Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

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Comments

  • Richard Haseltine said:

    comradenikola92 said:

    DoctorJellybean said:

    NamelessxPeasant said:

    Richard Haseltine said:

    Stephano said:

    I am experiencing the grey viewport issue in DS 2025  latest version (Windows 11 Home on Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz   2.90 GHz with integrated Intel UHD Graphics 630, and Installed RAM 16.0 GB (15.8 GB usable)), and I think that I have identified the probable cause of the issue.

    As you can see from the attached screenshot, DS2025 is not reading /processing the Intel driver in the same way that DS4.24 General & DS4.24 Beta are. Both DS4.24 versions are showing full support for the Intel Hardware features, whereas DS2025 is only showing Hardware Anti-Aliasing as being supported.

    Hopefully this information will assist the developers in resolving the issue with using Intel integrated graphics with DS2025.

    The Viewport code has been rewritten entirely, and as a result now has higher requirements - for OpenGL Shading Language (GLSL). See https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    Is this why the viewport in 2025 is so laggy? I tested both version 4.24 and 2025 on the same computer (5090 & 9950X3D), opening the same scene. The FPS in 4.24 was perfect (above 60), but in 2025, it was completely lag, with FPS dropping to around 1~5.

    Is there any way to fix this issue? I know 2025 is still in testing, but I’m really worried that this might be an unfixable problem. It’s a serious issue — working in this state is almost unbearable.

    It is still a W.I.P.

    Surely you realize how unacceptable this is, even for an alpha. Especially since these people intentionally didn't work on supporting 50 series GPUs with 4.24, putting a lot of creators in a difficult place. 

    If by "these people" you mean Daz then it wasn't their choice - as has been explained in various places, the only version of Iray that supported 50x0 cards and was potentially compatible with DS 4.x.x.x (Iray version 2024.0) had bugs and after  testing was reverted to a previous build. iray version 2024.1 fixed the issues, but is not compatible with DS 4.x.x.x and cannot be made compatible - it requires changes that would give the same broken plug-ins as DS 2025.

    Are you three guys in a shed? That's not how software development works. You stand down work on 2025 and go fix it even if it takes you months. This is why Daz will never be a serious player in the industry. This is literally unacceptable on so many levels. Beyond ridiculous.

  • comradenikola92comradenikola92 Posts: 21
    edited June 7

    Me having to explain this to you is shocking and you trying to rationalize it is even more shocking. Thankfully, there is Diffeomorphic and jumping ship to Blender. 

    Post edited by comradenikola92 on
  • DustRiderDustRider Posts: 2,879
    edited June 7

    iwonderwherethatfishdidgo said:

    Richard Haseltine said:

    iwonderwherethatfishdidgo said:

    Hi Sorry if this has been answered already, but is anyone else having issues with making movies in the Alpha?

    I make a lot of animations and have recently upgraded to a RTX5070ti. So I've downloaded alpha 6.25 as it supports this card (and it works fantastivally by the way. Render times are WAY faster)

    However whenever I try to render a Movie, it goes through the full render process, and then gives me an error message saying it cannot save the file (I tried to attach the screenshot but it jjust gets stuck on UPLOADING). The mesage says:

    "Error Saving File

    The Render could not be saved.

    Try again ro choose a new file name"

     It wont let me save the file anywhere. All my drives have room and I'm using the same download folders I always have for my animations (The standard Render Library loacation). However it just gives the error message. I've tried all different names with no special characters, and still nothing. 

    It wont let me choose the type of fie it saves as, it jst says "all files" and then says it cannot save. The message just keeps repeating every time I try. 

    So I couldn't even save the file as a random thing then convert to .avi, as it just won't let me save. 

    I've tried going back to Daz 4.24 and that works fine (but much, much, slower as it doesn't use my graphics card to render). So the issue definately seems to be the Daz Alpha.

    I know that Animate isn't integrated yet, but it should still be able to render movies right? The option is still there. 

    Thank you. 

    Have you tried rendering to an image sequence instead of a movie, then assembling the images in a dedicated video application? This is an issue affecting at least some users, though I thought there had been changes relating to this in the log - make sure you are using the current build.

    Thanks for the response! I can't see a newer version come up in the DAZ installer. What's the latest version? Mine is 6.25.2025 14115 (According to the About DAZ option under help). 

    I will try the still image render. Do you know what programmeas would be good for putting tem together easily?

    Thank you again. 

    Most video editing software will do this. Two that I'm familiar with are Shotcut and DaVinci Resolve. Shotcut is open source, or if you prefer a commercial product used in "Hollywood", then DaVinci Resolve is a great choice (a totally free version is available, and it will do what you are asking...and a whole lot more). Simply do a search YouTube for either application with "image sequence to video" in the search and you will find many videos that will help.

    As a side note, saving to an image sequence is typically a much better option because if you have a crash or some other issue during rendering your video, you only need to render the frames that didn't complete, not everything. Or if you need to fix just a portion of an animation after it's been rendered, again you just re-render the frames that were changed, not everything. There are also a lot of beginners tutorials for either application on YouTube. I think this may open up new possibilities for your animations (adding soundFX, improving color/contrast/etc.).

    Post edited by DustRider on
  • Richard HaseltineRichard Haseltine Posts: 107,889

    comradenikola92 said:

    Richard Haseltine said:

    comradenikola92 said:

    DoctorJellybean said:

    NamelessxPeasant said:

    Richard Haseltine said:

    Stephano said:

    I am experiencing the grey viewport issue in DS 2025  latest version (Windows 11 Home on Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz   2.90 GHz with integrated Intel UHD Graphics 630, and Installed RAM 16.0 GB (15.8 GB usable)), and I think that I have identified the probable cause of the issue.

    As you can see from the attached screenshot, DS2025 is not reading /processing the Intel driver in the same way that DS4.24 General & DS4.24 Beta are. Both DS4.24 versions are showing full support for the Intel Hardware features, whereas DS2025 is only showing Hardware Anti-Aliasing as being supported.

    Hopefully this information will assist the developers in resolving the issue with using Intel integrated graphics with DS2025.

    The Viewport code has been rewritten entirely, and as a result now has higher requirements - for OpenGL Shading Language (GLSL). See https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    Is this why the viewport in 2025 is so laggy? I tested both version 4.24 and 2025 on the same computer (5090 & 9950X3D), opening the same scene. The FPS in 4.24 was perfect (above 60), but in 2025, it was completely lag, with FPS dropping to around 1~5.

    Is there any way to fix this issue? I know 2025 is still in testing, but I’m really worried that this might be an unfixable problem. It’s a serious issue — working in this state is almost unbearable.

    It is still a W.I.P.

    Surely you realize how unacceptable this is, even for an alpha. Especially since these people intentionally didn't work on supporting 50 series GPUs with 4.24, putting a lot of creators in a difficult place. 

    If by "these people" you mean Daz then it wasn't their choice - as has been explained in various places, the only version of Iray that supported 50x0 cards and was potentially compatible with DS 4.x.x.x (Iray version 2024.0) had bugs and after  testing was reverted to a previous build. iray version 2024.1 fixed the issues, but is not compatible with DS 4.x.x.x and cannot be made compatible - it requires changes that would give the same broken plug-ins as DS 2025.

    Are you three guys in a shed? That's not how software development works. You stand down work on 2025 and go fix it even if it takes you months. This is why Daz will never be a serious player in the industry. This is literally unacceptable on so many levels. Beyond ridiculous.

    Daz does not write Iray, nVidia provides plug-ins which daz must integrate. The plug-in for Iray 2024.1 is simply not compatible with the DS 4.x.x.x binaries, to make it compatible would involve chnages that would (at least) break other existing plug-ins (some of which cannot be updated due to the death or departure of their authors) and might also break scripts to an extent. It is simply not possible to integrate Iray 2024.1 into DS 4.x.x.x, and there is nothing Daz can do about it. I suppose they could have made lesser changes to get a vesion of DS thatcould support the newer Iray, but then they would have had to go through the same break-unless-the-authors-fix-them-routine a second time for the real 2025 version, so the pain would have been doubled.

  • https://www.youtube.com/watch?v=6TeZTONx3-s

    So, I recorded this video to demonstrate the severity of the lag in Daz 2025 and to compare it with version 4.24.

    The video showcases the exact same scene—a simple set and 10 Genesis 8 characters.
    I'm using an Nvidia 5090 GPU, a 9950X3D CPU, and 128GB of RAM.
    The driver is Nvidia Studio, updated to the latest version.

    I suspect some people haven't reported the lag because their scenes are relatively small (perhaps with only one character and minimal clothing). In fact, if there's only one character, the lag isn't as severe.

    The scenes I work with in practice are even more complex than the one shown, and the lag is significantly worse—so this really is a serious issue.
    I hope this helps.

  • ImagoImago Posts: 5,652

    iwonderwherethatfishdidgo said:

    Do you know what programmeas would be good for putting tem together easily?

    VirtualDub. Free, flexible and you can even make presets to start the composition automatically picking the images from set folders.

  • DoctorJellybeanDoctorJellybean Posts: 9,585

    Imago said:

    iwonderwherethatfishdidgo said:

    Do you know what programmeas would be good for putting tem together easily?

    VirtualDub. Free, flexible and you can even make presets to start the composition automatically picking the images from set folders.

    There is a newer version; VirtualDub 2. 

  • NamelessxPeasant said:

    https://www.youtube.com/watch?v=6TeZTONx3-s

    So, I recorded this video to demonstrate the severity of the lag in Daz 2025 and to compare it with version 4.24.

    The video showcases the exact same scene—a simple set and 10 Genesis 8 characters.
    I'm using an Nvidia 5090 GPU, a 9950X3D CPU, and 128GB of RAM.
    The driver is Nvidia Studio, updated to the latest version.

    I suspect some people haven't reported the lag because their scenes are relatively small (perhaps with only one character and minimal clothing). In fact, if there's only one character, the lag isn't as severe.

    The scenes I work with in practice are even more complex than the one shown, and the lag is significantly worse—so this really is a serious issue.
    I hope this helps.

     

    This is exactly the same with the RTX5070ti Iam using. The Problem has been mentioned day 1 since the Alpha has been released. The Scenes dont even have to be very big or have plenty of assets. Some Scenes work better some worse. But The Problem is there even if you work just on one Character without environment or anything. 

    Iam grateful for the Alpha and being able to use my 50x0 Card at all. But that lag is really frustrating and I would appreciate if it would get rated higher on the list of priorities.

  • squall6leonhart said:

    NamelessxPeasant said:

    https://www.youtube.com/watch?v=6TeZTONx3-s

    So, I recorded this video to demonstrate the severity of the lag in Daz 2025 and to compare it with version 4.24.

    The video showcases the exact same scene—a simple set and 10 Genesis 8 characters.
    I'm using an Nvidia 5090 GPU, a 9950X3D CPU, and 128GB of RAM.
    The driver is Nvidia Studio, updated to the latest version.

    I suspect some people haven't reported the lag because their scenes are relatively small (perhaps with only one character and minimal clothing). In fact, if there's only one character, the lag isn't as severe.

    The scenes I work with in practice are even more complex than the one shown, and the lag is significantly worse—so this really is a serious issue.
    I hope this helps.

     

    This is exactly the same with the RTX5070ti Iam using. The Problem has been mentioned day 1 since the Alpha has been released. The Scenes dont even have to be very big or have plenty of assets. Some Scenes work better some worse. But The Problem is there even if you work just on one Character without environment or anything. 

    Iam grateful for the Alpha and being able to use my 50x0 Card at all. But that lag is really frustrating and I would appreciate if it would get rated higher on the list of priorities.

    Yes, that’s exactly what I’m trying to say. This issue has been there since day one, and it's already been over a month, but I feel like it hasn’t been taken seriously by dev —or it’s being treated as a problem that only a few people are experiencing. I really hope it gets resolved.

  • 100% agree, would be cool if the devs checked out 5090 on old DAZ and new DAZ with 2/3 gen9 models the difference is massive in Viewport, smooth 60fps or more vs stuttering 30-20-10fps.. Same scene, same GPU 5090

  • Richard HaseltineRichard Haseltine Posts: 107,889

    Not fixed yet does not mean ignoed - don't forget that there are a lot of things in play when developing software, and a lot of input from various levels.

  • IceCrMnIceCrMn Posts: 2,319
    edited June 9

    that lag must be a 50xx card issue because I'm not seeing it on my AMD Ryzen 7 3800xt and RTX 3060 12GB system.

    Are all of you having the lag issues running 50xx cards?

    There's got to be a common thing among the users with the lag those without

    So I'm just trying to help narrow it down a bit.

    Post edited by IceCrMn on
  • NamelessxPeasantNamelessxPeasant Posts: 31
    edited June 9

    IceCrMn said:

    that lag must be a 50xx card issue because I'm not seeing it on my AMD Ryzen 7 3800xt and RTX 3060 12GB system.

    Are all of you having the lag issues running 50xx cards?

    There's got to be a common thing among the users with the lag those without

    So I'm just trying to help narrow it down a bit.

    How large is the scene you’re using for testing? If you load 10 Genesis 8 characters like I did in my video, does it still run without lag?

    From what I’ve seen going through previous posts (by searching the keyword "Viewport"), users of the 20, 30, 40, and 50 series have all reported viewport lag—most of them using 50 series cards, likely because those users are more motivated to try out Daz 2025.

    Also, this likely isn’t an issue with the 50 series cards themselves. As shown in the video I recorded:
    https://www.youtube.com/watch?v=6TeZTONx3-s

    The 50 series can’t use Iray rendering in Daz 4.24, but the viewport performance is still very smooth—so it probably has nothing to do with Iray. I think the issue may lie somewhere in how Daz 2025 is coded…

     

    Post edited by NamelessxPeasant on
  • RexRedRexRed Posts: 1,493
    edited June 9

    Since the viewport has been rebuilt from the ground up, I am sure there are lingering issues to resolve. Since V4.24 seems to be running without much of a hitch, I sure hope that ALL resources are being devoted to getting the V6 alpha to beta stage so plugins and scripts can be addressed. My only issue that I can detect is the slow viewport issue and it does seem like a long time when saving projects.

    I am actually very impressed by how much has been done to bring the V6 alpha to where it is. It must have been difficult to deprecate large swaths of programming from within Daz and isolate what would be used to go forward.

    I am very pleased with what has been done so far, and I cannot adequately communicate my anticipation and excitement of where this will all go in the not-so-distant future.

    I hope that programmers that are unable to port their programs to Daz v6, either because they are deceased or unable to put in the work, that other programmers are quickly designated with the task of creating whole new programs and scripts that will emulate the same functionality.

    It would also seem prudent that Daz be future proofed so that when Nvidia decides to completely upend the whole rendering process that Daz can be more easily modified.

    I might also suggest that my main interest in the Daz Store is scripts and apps for V6... I will probably purchase any and all scripts and apps ported to V6. 

    Post edited by RexRed on
  • IceCrMn said:

    that lag must be a 50xx card issue because I'm not seeing it on my AMD Ryzen 7 3800xt and RTX 3060 12GB system.

    I wish that was the case, however before upgrading to 5090 RTX from 4090 RTX I tested Daz Studio 2025 alpha and the lag was there with 4090 RTX too.

    Are all of you having the lag issues running 50xx cards?

    There's got to be a common thing among the users with the lag those without

    So I'm just trying to help narrow it down a bit.

    I have yet to hear someone say they don't have lag with it.

  • fstephan944fstephan944 Posts: 10

    This where you report bugs? Anyway I am running RTX 3090 with an AMD 5900x. This first version I used of the Alpha, I wasn't able to get IRay to work at all. So after the latest update to the Alpha I decided to try it again.. The only time I can get IRay to function is when rendering in 8k. View port and Iray preview just crash the Alpha.

    On a positive note, the Alpha does render 8k more efficiantly than the Beta or Standard.

  • EnergydenseEnergydense Posts: 3
    edited June 9

    Haven't read all of your posts but, yes the viewport is a little slower, but also kind of... nicer? It renders faster and gets to a good image in less time than before. Also dont forget to disable Auto Headlamp in the Render settings General tab, thats often the problem for a super choppy viewport. Bugs, when I click on items in the scene tab the Visible icon does not update until i click the item again in the scene tab. Preview Lights dont work for Textured Shaded.

    And please finally implement a independent progressive Rendering tab for the viewport under "Draw settings", the amount of unecessary rendering/wasted energy is unacceptable and silly. We want a preview, not a full blown render in the viewport. Currently I have a script which changes max samples to 64 and when I want to render I have revert it again, but then in the viewport, I have to enable it again OR forget it vice versa, come on.

    Oh, and, oh my for the love of god implement Incremental saving renders. The amount of times I hammered in some dumb numbers because I couldnt bother renaming it incrementaly myself after the last render is (was) too damn high. So much manual labor, I render a quick okayish image, and have to give it again a name without overwriting the older one... made a script which renames "Render.png" into "Render1.png" and so forth after DAZ saves "Render.png" into the render folder.

    And yeah, definetly revert to our old beloved "Texture shaded" if that's possible.

    Post edited by Energydense on
  • IceCrMnIceCrMn Posts: 2,319
    edited June 9

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    Post edited by IceCrMn on
  • gramgram Posts: 68

    IceCrMn said:

    that lag must be a 50xx card issue because I'm not seeing it on my AMD Ryzen 7 3800xt and RTX 3060 12GB system.

    Are all of you having the lag issues running 50xx cards?

    There's got to be a common thing among the users with the lag those without

    So I'm just trying to help narrow it down a bit.

     

    No i have 4090 / 5800x3d and it the alpha is notably laggier than other versions. Simple scenes are fine but complex scenes can get unwieldly slow.

  • Just to clarify that I am using viewport in Iray mode in full resolution instead of default 1/4 for manipulation -- that worked in 4.x version flawlessly and almost in realtime. Here it is a lag fest, and even at default 1/4 it isn't much better -- it just looks worse in quarter resolution but the lag is still the same. When you pan or rotate the scene you can see the part visible in viewport moving and part visible around the viewport lags severely behind that.

  • IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    This has nothing to do with the viewport lag because the viewport lag exists in empty scenes as well. In fact, your idea would make things worse because the GPU would not do OOM but would fall back onto shared system memory when the GPU memory overflows, which is orders of magnitude slower.

  • MasterstrokeMasterstroke Posts: 2,300

    I have a viewport lag, but only with Iray as a preview.
    Texture shaded and Filament work fine.

  • IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

  • IceCrMnIceCrMn Posts: 2,319
    edited June 10

    NamelessxPeasant said:

    IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

    I don't have any screen capture software so I can't get you a video. I can however install one if you have a  good free recommendation. That's something I don't normally use so never really looked for one.

     

    I have tried with 10 fully clothed G8F all with hair and I'm still not seeing the lag.

    If I turn on the Iray preview I can slow it down a little bit, but not so much it's not usable.

    I don't normally work with the iray preview running either. I normally work in texture shaded mode.

    Is that the difference? Are all of you trying to work with the iray preview running?

    My system isn't anything special. 128GB of system ram, AMD Ryzen 7 3800xt, RTX 3060 12GB. 3 NVME drives ranging in size from 220GB to 2TB and a 4TB Western Digital "My Book" USB drive I store all of my content on.

    Now yea, I can put products that aren't very well optimized into a scene and slow it down, and I can OOM my system.I've done both plenty of times.

    I can't recall which one it is at the moment but I have a dforce hair product that can consume all the ram I can throw at it , and I have a pair of boots for G8F that can actually crash the iray preview.

     

    I'll try to hunt those down in a bit, I just woke up and need coffee :)

    Post edited by IceCrMn on
  • IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

    I don't have any screen capture software so I can't get you a video. I can however install one if you have a  good free recommendation. That's something I don't normally use so never really looked for one.

     

    I have tried with 10 fully clothed G8F all with hair and I'm still not seeing the lag.

    If I turn on the Iray preview I can slow it down a little bit, but not so much it's not usable.

    I don't normally work with the iray preview running either. I normally work in texture shaded mode.

    Is that the difference? Are all of you trying to work with the iray preview running?

    My system isn't anything special. 128GB of system ram, AMD Ryzen 7 3800xt, RTX 3060 12GB. 3 NVME drives ranging in size from 220GB to 2TB and a 4TB Western Digital "My Book" USB drive I store all of my content on.

    Now yea, I can put products that aren't very well optimized into a scene and slow it down, and I can OOM my system.I've done both plenty of times.

    I can't recall which one it is at the moment but I have a dforce hair product that can consume all the ram I can throw at it , and I have a pair of boots for G8F that can actually crash the iray preview.

     

    I'll try to hunt those down in a bit, I just woke up and need coffee :)

    I’m not using screen recording software either; I’m using the built-in Windows feature. For Windows 11, you can press Print Screen and switch to recording mode. For Windows 10, Windows key + G also works for screen recording.

    It’s expected that Iray preview would lag, but my viewport lag happens even with Filament or Texture Shaded modes.
    Hmm... if you can load ten G8 characters without lag, then it’s probably true. So, what’s the secret? (By the way, this might be a silly question, but you’re definitely using Daz 2025, right?)

  • IceCrMnIceCrMn Posts: 2,319

    NamelessxPeasant said:

    IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

    I don't have any screen capture software so I can't get you a video. I can however install one if you have a  good free recommendation. That's something I don't normally use so never really looked for one.

     

    I have tried with 10 fully clothed G8F all with hair and I'm still not seeing the lag.

    If I turn on the Iray preview I can slow it down a little bit, but not so much it's not usable.

    I don't normally work with the iray preview running either. I normally work in texture shaded mode.

    Is that the difference? Are all of you trying to work with the iray preview running?

    My system isn't anything special. 128GB of system ram, AMD Ryzen 7 3800xt, RTX 3060 12GB. 3 NVME drives ranging in size from 220GB to 2TB and a 4TB Western Digital "My Book" USB drive I store all of my content on.

    Now yea, I can put products that aren't very well optimized into a scene and slow it down, and I can OOM my system.I've done both plenty of times.

    I can't recall which one it is at the moment but I have a dforce hair product that can consume all the ram I can throw at it , and I have a pair of boots for G8F that can actually crash the iray preview.

     

    I'll try to hunt those down in a bit, I just woke up and need coffee :)

    I’m not using screen recording software either; I’m using the built-in Windows feature. For Windows 11, you can press Print Screen and switch to recording mode. For Windows 10, Windows key + G also works for screen recording.

    It’s expected that Iray preview would lag, but my viewport lag happens even with Filament or Texture Shaded modes.
    Hmm... if you can load ten G8 characters without lag, then it’s probably true. So, what’s the secret? (By the way, this might be a silly question, but you’re definitely using Daz 2025, right?)

     Thanks I didn't know Win11 had a built-in screen capture. I'll play with that and see if I can record my first video with it.

     

    Yea, It's 2025 ALPHA, the most recent version of it.

    Also using the most recent Nvidia driver.

    Once a week I go through all my hadware drivers and make sure they are all updated.

    Usually Tuesdays becasue thats when my favorite video game is down for maintenance, so I have a few hours to comb through  all the update websites and apps.

    I only have the 3060 for graphics, no secondary cards of any kind

    I don't get lag in the beta nor the release version either.

    I don't leave USB devices plugged in when I'm not using them. i.e. headphones,  colormeter for Display color tuning, things like that.

    I have Studio set to use only 14 of the 16 cores of my CPU so I can browse the web in Chrome or Firefox while I work on scenes in Studio.

    I also have the CPU boxes unchecks in Render Settings>Hardware.

    All 3 of them unchecked,

    Hence why I have the sysmem option enabled in the Nvidia control panel.

    If that is causing me a problem I've not noticed it yet and like I posted earlier, I have scenes that will consume over 11GB of the 12GB GPU VRAM and 80GB of system RAM. Sure they take a long time to render on my system, but according to GPUZ it's using the GPU for something.

  • IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

    I don't have any screen capture software so I can't get you a video. I can however install one if you have a  good free recommendation. That's something I don't normally use so never really looked for one.

     

    I have tried with 10 fully clothed G8F all with hair and I'm still not seeing the lag.

    If I turn on the Iray preview I can slow it down a little bit, but not so much it's not usable.

    I don't normally work with the iray preview running either. I normally work in texture shaded mode.

    Is that the difference? Are all of you trying to work with the iray preview running?

    My system isn't anything special. 128GB of system ram, AMD Ryzen 7 3800xt, RTX 3060 12GB. 3 NVME drives ranging in size from 220GB to 2TB and a 4TB Western Digital "My Book" USB drive I store all of my content on.

    Now yea, I can put products that aren't very well optimized into a scene and slow it down, and I can OOM my system.I've done both plenty of times.

    I can't recall which one it is at the moment but I have a dforce hair product that can consume all the ram I can throw at it , and I have a pair of boots for G8F that can actually crash the iray preview.

     

    I'll try to hunt those down in a bit, I just woke up and need coffee :)

    I’m not using screen recording software either; I’m using the built-in Windows feature. For Windows 11, you can press Print Screen and switch to recording mode. For Windows 10, Windows key + G also works for screen recording.

    It’s expected that Iray preview would lag, but my viewport lag happens even with Filament or Texture Shaded modes.
    Hmm... if you can load ten G8 characters without lag, then it’s probably true. So, what’s the secret? (By the way, this might be a silly question, but you’re definitely using Daz 2025, right?)

     Thanks I didn't know Win11 had a built-in screen capture. I'll play with that and see if I can record my first video with it.

     

    Yea, It's 2025 ALPHA, the most recent version of it.

    Also using the most recent Nvidia driver.

    Once a week I go through all my hadware drivers and make sure they are all updated.

    Usually Tuesdays becasue thats when my favorite video game is down for maintenance, so I have a few hours to comb through  all the update websites and apps.

    I only have the 3060 for graphics, no secondary cards of any kind

    I don't get lag in the beta nor the release version either.

    I don't leave USB devices plugged in when I'm not using them. i.e. headphones,  colormeter for Display color tuning, things like that.

    I have Studio set to use only 14 of the 16 cores of my CPU so I can browse the web in Chrome or Firefox while I work on scenes in Studio.

    I also have the CPU boxes unchecks in Render Settings>Hardware.

    All 3 of them unchecked,

    Hence why I have the sysmem option enabled in the Nvidia control panel.

    If that is causing me a problem I've not noticed it yet and like I posted earlier, I have scenes that will consume over 11GB of the 12GB GPU VRAM and 80GB of system RAM. Sure they take a long time to render on my system, but according to GPUZ it's using the GPU for something.

    Cool, looking forward to your video. I still don’t really understand what’s causing the lag, but if there really are cases where it doesn’t lag, then maybe adjusting some settings could fix the problem. Until Daz officially fixes it, I’ll keep experimenting and pushing the bar around. 

  • IceCrMnIceCrMn Posts: 2,319
    edited June 10

    I can't seem to get the WIN11 screen recorder to work.

    It will take still image screenshots, but theres no way for me to tell it to record a video.

    I googled it and followed the directions, Windows Key+SHIFT+S or just PRTSC. and the only options I have are "Rectangular Mode, Freeform mode, Window mode, or Fullscreen Mode".

    Post edited by IceCrMn on
  • LeanaLeana Posts: 12,737

    IceCrMn said:

    I can't seem to get the WIN11 screen recorder to work.

    It will take still image screenshots, but theres no way for me to tell it to record a video.

    I googled it and followed the directions, Windows Key+SHIFT+S or just PRTSC. and the only options I have are "Rectangular Mode, Freeform mode, Window mode, or Fullscreen Mode".

    When I use Print Screen I get 2 icons near the options list to choose the recording mode: one with a camera for still images, and one with a video recorder.

    I can also use Windows key + SHIFT + R to launch the tool in recording mode directly.

  • IceCrMn said:

    I can't seem to get the WIN11 screen recorder to work.

    It will take still image screenshots, but theres no way for me to tell it to record a video.

    I googled it and followed the directions, Windows Key+SHIFT+S or just PRTSC. and the only options I have are "Rectangular Mode, Freeform mode, Window mode, or Fullscreen Mode".

     There should be 2 icon, left looks like camera is still image, right looks like V8 is for video recording.

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