Updated both OS and Daz, cannot view content now

jukingeojukingeo Posts: 751

Hello All,

I had recently updated my computer's operating system from Window 7 to Windows 10.   This also meant that I had installed the newest version of Daz Studio on my system (went from 4.21 to 4.24).

I knew I would do this and thus, I have had my Daz Resource data and my renders stored on a different hard drive.   I believe I have set Daz Studio to point to the "My Daz Library" folder on the drive where the content is located.  Please see attached photo.

However, nothing comes up under the Smart Content tab, nor the Content Library tab.

In addition, when I first start Daz Studio, I get this error message:

A valid PostgreSQL CMS connection could not be established.

I never had that message before on start up, so I don't know what gives with that.

I don't know if it is something I might have overlooked as to why I cannot view my downloaded content.  Any assistance would be appreciated.

Thank you,

Geo

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Comments

  • felisfelis Posts: 5,750

    It is the missing CMS that does that you have no Smart Content.

    And the reason is you don't have a CMS cluster defined.

    Do you know where it is?

    Else if you are using DIM, try to look there (in advanced settings) and add that path in Daz Studio,

  • jukingeojukingeo Posts: 751

    felis said:

    It is the missing CMS that does that you have no Smart Content.

    And the reason is you don't have a CMS cluster defined.

    Do you know where it is?

    Else if you are using DIM, try to look there (in advanced settings) and add that path in Daz Studio,

    Actually, I don't know where it is.  I guess I will try and look at the DIM, however that is new too.

    Thanx

  • felisfelis Posts: 5,750

    If everything is new then look in DIM for the database (CMS). You might not have installed it.

  • jukingeojukingeo Posts: 751

    felis said:

    If everything is new then look in DIM for the database (CMS). You might not have installed it.

    Ahhh!!!  Yeah, that was it.   I only installed the main program and not all of the ones on the list.  I turned out that file was there.  Installing it stopped the error messages, however, all isn't well yet.

    While I am not getting the error message anymore, my content still wasn't showing up.  I went into the content library and did a database reset and an import of the metadata.

    After doing that, some of my content is showing up, but everything is greyed out!  (See Attached).

    Also, quickly looked at what was there, it is only showing my Genesis 9 content, partially my Genesis 8 content and none of my Genesis 3 or prior figures.  Further, when I click on a figure (Angela 9 in this case), it looks like it is going through an install procedure.  The content picture then is in color and I can click on the figure and it comes up on the screen.

    This is a bit disturbing for a couple of reasons.  

    1) I don't know where it is installing the figure when I already have it installed on my hard drive.

    2) Will I have to do this for ALL my content?  That could take weeks as I have about 4000 items that I have purchased through the Daz Store.

    I am hoping there is a better way to sync up what is on my other hard drive with Daz Studio.

    At least, we are getting somewhere.

    Thanks!

    Geo

     

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  • felisfelis Posts: 5,750

    You get the grey icons because of Daz Connect (installing from inside of Daz Studio). It is 2 different installation methods, there will place files in 2 different locations. I will not recommend to installing with both methods, as it will frequently give problems.

    But back to your content. If the database wasn't running when you installed it doesn't have the metadata for your content to show. You should be able to find it in the Content Library, as it uses the physical location to navigate.

    In order to get your content into Smart Content, you should re-import metadata. When you are in Smart Content click the 4 bars in a corner (the burger menu) and select Content DB Maintenance. And in there select Re-Import Metadata. You will then get a list of all that it can see installed, and you can let it all be ticked and click Accept. It will take a while, but as I assume you have rather few products, it should be quick (for someone with thousands of products it might take over an hour).

  • jukingeojukingeo Posts: 751

    felis said:

    You get the grey icons because of Daz Connect (installing from inside of Daz Studio). It is 2 different installation methods, there will place files in 2 different locations. I will not recommend to installing with both methods, as it will frequently give problems.

    But back to your content. If the database wasn't running when you installed it doesn't have the metadata for your content to show. You should be able to find it in the Content Library, as it uses the physical location to navigate.
     

    Actually, it is the same thing with the content library, it shows greyed out selections and when I click on one, it says "Install....(whatever the item is)."

    In order to get your content into Smart Content, you should re-import metadata. When you are in Smart Content click the 4 bars in a corner (the burger menu) and select Content DB Maintenance. And in there select Re-Import Metadata. You will then get a list of all that it can see installed, and you can let it all be ticked and click Accept. It will take a while, but as I assume you have rather few products, it should be quick (for someone with thousands of products it might take over an hour).

    I had already done a database reset and a reimport of the metadata when nothing showed up.  Now, there is something there, but, as I said, it is greyed out and asking to install the items.   The issue is that even though I am directing Daz Studio to where the content is, for some reason, it isn't linking up to it and showing it in the Smart Content or Content Library.  It is showing everything greyed out and asking to install each item.

    Thanks,

    Geo

  • felisfelis Posts: 5,750

    Can you give an example of a product you have installed?

  • jukingeojukingeo Posts: 751
    edited May 15

    felis said:

    Can you give an example of a product you have installed?

    All those products in the greyed out examples have been installed when I had Windows 7.   Now they appear greyed out in both Smart Content AND the Content Library.

    EDIT:

    Okay, I did some playing around with the directory path and found out I needed to go further in, although I don't recall having to do that with the prior verision.  At any rate, take a look at the revised path on the attached file...With that, I did a database reset and reimported the metadata again.  This time it worked!  However, all is still not well in paradise.   While entire scenes are loading, I have noticed that quite a bit of the character morphs are not applied.  So, I am not sure what else is wrong.

    Geo

     

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    Post edited by jukingeo on
  • felisfelis Posts: 5,750

    I don't understand why there is a difference between your Daz Studio path and Poser path.

    What does it look like in DIM?

  • Richard HaseltineRichard Haseltine Posts: 107,972

    Having the /data/Daz 3d/ folders looks very wrong.

  • jukingeojukingeo Posts: 751

    felis said:

    I don't understand why there is a difference between your Daz Studio path and Poser path.

    What does it look like in DIM?

    For Poser it asked for a runtime directory.

  • jukingeojukingeo Posts: 751

    Richard Haseltine said:

    Having the /data/Daz 3d/ folders looks very wrong.

    It probably is.  Daz had put stuff, in God knows where, all over the place under the My Daz 3D Library.  For example, I have a Daz folder, a Daz3D folder, and a Daz 3D folder  (note the space).  I didn't create three separate directories.  I tried to stop the path right at My Daz 3D Library, as that is how it was with version 4.21, but it doesn't seem to work that way with version 4.24.  When I went all the way to that folder, I am now seeing content, but the problem is that most of the character morphs are not working.   Many morph sliders aren't even showing up.  The ones that are there, under Parameters, for the character shapes, don't work.

  • felisfelis Posts: 5,750

    What is your path in DIM?

  • Richard HaseltineRichard Haseltine Posts: 107,972

    Data and Runtime live in the content directory - that is how the content files work, they give a path to assets or textures starting with data or Runtime and then they try that with each content directory until they find the file or run out of directories. The Daz 3D/Daz3D folders are probably unpacking issues if they are in the root of the content directory, but without more detail it is impossible to be sure. In any event, you never want one content directory inside another.

  • jukingeojukingeo Posts: 751

    felis said:

    What is your path in DIM?

    Please See Attached.

    InstallationPathFromDIM.png
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  • jukingeojukingeo Posts: 751

    Richard Haseltine said:

    Data and Runtime live in the content directory - that is how the content files work, they give a path to assets or textures starting with data or Runtime and then they try that with each content directory until they find the file or run out of directories. The Daz 3D/Daz3D folders are probably unpacking issues if they are in the root of the content directory, but without more detail it is impossible to be sure. In any event, you never want one content directory inside another.

    So then the path should be pointing to the data directory within My Daz 3D Library folder?

    Attached is a snippet of what is in the data folder.  Note the three Daz, Daz3D, and Daz 3D folders.  Why is that, I don't know, I know I didn't do it.  However, it seems as if the main content is in the Daz 3D folder (with the space).

     

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  • felisfelis Posts: 5,750

    Your path in Daz Studio should point to the same path as in DIM for content from Daz, for both Daz Sudio and Poser formats.

    The image you have attached in your last post is too deep in, where you have the different PAs. The reason for Daz 3D vs Daz3D is inconsistence when the product was made, but you must not change it, as products then will fail.

  • Richard HaseltineRichard Haseltine Posts: 107,972

    jukingeo said:

    Richard Haseltine said:

    Data and Runtime live in the content directory - that is how the content files work, they give a path to assets or textures starting with data or Runtime and then they try that with each content directory until they find the file or run out of directories. The Daz 3D/Daz3D folders are probably unpacking issues if they are in the root of the content directory, but without more detail it is impossible to be sure. In any event, you never want one content directory inside another.

    So then the path should be pointing to the data directory within My Daz 3D Library folder?

    Attached is a snippet of what is in the data folder.  Note the three Daz, Daz3D, and Daz 3D folders.  Why is that, I don't know, I know I didn't do it.  However, it seems as if the main content is in the Daz 3D folder (with the space).

    No, those folders belong in the folder you have selected as a content directory. For example, to keep typing short, if you have two content directories - C:/Stuff/ and Q:/Stuff/, and a Sceen file is cvalling for /Runtime/Textures/image.jpg then DS will try to find C:/Stuff/Runtime/Textures/image.jpg and if that fails it will try Q:/Stuff/Runtime/Textures/image.jpg and if that fails too it will say that it can't find Runtime/Textures/image.jpg

  • jukingeojukingeo Posts: 751
    edited May 17

    Richard Haseltine said:

    jukingeo said:

    Richard Haseltine said:

    Data and Runtime live in the content directory - that is how the content files work, they give a path to assets or textures starting with data or Runtime and then they try that with each content directory until they find the file or run out of directories. The Daz 3D/Daz3D folders are probably unpacking issues if they are in the root of the content directory, but without more detail it is impossible to be sure. In any event, you never want one content directory inside another.

    So then the path should be pointing to the data directory within My Daz 3D Library folder?

    Attached is a snippet of what is in the data folder.  Note the three Daz, Daz3D, and Daz 3D folders.  Why is that, I don't know, I know I didn't do it.  However, it seems as if the main content is in the Daz 3D folder (with the space).

    No, those folders belong in the folder you have selected as a content directory. For example, to keep typing short, if you have two content directories - C:/Stuff/ and Q:/Stuff/, and a Sceen file is cvalling for /Runtime/Textures/image.jpg then DS will try to find C:/Stuff/Runtime/Textures/image.jpg and if that fails it will try Q:/Stuff/Runtime/Textures/image.jpg and if that fails too it will say that it can't find Runtime/Textures/image.jpg

    Bottom line, what do I do to fix this?

     

    felis said:

    Your path in Daz Studio should point to the same path as in DIM for content from Daz, for both Daz Sudio and Poser formats.

    The image you have attached in your last post is too deep in, where you have the different PAs. The reason for Daz 3D vs Daz3D is inconsistence when the product was made, but you must not change it, as products then will fail.

    I did have it originally both set to end at My Daz 3D Library, but within the Daz program, it couldn't find the content, which I found odd because it could with older versions.  It was when I took it out to the Daz 3D folder that it could see the content.

     

    EDIT:  I went back and put everything pointing back to the My Daz 3D Library folder;  Daz, Poser, the DIM...and...that seems to have worked!  I have my morphs back!  Now, I still have to go through everything to see if it is actually working.   Now, the question I have is why this didn't work the first time I pointed to that directory?  This is the way it was set up on version 4.21.

    I have noticed that in the DIM, that isn't syncing up right.  It is showing over 5k items in the "ready to be install" side, whereas those items should be over on the right on the "installed" side.  Please see attached.

     

    Thanks,

    Geo

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    Post edited by jukingeo on
  • Richard HaseltineRichard Haseltine Posts: 107,972

    Check that the Manifests folder, in Advanced  Setings, is actually pointing to the folder with the install manifests (the .dsx files for each product, not the same as the .dsx files that go alongside the zips).

  • jukingeojukingeo Posts: 751
    edited May 18

    Richard Haseltine said:

    Check that the Manifests folder, in Advanced  Setings, is actually pointing to the folder with the install manifests (the .dsx files for each product, not the same as the .dsx files that go alongside the zips).

    I will take a peek at that.

    So, far it seems as if Daz is working.  The only thing that I found that is broken (so far) is Measure Metrics and that is something I need.   The pane for it that shows the results is gone.  It is not in the pane listing.   Also, when you click on a figure the highlighted boxes that go around the figure for eash measurement do not show up.   The description shows up under the scene, and the character goes back to the A pose, but those boxes don't show up.   Yes, I have downloaded the version that goes with 4.24.

    Post edited by jukingeo on
  • Richard HaseltineRichard Haseltine Posts: 107,972

    jukingeo said:

    Richard Haseltine said:

    Check that the Manifests folder, in Advanced  Setings, is actually pointing to the folder with the install manifests (the .dsx files for each product, not the same as the .dsx files that go alongside the zips).

    I will take a peek at that.

    So, far it seems as if Daz is working.  The only thing that I found that is broken (so far) is Measure Metrics and that is something I need.   The pane for it that shows the results is gone.  It is not in the pane listing.   Also, when you click on a figure the highlighted boxes that go around the figure for eash measurement do not show up.   The description shows up under the scene, and the character goes back to the A pose, but those boxes don't show up.   Yes, I have downloaded the version that goes with 4.24.

    Did you also installed the updated Measure Metrics? The daz own-brand plug-ins always get updated with DS, and the matching version must be used. Check Help>About Installed Plug-ins to see if it is listed and if so whether it claims to be working.

    Figure metrics, the part that suplies the presets with measurements and then dialogue to adjust the shape toa chieve desired measures, is script and content - that doesn't need updating each time, but if the plug-in isn't working then the measures will not be applied.

  • jukingeojukingeo Posts: 751

    Richard Haseltine said:

    jukingeo said:

    Richard Haseltine said:

    Check that the Manifests folder, in Advanced  Setings, is actually pointing to the folder with the install manifests (the .dsx files for each product, not the same as the .dsx files that go alongside the zips).

    I will take a peek at that.

    So, far it seems as if Daz is working.  The only thing that I found that is broken (so far) is Measure Metrics and that is something I need.   The pane for it that shows the results is gone.  It is not in the pane listing.   Also, when you click on a figure the highlighted boxes that go around the figure for eash measurement do not show up.   The description shows up under the scene, and the character goes back to the A pose, but those boxes don't show up.   Yes, I have downloaded the version that goes with 4.24.

    Did you also installed the updated Measure Metrics? The daz own-brand plug-ins always get updated with DS, and the matching version must be used. Check Help>About Installed Plug-ins to see if it is listed and if so whether it claims to be working.

    Figure metrics, the part that suplies the presets with measurements and then dialogue to adjust the shape toa chieve desired measures, is script and content - that doesn't need updating each time, but if the plug-in isn't working then the measures will not be applied.

    Yes, I have installed the version of Measure Metrics meant for version 4.24.   When you told me to look at the Installed Plug Ins, the one for Measure Metrics showed a greyed out lock.  It mentioned needing the serial number.  So, I went into the DIM to get that and upon putting the serial number in, I got my Measure Metrics back!

    Thank you for that suggestion!  It lead me on the right path to fix it!

    So, far, there is only one more problem that I see.   When I make a render, it seems as if Daz had decided to create these little icon's of the render along with it.  These take up space and I want to remove them.  Further, I would like to stop them from being created in the first place.  Would you know how to stop Daz from creating them?

     

    Thanks,

    Geo

  • Richard HaseltineRichard Haseltine Posts: 107,972

    If you save to a Render Library DS will create  thumbnails for display in the Render Library pane. if you save to a folder (that is not in a Render Library folder) then it won't. The choice of save type is the button under the place for the file name at the bottom of the Render pane.

  • jukingeojukingeo Posts: 751

    Richard Haseltine said:

    If you save to a Render Library DS will create  thumbnails for display in the Render Library pane. if you save to a folder (that is not in a Render Library folder) then it won't. The choice of save type is the button under the place for the file name at the bottom of the Render pane.

    Ahhh, yes.  I found it.  I just went into the Render Directory Manager and removed the path that was there.  I remembered doing that now.

    Richard Haseltine said:

    Check that the Manifests folder, in Advanced  Setings, is actually pointing to the folder with the install manifests (the .dsx files for each product, not the same as the .dsx files that go alongside the zips).

    Not sure what I am doing here, but I followed the path that the DIM shows but there is nothing there:

    C:/Users/Public/Documents/DAZ 3D/InstallManager/ManifestFiles

    I am assuming this has to do with the issue that the DIM is not syncing up with what is installed on my system?  (Please See Attached)

    The ready to install side should be far lower than the installed side, but it is the other way around.

    Thanks!

    Diaval.

    InstalledFilesInDaz.png
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  • jukingeojukingeo Posts: 751

    Richard Haseltine said:

    If you save to a Render Library DS will create  thumbnails for display in the Render Library pane. if you save to a folder (that is not in a Render Library folder) then it won't. The choice of save type is the button under the place for the file name at the bottom of the Render pane.

    False hope in regards to this issue.  I thought deleting the path would fix the issue, but it is STILL creating the files.  I had also noticed that it isn't creating one, but two icon files, one has a .tip extension on it.  So, re-reading what you said above, if I point it to another directory that is not within the Render Library, it will no longer make those files?  I was under the impression that if I point it to another directory, it is just going to create the files there.   My point is that I don't want the files to be created at all, because of memory.  Sure, the files are small, but with over 1000 projects waiting in the wings, all those little files will add up!

    Thanks,

    Geo

  • Richard HaseltineRichard Haseltine Posts: 107,972

    Yes, the manifests are how DIM tracks what it has installed - if the folder is empty then it doesn't think it has installed anything. Were you using a different location before? If so point the manifest archive to that.

  • Richard HaseltineRichard Haseltine Posts: 107,972

    jukingeo said:

    Richard Haseltine said:

    If you save to a Render Library DS will create  thumbnails for display in the Render Library pane. if you save to a folder (that is not in a Render Library folder) then it won't. The choice of save type is the button under the place for the file name at the bottom of the Render pane.

    False hope in regards to this issue.  I thought deleting the path would fix the issue, but it is STILL creating the files.  I had also noticed that it isn't creating one, but two icon files, one has a .tip extension on it.  So, re-reading what you said above, if I point it to another directory that is not within the Render Library, it will no longer make those files?  I was under the impression that if I point it to another directory, it is just going to create the files there.   My point is that I don't want the files to be created at all, because of memory.  Sure, the files are small, but with over 1000 projects waiting in the wings, all those little files will add up!

    Thanks,

    Geo

    Don't save to a folder that is inside a Render Library. I have my only Render Library diectory set to a folder that doesn't contain any images, and have the render window set to save to a folder (which is generally a catch all image folder unless I am working on a project, in whichc ase it will be pointed to that project folder)..

  • jukingeojukingeo Posts: 751
    edited May 24

     

    Richard Haseltine said:

    Yes, the manifests are how DIM tracks what it has installed - if the folder is empty then it doesn't think it has installed anything. Were you using a different location before? If so point the manifest archive to that.

    Mermory had come back to me and I recall that the path was set the same way it was pointing to a location on the C: drive as it is now.  That being said, it was obliterated during the Windows 10 install.   I am assuming that there is no way to sync the DIM up with Daz now?

    Richard Haseltine said:

    jukingeo said:

    Richard Haseltine said:

    If you save to a Render Library DS will create  thumbnails for display in the Render Library pane. if you save to a folder (that is not in a Render Library folder) then it won't. The choice of save type is the button under the place for the file name at the bottom of the Render pane.

    False hope in regards to this issue.  I thought deleting the path would fix the issue, but it is STILL creating the files.  I had also noticed that it isn't creating one, but two icon files, one has a .tip extension on it.  So, re-reading what you said above, if I point it to another directory that is not within the Render Library, it will no longer make those files?  I was under the impression that if I point it to another directory, it is just going to create the files there.   My point is that I don't want the files to be created at all, because of memory.  Sure, the files are small, but with over 1000 projects waiting in the wings, all those little files will add up!

    Thanks,

    Geo

    Don't save to a folder that is inside a Render Library. I have my only Render Library diectory set to a folder that doesn't contain any images, and have the render window set to save to a folder (which is generally a catch all image folder unless I am working on a project, in whichc ase it will be pointed to that project folder)..

    I have the render library set to a C drive Render Library (the default, in fact).  Whereas my actual renders are saved to the L drive.   Render Icons no longer appear in the Renders tab above the viewport.  However, it is still creating the icons.  Now, it is not only creating one, but two.  One has a .tip extention.   This can't continue because it is taking up valuable disc space.  I don't know what is wrong.  I have the directories set separately and it is still doing it.

    One thing I noticed, I had deleted all the paths from render library, and the C: path comes back.  However, I don't save my renders to that folder.

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 107,972

    jukingeo said:

     

    Richard Haseltine said:

    Yes, the manifests are how DIM tracks what it has installed - if the folder is empty then it doesn't think it has installed anything. Were you using a different location before? If so point the manifest archive to that.

    Mermory had come back to me and I recall that the path was set the same way it was pointing to a location on the C: drive as it is now.  That being said, it was obliterated during the Windows 10 install.   I am assuming that there is no way to sync the DIM up with Daz now?

    Did you do a reformat the C: drive during installation (assuming it is the same physical drive)? if not the folder may still be there, in the windows.old folder if I am recalling correctly.

    Richard Haseltine said:

    jukingeo said:

    Richard Haseltine said:

    If you save to a Render Library DS will create  thumbnails for display in the Render Library pane. if you save to a folder (that is not in a Render Library folder) then it won't. The choice of save type is the button under the place for the file name at the bottom of the Render pane.

    False hope in regards to this issue.  I thought deleting the path would fix the issue, but it is STILL creating the files.  I had also noticed that it isn't creating one, but two icon files, one has a .tip extension on it.  So, re-reading what you said above, if I point it to another directory that is not within the Render Library, it will no longer make those files?  I was under the impression that if I point it to another directory, it is just going to create the files there.   My point is that I don't want the files to be created at all, because of memory.  Sure, the files are small, but with over 1000 projects waiting in the wings, all those little files will add up!

    Thanks,

    Geo

    Don't save to a folder that is inside a Render Library. I have my only Render Library diectory set to a folder that doesn't contain any images, and have the render window set to save to a folder (which is generally a catch all image folder unless I am working on a project, in whichc ase it will be pointed to that project folder)..

    I have the render library set to a C drive Render Library (the default, in fact).  Whereas my actual renders are saved to the L drive.   Render Icons no longer appear in the Renders tab above the viewport.  However, it is still creating the icons.  Now, it is not only creating one, but two.  One has a .tip extention.   This can't continue because it is taking up valuable disc space.  I don't know what is wrong.  I have the directories set separately and it is still doing it.

    One thing I noticed, I had deleted all the paths from render library, and the C: path comes back.  However, I don't save my renders to that folder.

    Yes, you cannot have no Render Lbrary folders - I don't like it, but it might well ovecomplicate the coding if there wasn't guaranteed to be at least one.

    I don't know why you are getting the thumbnails, assuming it is only renders and not other content files you are saving there - I don't seem to have any in my catch-all folder.

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