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on the brightside, you could export obj series from Blender and use DCG obj series importer like I did before FLUIDOS
Alberto has a Renderosiy page but only 2 D|S freebies, you coould probably use the D|S plugin and export obj series using TheMysteryIsThePoint's Sagan too
I do that with Dforce clothing
If you are looking for Alvin Bemar's stuff, I think at the moment, without ShareCg, they're not available anywhere. But Alvin is active here on Daz and also on Rendo, so I believe we can ask him to make them available again (but probably he is already thinking about it)
Right now I seem to be having some issues getting LAMH stuff into Blender properly. I find proper docs for some functioning on these items can be lacking. Then it just becomes trial and error.
+ you're more than welcome _ did'nt look about any links --
Dartanbeck mentioned Project Dogwaffle. I wasn't sure if the 2023 version was mentioned. Howler 2023 is free and 2025 is available. It has so many tools. The render filter 3D geometry is very interesting, so is the water color. It is a unique program.
https://www.pdhowler.com/WhatsNew.htm
Absolutely agaree - 2023 has tons of filters, brushes, animation tools and so on and it is free. There are upgrades for 2024 version if you own a previous version, too. 2025 is totally worth the cost if you want to go with that. I can answer questions if folks have them.
Thanks. I got 2005. I had looked at it years ago, but never got it.
Also Nomad for PC looks to be in beta. The android program is very nice, though I haven't played with it much. Not enough hours in the day. Lol.
https://blenderartists.org/t/nomad-sculpt-desktop-beta-available-now/1594404
whatever version I have, I just found it too confusing
Does Howler have lots of keyboard shortcuts to help out against any confusing menu ?
Yes, there are a lot of Keyboard shortcuts. They are in the "Help" Menu under "Keyboard Shortcut references". It includes both a list, as well as a list by category.
There are also lots of hover cues - when you hover over something, a tool or whatever, it will popup a tip to tell you what it is, too.
I have a lot of beginner stuff on my YouTube channel (Immortal Moments Art).
As this topic is now on page 44 I haven't had time to check whether the software I've just come across has been brought up before.
It is called Style 3d Atelier and seems to be for all the world very similar to Marvelous Designer. I currently have a very much underused annual subscription to the latter which runs out in a couple of weeks. I hope to create some things before it dies and, since I haven't come near to mastering it, don't want to muddle my brain any more by trying out Atelier. I definitely will when MD dies on me.
There is a 30 day trial of Atelier which used to expire and move on to a subscription plan with various levels of functionality at a cost. It seems though that the least functional version, after the trial, is now free.
That version exports clothing as .OBJ .MDD and .SMD (no idea what the last is - maybe propriety file format?)
It imports .OBJ and .FBX (I hope the latter allows animated avatars)
Free assets can be downloaded.
This post is for checking out the free trial and free version but it is most likely outside the forum rules to provide a link.
.. had'nt heard of Style 3d Atelier +
and looking at things about it saw about another called Simply Material | Fashion Design - on Blender Market
+ Thanx
Not Free but is one of the clothing design packages on Blender Market/Superhive - Simply Cloth Studio – Cloth Simulation Addon for Blender
OK, I downloaded Style 3d Atelier and had about 30 minutes play only with it.
The program started with an avatar and T-shirt pattern. I added 4 freehand rectangles to stitch together and to stitch on to the botttom of the shirt. I exported the avatar and garment as an object and imported to Carrara.
What you see in Carrara was the first result but I went back and shortened the T-shirt which you see in Atelier.
That's as far as I've tried tonight but will probably not use again for a couple of weeks. The trial seems to be the fully functional version with many export options - so you might want to have a shot at garment creation. Even if the results are only to be used as a general starting point for future refinement.
The figure can be animated but I didn't have time to find out how to get the simulation to animate with it. There is a wind object but I haven't found yet how to control it.
It goes without saying that what I finished with is the result of an extremely slapdash session. I think it can produce garments on a par with MD.
Sorry, I got muddled and deleted the second screenshot. Here it is I hope.
Well, I spent another few minutes shortening the rectangles, then lengthening them. Still crude results but I can't fault the software.
I found where to switch on the wind.
Thanks for checking it out and reporting back with screenshots. Looks promising.
Thanks for the comments and interest.
I had another longer play today and find the program to be very impressive. Help documentation seems to be a work in progress unless I'm missing something.
My work is still amateurish but I never hesitate to show rubbish like the Carrara render I posted above if it makes a point. My last screenshot from today shows how an extremely simple pattern can be drwn out in 2d to be stitched and simulated in 3d. The pattern drawing can be much more precise with tons of features that I will never get into. I really only want tunics and robes with shawls and belts but easy dresses are also useful to learn from and use.
I'm showing a screenshot where the Avatar is DAZ G8 'Clarisse' both in Style 3d and in a frame from a cloth sim test of the garment in Poser. In each program I put in a wind force to add extra movement.
I guess that's about all.
Thanks hermit crab much obliged for the detailed run down! So I imagine you can import your own humanoid figure in any pose and build the clothing around that?
Hi Headwax,
Neither Atelier nor M Designer (MD) are designed for that. The idea in both is to draw patterns (segments or patches of cloth) in 2D in one interface window. These sections appear in the 3d window with the 3d avatar. Within that window, the segments of cloth are arranged against the avatar's body. With one of the sewing tools selected it is only a matter of clicking on edges which are to be sewn together as seams. The simulation starts and stops by hitting the spacebar. Immediately simulation begins, the seams join together and then the garment drapes around the figure. A hand icon controlled by the mouse allows the garment to be pulled and tugged around during simulation and a wind force can optionally be applied.
The 2d pattern can be modified as much as desired and changes take place immediately in the 3d window.
In the example I showed earlier, the garment had been exported and brought into Poser where the figure was animated in a cloth sim over 100 frames starting from a T-pose to the final (leaping) pose.
I've made a rough garment tonight to show the process I've tried to describe here. You will be able to see how, from one rectangle with a hole in it, I stitched it, re-sized it a few times, added more segments and so on.
The end result is not great but compared to making something in Hexagon is much faster and easier with tons of room for improvement.
To add to the above, I was able, in MD, to have the simulation work on an animated figure. I gave the figure a suitable number of frames in the T-pose for draping and then figure motion began. The garment followed perfectly.
It was last year and I think I brought in the avatar as an FBX with animation. There are plenty of videos of catwalk animations in MD showing how well it can be done all from within MD. I haven't been able to do the same yet in Atelier. I'm still more or less a novice in both programs.
Here are images from MD from last year. My 2d drawings are rubbish but items can be drawn with exact precision and exact measurements. When a long edge is stitched to a shorter edge, 'puckering' occurs but there is a puckering tool. Buttons, zips, darts, elastic sections, etc. can all be added by those with a knowledge of fashion.
The example I showed tonight was a Genesis 2 figure which had been to Iclone and exported out again without rigging - I just grabbed it for use.
The pictures below show more of my rubbish attempts (in MD with G2M and with an MD avatar)
I haven't much more I can add - if you or others try the software out it may need a new thread? (no pun intended).
Wow thanks for taking the time to do that hermit crab will certainly check it out!
You are more than welcome, Headwax.
I went back to my soon-to-die Marvelous Designer subscription and fiddled around again.
Here is a screenshot of a simulation with the wind blowing (done just a few minutes ago - I must get to bed!)
Also a shot from last year when I made an animated sim. Notice in the second image that the dress is a circle (with an elastic hole). The torso part is two rectangles with two smaller rectangles being the straps over the shoulders.
Good luck.
Thanks again will report back am away from mainframe at moment
not so much software but images from Juno of Jupiter which are looking pretty awesome
https://www.missionjuno.swri.edu/news/nasa-s-juno-mission-marks-50-orbits-around-jupiter
That's awesome Wendy
+1
+1 +1