Show Us Your Bryce Renders Part 13

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Comments

  • Electro-ElvisElectro-Elvis Posts: 928

    mermaid010, Horo: Thank you

  • mermaid010mermaid010 Posts: 6,039
    edited April 28

    I used a file from the Hdri Scenes 4, added a plane and funky objects.

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  • NGartplayNGartplay Posts: 3,371

    I'm back.

    Wow, everyone.  Great images.

    Hansmar, the greenery makes the image look like a completely different pic.  Much better, imo.

    mermaid, the higher resolution looks so good.  The moon is more of a focal point.  Nice surreal landscape.  Is that plane going in for a landing?

    Horo, always interesting and unique.  The land material in the one makes it look abstract.

  • HoroHoro Posts: 11,334

    mermaid - very good choice of the material on the funky object and the plane is a nice addition.

    NGartplay - thank you and welcome back.

  • mermaid010mermaid010 Posts: 6,039
    edited April 28

    Thanks NGartplay and Horo, the runaway is behind the mountains, sorry we can't see itlaugh welcome back.

    Post edited by mermaid010 on
  • HoroHoro Posts: 11,334
    edited April 28

    The terrain was self made and given a material from Gritstone Hills and High Resolution Terrains 2. The castle is the Château de Chambord from SketchUp and the lake a 2D-Disk with my water material. The clouds from the CloudSphere1 and the ambient light by the belonging SkySC1 HDRI from the Sky Toolbox and the key light by the sun.

    Castle near Lake

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  • NGartplayNGartplay Posts: 3,371

    Awesome castle and surrounding landscape Horo.

  • mermaid010mermaid010 Posts: 6,039

    Another magnificent photorealistic landscape Horo.

  • HoroHoro Posts: 11,334

    Thank you NGartplay and mermaid. Yes, and I had visited that castle once, though not here were it is shown but in France where the true one stands.

  • NGartplayNGartplay Posts: 3,371

    Horo, that must have been awe inspiring.  Castles are so cool.

  • NGartplayNGartplay Posts: 3,371

    Elvis, I forgot to tell you that you water scene looks so real.  You really have the lighting perfect.

  • HansmarHansmar Posts: 3,130

    mermaid010 said:

    Going on Hansmar’s suggestion, I re-rendered the Serpentine City, this time  I also the swapped the lower resolution of the Hdri to the higher one.

    Yes, more mysterious this way. Often, a picture where the subject or one of the subjects is not completely within the frame makes for a more dynamic and interesting view is my experience. 

  • HansmarHansmar Posts: 3,130
    edited April 30

    Horo, what a nice alien terrain you created, by using that texture. And really beautiful terrain with castle. Only the castle could maybe use a brick or rocky texture? it now looks very smooth. The real casle is indeed very beautiful (been there too).

    Electro-Elvis, very nice effect with your water and object. Looks very good.

    Mermaid010, great use of that HDRI and clever additions of objects and planes. Though I must say that the plane looks to be very close to crashing to me. But maybe it can fly at the back of the hill and be safe. wink

    I made an indoor scene, using the 'i1 3 Visions of the Past' set (room and furniture) and a Genesis 3 figure with some 'civilized man' clothes set and I forgot what hair I used. I added some lights in the lamps of the set and a low level cubic fill light. To make the scene a little bit less heavy on memory, I changed the textures of the floor and the wooden furniture to procedural Bryce textures

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    Post edited by Hansmar on
  • Bunyip02Bunyip02 Posts: 9,229

    Horo - Bubble-city is splendid ! A rocky mountainscape reflecting the sky is glorius ! Château de Chambord is majestic !

    mermaid - 2nd edition of Serpentine City is magnificent ! Plane and funky objects is epic !

    Electro-Elvis - Tower render is impressive !

    Hansmar - 'i13 Visions of the Past' image is wonderful !

     

  • HoroHoro Posts: 11,334

    Hansmar - thank you. Very nicely done indoor scene.

    Bunyip02 - thank you.

  • mermaid010mermaid010 Posts: 6,039

    Thanks Hansmar for your suggestions and comments, "Cosy corner" is truly cosy, excellent lighting.

    Bunyip02 thanks 

  • NGartplayNGartplay Posts: 3,371

    Excellent Hansmar!  So much detail in your room.  When I started using Bryce I did a lot of room scenes.  I love them.

  • mermaid010mermaid010 Posts: 6,039
    edited May 1

    For the past week or so, I played with source files prepared by others to make new renders, which I uploaded to my Pinterest account, for those interested here’s the link: https://www.pinterest.com/maryole3/_pins/

    Both abstracts setup are the same, a sphere with a glass material and the camera at world center viewed thru the GWL lens. The 1st is lit by an Hdri from the Hyper Texture Base and the 2nd one, an Hdri from the Hdri4fun.

     

     

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  • NGartplayNGartplay Posts: 3,371

    mermaid, such a cool, fractured, pixelated look to these.  What a great result without using a material to achieve this.

  • HoroHoro Posts: 11,334

    mermaid - I agree with NGartplay about the pixelated look. Very uncommon since we usually look for smoothness but the results you obtained are very charming.

  • mermaid010mermaid010 Posts: 6,039

    Thanks NGartplay and Horo, the glass mat is Waffle White by Bill Roach

  • Bunyip02Bunyip02 Posts: 9,229

    mermaid - Impressive scene, great use of the pixelation effect !

  • Electro-ElvisElectro-Elvis Posts: 928
    edited May 3

    @NGartplay, Hansmar, Bunyip02: Thank you very much.

    @mermaid010: I agree with NGartplay, Horo and Bunyip02: The pixelation effect adds a nice touch to your images and the colours are just beautiful.

    @Hansmar: I like this room model and you gave it a lot of life. May I make two suggestions? The two glasses beside the wine cooler with bottle on the sideboard look very dark. You could change the Maximum Ray Depth to 12 and the TIR to 2 and then run a spot render just of these two glasses. And second you could have the funnel of the gramophon look a bit more metallic. For the time being it nearly disappears in the background. But these are just my two cents.

    @Horo: Another excellent looking landscape with a nice chateau!

    I got a free model from Daz3D and used it for the image "Hey, are you following me?" below. It's a quite dark picture. Maybe it would be better, two use brighter lights? 

    Postscript: I added a more foggy version. What do you think?

    Hey are you following me?

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  • HoroHoro Posts: 11,334

    Electro-Elvis - thank you. I like the first dark scene better, though it could do with a bit more light (not much). The foggy version irritates: the street between the light under the gentleman and the light under the car appears to be a void - the car is up on a pedestal.

  • Electro-ElvisElectro-Elvis Posts: 928

    Horo: Thank you. Yes, you are right, I didn't see it, but the car really looks like to be on a pedestal on the foggy picture. Maybe I redo it.

  • mermaid010mermaid010 Posts: 6,039

    Thanks Bunyip02 and Electro-Elvis

    Electro-Elvis - I prefer the darker version, like a mystery surrounding it.

  • HoroHoro Posts: 11,334
    edited May 3

    The terrain was self made and given a self made material. Sky and ambient light by an unpublished HDRI and Cumulus Clouds. The key light by the sun. A city from a bad dream.

    Bad Dream City

    The same scene as anaglyph using the ALS (Anaglyph Lens System).

    Bad Dream City Anaglyph

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    Post edited by Horo on
  • HansmarHansmar Posts: 3,130
    edited May 3

    Bunyip02, Horo, Mermaid010, NGArtplay,  thank you very much.

    The pixelated renders are amazing, Mermaid010!

    Electro-Elvis, thanks, also for the comments and suggestions. I like your render, well posed. I agree with Horo on the lights and fog.

    Horo, very interesting blocky landscape.

    I remade my render, using suggestions by Electro-Elvis, but also decided to add another figure to give the scene even more life. The lady is a version of Genesis with the JSkirt and RadiantJaguarHair. I increased the light in the lamps a bit, but deleted the sunlight, which was not very visible in the first version, but resulted in strange light on the back of the lady in the second one. To compensate, I also increased the fill light.

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  • HoroHoro Posts: 11,334

    Hansmar - thank you. I find this indoor scene of yours very nicely done.

  • mermaid010mermaid010 Posts: 6,039

    Hansmar - thanks, awesome interior scene, nice idea to include the lady. 

    Horo - both the scene and anaglyph are great more like a futuristic city.

This discussion has been closed.