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Daz 3D Forums > 3rd Party Software > Blender Discussion

Can't seem to get imported expressions to work on HD Mesh.

MFXXXMFXXX Posts: 15
June 5 edited June 5 in Blender Discussion

Had a bit of trouble getting expressions imported with figures via Favorites, but got that figured out. Whenever I import a model via Diffeo, I get a normal "Model Name" and "Model Name HD". Since I do a lot of closeups, I prefer to work with the latter. But the only expressions that seem to work are the FACS ones. If I try something like "JW The Cool Boy" from JWolf, nothing but the eyes move or the jaw just opens up.

To clarify, the imported favorite epxressions work as expected with the normal (non-HD) version. But only a couple seem to move the eyebrows/mouth a bit on the HD version. Am I missing a step? Using the wrong expressions? Is not possible? Do I have to use the HD Morphs addon for it? Kind of lost after trying several different things before positing here.

TIA.

Post edited by MFXXX on June 5

Comments

  • PadonePadone Posts: 3,999
    June 6

    It depends how the specific expression is made. A HD expression will have a base layer then a HD sculpt over it, with diffeomorphic you get the base layer, for the HD sculpt you need the Xin HD addon.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Features/HD Tools

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1862/

  • Krys KryngleKrys Kryngle Posts: 311
    July 15

    Sorry for resurrecting an older post but I had this issue too, and was able to solve it and I wanted to post this in case it can help someone.  As Padone said,  I'm using Xin's add-on but in order to get the HD expressions to work correctly, I convert the base res character to HD, then import the HD morphs.  So in Xin's addon, go to HD Mesh -> HD Mesh Generation, and Generate Rigged HD.  I use subdivision 2.  It is enough to show the HD expressions but not too crazy on resources.  And then, here is the important part, I import the HD morphs after I generate the HD mesh in the next panel down.  So HD Mesh -> HD Shapekey, add your HD morphs, and click generate.  I've attached an example to show what HD looks like with an expression from Alive HD G8F.

    Char_Testing_01.jpeg
    1920 x 1080 - 741K
  • Singular3DSingular3D Posts: 603
    July 16 edited July 16

    Krys Kryngle said:

    Sorry for resurrecting an older post but I had this issue too, and was able to solve it and I wanted to post this in case it can help someone.  As Padone said,  I'm using Xin's add-on but in order to get the HD expressions to work correctly, I convert the base res character to HD, then import the HD morphs.  So in Xin's addon, go to HD Mesh -> HD Mesh Generation, and Generate Rigged HD.  I use subdivision 2.  It is enough to show the HD expressions but not too crazy on resources.  And then, here is the important part, I import the HD morphs after I generate the HD mesh in the next panel down.  So HD Mesh -> HD Shapekey, add your HD morphs, and click generate.  I've attached an example to show what HD looks like with an expression from Alive HD G8F.

    Thanks for the explanation. Your hints are always good.
    Have to try this, as I have the Xin add-on. 

    Post edited by Singular3D on July 16
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