine so I couldn't scope it out

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited July 19

    setting subdivision to 2 on all the clothes instead of 4 does get it around 3 mins

    however here is where it gets weird

    letting it full converge (about 170 samples) only takes a minute longer than my FAST animation settings of 10 samples with denoiser kicking in at 8

    it doesn't spend much time actually rendering but sits loading everything each frame

    yes they are 3K x 3K but 1080 x1080 is not any faster

    I use 3K for my full body png series so I can do close ups too zooming in in my video editor

    I set resolution to 0 in the viewport

     

    note Filament goes quite fast with subdiv 4 in viewport and honestly doesn't look too bad with my prefered environment settings,

    a point light for shadows

    Filament draw options

    around 1K Environment intensity

    scene light scale 350

    I usually use a geoshell 0 Y scale drop shadow since no floor, didn't here

    no denooiser fully converged 3 mins 16 secs.png
    3000 x 3000 - 8M
    Denoiser 8_10 samples 2mns 18secssecs.png
    3000 x 3000 - 6M
    Post edited by WendyLuvsCatz on
  • Richard HaseltineRichard Haseltine Posts: 107,949
    edited July 19

    [Most of] This discussion was created from comments split from: PW Abandoned mine station... Seriously 4.3GB??!!.

    Split the posts out of the old thead and merged them with the new.

    Post edited by Richard Haseltine on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    yes

  • Phoenix1966Phoenix1966 Posts: 1,835
    edited July 19

    My machine(I'm not near it at the moment and I don't know the specs off the top of my head), struggles with this one and the Dark Sovereign set. I tried rendering the second in a Stonemason setting and my 5 year old rig about gave up the ghost. Luthbel's sets are amazing with incredible detail(so I realize there's a computing price to pay for that detail) and I'll keep buying them forever, but the recent ones are almost beyond the abilities of my machine(I know I'll need to upgrade in the next year or so, but like everyone, funds are tight).

    Post edited by Phoenix1966 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    Phoenix1966 said:

    My machine(I'm not near it at the moment and I don't know the specs off the top of my head), struggles with this one and the Dark Sovereign set. I tried rendering the second in a Stonemason setting and my 5 year old rig about gave up the ghost. Luthbel's sets are amazing with incredible detail(so I realize there's a computing price to pay for that detail) and I'll keep buying them forever, but the recent ones are almost beyond the abilities of my machine(I know I'll need to upgrade in the next year or so, but like everyone, funds are tight).

    I have that one wishlisted surprise 

  • xyer0xyer0 Posts: 6,327

    I thought it was just my potato struggling with Last Vampire Hunter. Well, off the wishlist goes Dark Sovereign. I thought that at 4K it might be easier.

  • GordigGordig Posts: 10,599

    Has anyone checked out the polygon count? Is there any displacement going on?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited July 20

    Gordig said:

    Has anyone checked out the polygon count? Is there any displacement going on?s

    the new UI makes that harder to see at a glance in DAZ but I exported a base animated FBX and that was big but not massive 

    don't recall the actual file size high around 170K I think but with a 1800 frame animation not abnormal, doesn't really give an actual indication of polycount the fact it easily loaded in my other softwares says it's not heavy at base

    the subdivision and HDmorphs give the details 

    but in DAZ studio dialing it down to 1 in viewport 2 in render should have fixed that,

    it didn't 

    I had other issues sadly with parented props as often do with FBX export depending how they are set up

    but that's besides the point

    polycounts below

    (hate the lack of separate tab)

    aside, got the outfit easily into Carrara following the usual proceedure of converting to blended weight and saving as scene subset

    admittedly only diffuse maps but that was not the issue from what I can tell, Carrara also doesn't mind big maps and Octane render uses out of core too so I will add them 

     

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    tunic
    Vertices : 
    20,027 / 1,225,112
    Faces : 
    19,025 / 1,217,040

    pants
    Vertices : 
    4,590 / 72,759
    Faces : 
    4,533 / 72,528

    boots
    Vertices : 
    7,856 / 488,654
    Faces : 
    7,612 / 486,528
     
    hat
    Vertices : 
    7,701 / 469,534
    Faces : 
    7,292 / 466,176
     
    gloves
    Vertices : 
    5,816 / 369,666
    5,774 / 369,280

    coat
    Vertices : 
    24,407 / 1,560,095
    Faces : 
    24,377 / 1,559,904

    chest belt
    Vertices : 
    4,336 / 260,597
    Faces : 
    4,040 / 258,240 

    boots
    Vertices : 
    16,570 / 979,388
    Faces : 
    15,132 / 968,032

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited July 20

    I spoke too soon about Carrara and this is odd

    while it loads and renders fine in Carrara native render

    Octane it is inexplicably slow

    nowhere near as slow as DAZ studio mind you but not what I expected

    it is reducing estimated time as it progresses however and may still end up the 10 hours at most which is within reason

    Capture.PNG
    588 x 498 - 26K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited July 21

    xyer0 said:

    I thought it was just my potato struggling with Last Vampire Hunter. Well, off the wishlist goes Dark Sovereign. I thought that at 4K it might be easier.

    it (Dark Sovereign) is, on sale today too

    I am still thinking about it, I do like the look of it and I did get the Last Vampire Hunter into iClone easily (omitted cloak) adding and attaching the weapon props there

    so what ever is going on is a DAZ studio only thing I have yet to solve

    bwolf_00012.png
    1920 x 1080 - 5M
    Post edited by WendyLuvsCatz on
  • memcneil70memcneil70 Posts: 5,290

    Wendy, in the past week I have been having issues with renders going black, D|S crashing, and things I never experienced before on both my MacMiniM4 and Win11 with a RTX4090 card. I thought it was the hairs which had ungodly high vertices count (over a million), yet I have used them before without issue. I ended going to G2 era hairs to complete the renders it got so bad. I was not using the Alpha but the Beta on each machine. Could there be an external OS or other factor giving us issues? I do have this outfit but have never had reason to use it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    memcneil70 I am using the 4.24 release and haven't seen any issues with other stuff

    I also have lots of Luthbel's products and other heavy outfits, dialing down subdivision usually fixes issues 

    and there isn't even smoothing on it

    that's why this one is such a puzzle

  • xyer0xyer0 Posts: 6,327

    WendyLuvsCatz said:

    xyer0 said:

    I thought it was just my potato struggling with Last Vampire Hunter. Well, off the wishlist goes Dark Sovereign. I thought that at 4K it might be easier.

    it (Dark Sovereign) is, on sale today too

    I am still thinking about it, I do like the look of it and I did get the Last Vampire Hunter into iClone easily (omitted cloak) adding and attaching the weapon props there

    so what ever is going on is a DAZ studio only thing I have yet to solve

    You're the queen of making-things-work. I interpret three levels of fusstication as a sign that I need to try a different product. And I'm almost exclusively Studio. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited July 21

    OK think I solved this

    it's not the size of the maps but the number of channels that use maps which is rather a lot even if it's the same map

    limiting it to metalicity, base colour, roughness and normal makes a huge difference 

    catoon032.png
    3000 x 3000 - 6M
    Hunter000.png
    3000 x 3000 - 6M
    Post edited by WendyLuvsCatz on
  • xyer0xyer0 Posts: 6,327

    Good to know. I'll just eliminate them from the beginning.

  • memcneil70memcneil70 Posts: 5,290
    edited July 21

    I hadn't seen your post, but I loaded up Friday HD for G9Fem and dressed her in the pants, tunic and boots only, used an HDRI and Painter's Lights. But before I added the HDRI and lights, I first tested with spot render that only took 1min 57 secs. So I went ahead. She is just under 2.9m vertices. I was scared to try the full outfit to be honest.

    Edit to add, this was done on my MacMini M4. So no Nvidia card. CPU only. Five minutes 13.58 seconds.

    Friday HD for G9F.png
    899 x 1456 - 2M
    Post edited by memcneil70 on
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