Geograft Question

Ryuu@AMcCFRyuu@AMcCF Posts: 777

I was wanting to create geografts for some of my favorite characters, specifically dragons.

I was able to follow a tutorial made from Meshology.ca (hosted by Seaghan and Kim) and successfully created the attachement I wanted for DAZ Dragon3, but when I tried something similar for the Millennium Dragon, I'm running into a problem with the step where I'm supposed to use the Edit/Figure/Transfer Utility for setting up the geograft to the figure: No matter what I do, the MD is not selectable.

I even tried applying the Edit/Figure/Geometry/Convert to SubD to MD, which worked. However, the Transfer Utility still does not allow me to select MD.

image

 

 

 

As part of my troubleshooting, I confirmed that the DAZ SubDragon can be selected in the Transfer Utility, so it seems to me that some figures are allowed to be geografted, but others are not. Is that correct?

If that's correct, is there any way to find out which figures can have geografting and which ones cannot BEFORE we try to make such projects using Blender or Hexagon?

Or am I missing a step somewhere with the Millennium Dragon??

 

Thanks in advance,

Ryuu

Post edited by Ryuu@AMcCF on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,537
    edited April 2025

    In order to use the Transfer Utility the figure needs to be weightmapped. The older dragons use parametric (Poser) rigging, based on include/exclude angles (lines projecting from the centre of the joint defining what moves, what stays put, and the transition between them) and spheres (two spheres doing a similar job). You could copy them, but I am far from sure you could graft to a parameteric figure at all and there would be no guarantee the parameters could be tweaked satisfactorily.

    Your image isn't showing - Gallery links now expire, you would do better attaching to the post.

    Post edited by Richard Haseltine on
  • Ryuu@AMcCFRyuu@AMcCF Posts: 777
    edited April 2025

    Richard Haseltine said:

    In order to use the Transfer Utility the figure needs to be weightmapped. The older dragons use parametric (Poser) rigging, based on include/exclude angles (lines projecting from the centre of the joint defining what moves, what stays put, and the transition between them) and spheres (two spheres doing a similar job). You could copy them, but I am far from sure you could graft to a parameteric figure at all and there would be no guarantee the parameters could be tweaked satisfactorily.

    Your image isn't showing - Gallery links now expire, you would do better attaching to the post.

    Thanks Richard,

    Creating the Tri-Ax for the MD was pretty easy, and once I did, the geograft took with no problems.

    As you mentioned, there are definitely some tweaks needed for the maps as well as a ton of display issues when trying to pose the figure--DAZ seems to not like this and flips out (display blanks out and figure is freezing in some really weird positions when I'm adjusting dials for the MD now). I've seen this behavior before, and I know there's a fix for it but I've forgotten how. But this is certainly a step forward! Much appreciated! laugh

    Also, hoping the bloody picture is posted correctly now....angry Why does DAZ DO this sort of thing!? edit---nope, it's not~! angry Can you please show my how?? I have no idea how to "post" a picture here! angry

    pwiecek said:

    I'm not sure if this thread is applicable

    https://www.daz3d.com/forums/discussion/655676/tutorial-making-triax-figures-from-old-parametric-characters#latest

     

    Thank you very much, pwiecek!

    I only had time to skim through this, but it looks promising. At the very least this could useful in creating some clothing for the MD/Dragonfolk characters.

     

    BTW, I think it'd be a damned good idea if such tutorials like this could all be collected and put into their own Forum Folder (hint, hint, nudge, nudge, wink)

     

    Also, while looking for old thread that I was hoping to have useful info, some threads seem to have "expirations", too. From Imported back to DAZ gone wrong - Daz 3D Forums:

    Richard Haseltine said:

    If you have loaded it as a morph, and if you have changed the height or other proportions in the new morph, then you will need to adjust the rigging to the shape. DS will do this for you in most cases, though you may need to tweak - it's covered in this thread: http://www.daz3d.com/forums/viewreply/254575/

    Dead link.

    Post edited by Ryuu@AMcCF on
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