UltraScatter2 - Now in store!
HowieFarkes
Posts: 624
UltraScatter2 - Advanced Instancing for Daz Studio is now here!
UltraScatter2 is a complete re-write of UltraScatter using the Daz Studio SDK* to now make it a Daz Studio Plug-in rather than a Script. Instead of waiting many, many seconds (or even minutes) for a Scatter to complete it is now an almost instant process. This allows for far greater levels of experimentation and creativity in the use of Scatters in Daz Studio with near real-time feedback on changes made to Scatter settings. Also optimized to work well on UltraScenery2 and UltraSceneryXT terrains so youcan scatter whatever you like. ( UltraScatter and UltraScatterPro were paricularly slow on UltraSceneryXT terrains).
So as well as the amazing speed boost - UltraScatter2 carries over all of UltraScatter's functionality and includes some of UltraScatterPro's as well, like scattering in a volume and noise functions for distribution and scaling.

* When the Daz Studio 2025 SDK becomes available I will be updating all my plug-ins.

Comments
Howie,
Speaking as a forty year veteran of commercial software development and maintenance: a consistent user interface across all products is always a good thing. The increase in speed will also be welcome.
I'm also looking forward to further add-ons for Ultrascenery 2.
Cheers,
Alex.
Very impressive! I'd be interested to know what specification your PC is. My main render PC is an 8 core i7 with 64GB of main memory and a 12GB 3080ti GPU.
Cheers,
Alex.
A few questions for Howie: Imported terrains of any size will work? Will there be ready-made custom scatter packages for purchase - like Geo scatter for Blender? Can custom scatters be saved and reused.
Eagerly anticipating this!
Absolutely will buy first day.
In all honesty, the fact that UltraScatter worked is brilliant. Then Ultra Scatter Pro was even better, and followed by this: Mind = Boggled.
Regards,
Richard
It's in the store and, as promised, it was an instant buy!
Yes, it is. Below is the link to it.
https://www.daz3d.com/ultrascatter2--advanced-instancing-for-daz-studio
I almost hate to ask, but: Does it work in DS4.21.0.5 or does it need a newer version? (I have UltraSceneryXT and USC2 and both of those work there).
If UltraScenery2 works for you, this probably will, too, because it is built on the same SDK and has a similar user interface, but this is not an official/informed answer. I don't have 4.21 to test it.
It should*
*although I haven't tested on older versions but I'm not using any new features so should almost work back to 4.5
Is this able to animate the scattered props? Like make them appear bit by bit following a path/texture, slide along the surface or fall on the surface slowly and indipendently each instace?
Thank you @barbult and @HowieFarkes - someone posted in another thread that they tried it and it worked.
I can't seem to find any way to cull the camera in Ultrascatter 2, also, are there masks as well? Rotation did not seem to be effective, a random Y rotation would be nice. And, will this be modified to work with Daz Version 2025? I only have a 5090 in my machine now. My 5090 does work with version 4.24 but I cannot render the final image other than my CPU.
The speed of UltraScatter2 is amazing.
Simple example:
The speed sure makes it more fun to play with, doesn't it!
Oh, yes, so much fun.
Another simple example....
I am very pleased to say that ultrascatter2 has exceeded all my expectations without a single crash. This terrain has 2,000,000 clumps of grass and just 10,000 trees.
For reference I placed an ultrascenery2 terrain next to the imported terrain.