You've got it set to infinite max samples and infinite max time, but you've left rendering quality settings at default. You can try increasing render quality and/or rendering converged ratio, or just disabling render quality. I can't speak to which one will provide the best results, but those would be the first things to change.
You can try increasing render quality and/or rendering converged ratio, or just disabling render quality. I can't speak to which one will provide the best results, but those would be the first things to change.
I tried setting the Rendering Quality to 3 and the Render Converged Ratio to 98%, but the difference was barely noticeable. I stopped rendering after 50 minutes—I could leave it running overnight, but I doubt it’ll make any visible difference. (RTX 3080 10Gb)
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You've got it set to infinite max samples and infinite max time, but you've left rendering quality settings at default. You can try increasing render quality and/or rendering converged ratio, or just disabling render quality. I can't speak to which one will provide the best results, but those would be the first things to change.
I tried setting the Rendering Quality to 3 and the Render Converged Ratio to 98%, but the difference was barely noticeable. I stopped rendering after 50 minutes—I could leave it running overnight, but I doubt it’ll make any visible difference. (RTX 3080 10Gb)
Try dropping the Glossy values on the frame and glass.
I tried reducing the Glossy Layered Weight (default was 1.00; I set it to 0). It helped a lot with other surfaces, but on the window, it did nothing.
Glossy Reflectivity and Glossy Roughness also had no effect—I tried adjusting them from 1.00 to 0 and back, but nothing changed.
Is it the clear thin glass shader which is the one to use for window glass?
I'm sorry, I don't understand which parameter I need to change?
oh, i just returned to default all settings and it's ok now,
Thank you!