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Comments
Very nice, @AnEye4Art
Now you can use the possibilities of your computer hardware to the max.
Can you animate those spaceships? Make them travel along the surface of the planet keeping their altitude and angle from the planet's soil?
Interesting question, @Imago
I have no idea, how to do it in Daz Studio.
The plugin itself should have that kind of option, since it's a complex opreation otherwise.
If it can't animate stuff along the surfaces, like swarming ants or rolling marbles, it sadly adds nothing to the previous version.
I am really enjoying pushing ultrascatter2, and so far it delivers.
Agree. I am addicted to UltraScatter2 and looking forward to using it all the time.
The best of the best tool for Daz Studio.
https://www.daz3d.com/gallery/user/5383823743254528#gallery=newest&page=1&image=1370621
Gallery image links expire, please uplod thje image as an attachment to your post (you can link to the gallery page itself if it has been published, but not as an image link).
Thanks, @Richard
I have edited my post.
Thanks, @AnEye4Art
Have tried to scatter some cows, again.
Thank you, @AnEye4Art
Have anybody tried custom Image Map to limit scattering of instances to selected white areas on the map.
I have tried, but cannot figure out what mapping is used.
In UltraScenery2 I have just made a top view render of the terrain generated,
painted in the Gimp white areas, where I wanted the instances to be generated,
then inverted the selection of the whites and filled the rest with black.
UltraScatter2 behaves differently.
Thanks for the tips. I will try that.
I am curious if it'll work for you.
Hi,
I tried to use this in DS 4.10, but it crashed.
So I tried using DS 4.22, although it worked, when going down the scatter options, it does not show what the option are. Have attached a screen grab.
Just tried ds 4.24. Same problem, options not named. Running DS on win11.
OK, my bad with the later versions, I did not copy the help files over, and the plugin is taking the text for the options from there.
Yes, it works when I change the Image Map projection to "Y (top/bottom)" to force a top down projection,
as @HowieFarkes suggested. I will make more tests and will post some results, when I will get more time.
Have put some birds on to the hand sculpture.
Any idea about how to limit orientation of the birds to mostly horizontal and not the upside down?
Thanks for the advice. Have to try.
In the meantime another experiment with UltraScatter2:
Centaur and Butterflies
Used:
https://www.daz3d.com/nessus-hd-for-centaur-7-male
https://www.daz3d.com/little-butterfly
Thanks.
I think, probably I need to paint a map over UV mapping of the object.
I have made just simple map over top down view of Mr Rubble, but it does not work.
Finally got it.
Thanks. @HowieFarkes
I have figured it myself and applied it to my previous image.
Image maps works for me only for simple objects, like Daz Studio primitives.