Ghost Lights - What's happening, and what's next.

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Comments

  • dziemian.pawel said:

    So, should the old Iray Ghost Light Kits work as intended again?

    No, the approach taken is different and so are the steps taken. it should, however, be possible to script conversion for simple cases at least (handling a ghost light that was part of a larger figure would be trickier).

  • p0psiep0psie Posts: 23

    Hi all,

    I know this is now an old thread, but I wondered if I could get some advice on what's going on with this product these days.

    I'd noticed some time ago (around the time of 4.24 release I think) that my scenes made using Ghost Light Kit One no longer display hidden ghost lights correctly - when the "Display" model is hidden, only the direction arrow models disappear. The emissive model remains visible. This makes a scene using the lights a pain to work with, so where they'd been used I deleted them and carried on using HD environment lighting (which obviously has its limitations, although it's fast). 

    Increasingly I've been keen to return to playing with ghost lights and always really liked the way this product worked. Is it still supported, and is there a fix for the ever-visible emissive model?

     

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